The Legend of Zelda: The Wind Waker: Difference between revisions

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m (not true, works fine for me)
(grammar---I doubt that he wants to say that it positively causes the issue)
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===Screen Tearing in Dragon Roost===
===Screen Tearing in Dragon Roost===


The heat effect rendered within the "Dragon Roost" area early in the game is not rendered appropriately. Some report that using render to RAM in combination with a low resolution output positively effects this issues.
The heat effect rendered within the "Dragon Roost" area early in the game is not rendered appropriately. Some report that using render to RAM in combination with a low resolution output positively affects this issues.


== Configuration ==
== Configuration ==

Revision as of 21:17, 8 July 2010

The Legend of Zelda: The Wind Waker
Wind waker boxart.jpg
Developer(s) Nintendo EAD
Publisher(s) Nintendo
Series The Legend of Zelda
Platform(s) GameCube
Genre(s) Action-adventure
Mode(s) Single-player
Input methods Gamecube controller
Compatibility 5Stars5.pngEdit rating: The Legend of Zelda: The Wind Waker
Perfect
GameIDs
See also...

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Debug Symbol Files

Nintendo's thematic action-adventure sequel to Ocarina of Time takes the series back to its more cartoonish roots. Utilizing a completely new look with cel-shaded graphics, the game casts players in the role of a familiar young boy, who sets out to save his kidnapped sister. Gameplay is vintage Zelda, only that the game's overworld is covered by water. Players have to control the direction of the wind to sail across the ocean and find dungeons, towns, and plenty of secrets. A special Game Boy Advance link-up option lets another player join the quest and give hints and assistance via the handheld.

Problems

Sound

  • Sound and music cut out at various points.
  • Sound de-syncs during cinematics.

Distant Areas

  • Distant areas are blurry with EFB copy to RAM option enabled. To avoid this, enable EFB copy to texture, but this will prevent the pictobox from working (infinite error when taking a photo).
  • But distant areas may get "pixelated" with EFB copy to texture. So there are 3 ways to get a clear image at distance in that case :
    • Disable CPU->EFB access, enable EFB copy to RAM
      • Breaks the sun glare effect
    • Disable EFB copy
      • This solves the distant areas problem but breaks some effects like characters shadows, screen blurring (when cutting small trees with sword and other things), and causes the pictobox problem
    • Enable the Bleach versus crusade hack (in the ISO properties)
      • This solves the problem too but causes all kinds of major issues is not recommended

Screen Tearing in Dragon Roost

The heat effect rendered within the "Dragon Roost" area early in the game is not rendered appropriately. Some report that using render to RAM in combination with a low resolution output positively affects this issues.

Configuration

Only configuration options for the best compatibility where they deviate from defaults are listed.

Graphics

Config Setting Notes
Scaled EFB Copy On
Disable Fog On

Gameplay Videos