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The Legend of Zelda: The Wind Waker Demo Prerelease
|The Legend of Zelda: The Wind Waker Demo Prerelease|
|Series||The Legend of Zelda|
|Release date(s)||JP December 1, 2002|
|Input methods||GameCube Controller|
Dolphin Forum thread
The Legend of Zelda: The Wind Waker Demo Prerelease (ゼルダの伝説～風のタクト～) is a demo of The Legend of Zelda: Wind Waker that was created shortly before the game was released allowing customers to experience a demo of the game thirteen days prior to the title's release in Japan.
There are no reported problems with this title.
Like many official Nintendo games on GameCube and Wii, The Legend of Zelda: The Wind Waker uses mipmap levels to control some effects. As an enhancement, Dolphin uses higher mipmap levels further away as internal resolution increases to make textures look sharper. This breaks effects that rely on accurate mipmap levels. While support for detecting these cases was added in 5.0-5745 it requires the CPU texture decoders. As such, mixing high resolution output with GPU Texture Decoding will cause the wrong mipmap levels even after the fixes were added.
Only configuration options for the best compatibility where they deviate from defaults are listed.
|GPU Texture Decoding||Off||Support mipmap effects|
The graph below charts the compatibility with The Legend of Zelda: The Wind Waker Demo Prerelease since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
- Nintendo EAD (Developer)
- Nintendo (Publisher)
- The Legend of Zelda (Series)
- Japan (Release region)
- 2002 (Initial release year)
- Action-adventure (Genre)
- Single-player (Game mode)
- Single-player only (Game mode)
- 1 (Players supported)
- GameCube Controller (Input supported)
- 5 stars (Rating)
- GPU Texture Decoding (Config Required)
- GameCube games
- Zelda ucode games
- Ships with debugging symbols