The Legend of Zelda: Twilight Princess (GC)

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Revision as of 21:03, 29 August 2011 by Luken (talk | contribs) (Testing)
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The Legend of Zelda: Twilight Princess
TheLegendOfZeldaTwilightPrincessGC.jpg
Developer(s) Nintendo EAD
Publisher(s) Nintendo
Series The Legend of Zelda
Platform(s) GameCube
Genre(s) Action-Adventure
Mode(s) Single-Player
Input methods Gamecube Controller
Compatibility 4Stars4.pngEdit rating: The Legend of Zelda: Twilight Princess (GC)
Playable
GameIDs GZ2J01, GZ2P01, GZ2E01
See also...

Wii Version
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Debug Symbol Files
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The Legend of Zelda: Twilight Princess is an action-adventure game developed by Nintendo Entertainment Analysis and Development, and published by Nintendo for the Nintendo GameCube and Wii video game consoles. It is the thirteenth installment in The Legend of Zelda series. Originally planned for release in November 2005, Twilight Princess was delayed by Nintendo to allow its developers to refine the game and add more content. The Wii version was released alongside the Wii console on November 19, 2006, in North America, and in December 2006 in Japan, Europe, and Australia. This made Twilight Princess the first Zelda game released at the launch of a Nintendo console. The GameCube version was released in December 2006, and was the last Nintendo-published game for the console. During early development, Nintendo referred to Twilight Princess as The Wind Waker 2. As development progressed, Nintendo announced a new title, Twilight Princess, during the Electronic Entertainment Expo (E3) in 2005.

Problems

Sound issues

To reduce the number of sound issues on older revisions:

  1. Visit DSP-HLE Plugin: Zelda TP Intro Music on the forums
  2. download a patched version of the DSP-HLE plug-in
  3. backup the original Plugin_DSP_HLE.dll file
  4. replace it with the one downloaded

This will help, but audio issues still exist. Please note also that this method can't be used on newer revisions since the plug-in merge. Note: The patched plug-in may break sound in many games that work with the original plug-in.

The top left quadrant of the screen is blurred

Use EFB scaled copy to fix this.

Discolored map with EFB to texture

Use EFB to RAM to fix this.

Bloom offset

Sometimes the bloom coordinates are wrong causing a "ghost" image to appear around certain objects in areas with high amounts of bloom. There is no known solution for it at the moment.

Screwed up grass

To fix this use r5462 or newer.

Hyrule Field Slow Down

Over time in the game Hyrule Field becomes progressively slower. To fix this use the "ZTP hack" or "ZTP speedup hack" (not the projection hack). This can be found in the game properties by right clicking the game in the main dolphin window and clicking game properties. Make sure this option is checked for this game and only this game.

Water Bug

Water reflections are buggy when the widescreen hack is active.

Configuration

Only configuration options for the best compatibility where they deviate from defaults are listed.

Graphics

Config Setting Notes

Video Back End

DirectX 9 Needed for mini-map to work properly.

Scaled EFB Copy

On Enable this if the quarter of the screen is blurred when using EFB copy to RAM

Widescreen Hack

Off If enabled, water reflection effects will be buggy.

Game Properties

Config Setting Notes

Enable MMU

On Enable this only if random crashes occur when using the howling stones.

Version Compatibility

The graph below charts the compatibility with The Legend of Zelda: Twilight Princess since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-10506 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

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Test Entries
Revision OS Version CPU GPU Result Tester
Template:Test Entry

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Gameplay Videos

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