The Legend of Zelda: Twilight Princess (Wii): Difference between revisions

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|efbcopynotes          = Use EFB to RAM for a proper map
|efbcopynotes          = Use EFB to RAM for a proper map. If using EFB to texture, set Texture Cache to Fast for the map not to freeze.
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Revision as of 16:37, 1 June 2011

The Legend of Zelda: Twilight Princess
TheLegendOfZeldaTwilightPrincess.jpg
Developer(s) Nintendo EAD
Publisher(s) Nintendo
Series The Legend of Zelda
Platform(s) Wii
Genre(s) Action-adventure
Mode(s) Single-player
Input methods Wii Remote, Nunchuk, Gamecube controller
Compatibility 5Stars5.pngEdit rating: The Legend of Zelda: Twilight Princess (Wii)
Perfect
GameIDs
See also...

GameCube Version
Search Dolphin Forums
Open Issues
Search Google
Search Wikipedia
Debug Symbol Files

The Legend of Zelda: Twilight Princess is an action-adventure game developed by Nintendo Entertainment Analysis and Development, and published by Nintendo for the GameCube and Wii video game consoles. It is the thirteenth installment in The Legend of Zelda series. Originally planned for release in November 2005, Twilight Princess was delayed by Nintendo to allow its developers to refine the game and add more content. The Wii version was released alongside the Wii console on November 19, 2006, in North America, and in December 2006 in Japan, Europe, and Australia. This made Twilight Princess the first Zelda game released at the launch of a Nintendo console. The GameCube version was released in December 2006, and was the last Nintendo-published game for the console. During early development, Nintendo referred to Twilight Princess as The Wind Waker 2. As development progressed, Nintendo announced a new title, Twilight Princess, during the Electronic Entertainment Expo (E3) in 2005.

The Wii version is identical to the GameCube version, but is mirrored by design; ie. what is left on the world map in the GC version is right on the wii. It also uses the Wii remote and supports widescreen.

Problems

Hyrule Field Slow Down

Over time in the game Hyrule Field becomes progressively slower. To fix this use the "ZTP hack" (see Configuration). Make sure that this option is checked only for this game since this can cause issues in other games.

Inverted Aiming

Wiimote aiming is inverted, which can be corrected by disabling the "Bloom Projection" hack.

Misaligned Aiming

Aiming may be misaligned when using the DirectX plug-in and an emulated pointer, refer issue 2528.

Mini Map

The map stays only a minimap colored square in the middle of your screen using DirectX 11. Use DirectX 9 to correct.

Configuration

Only configuration options for the best compatibility where they deviate from defaults are listed.

Graphics

Config Setting Notes
Video Backend DirectX 9 Needed for mini-map to work properly.
Widescreen Hack Off If enabled, water reflection effects will be buggy.

Version Compatibility

The graph below charts the compatibility with The Legend of Zelda: Twilight Princess since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

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5.0-21222 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

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Gameplay Videos

Template:Navigation Zelda