Difference between revisions of "The Simpsons Hit & Run"

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(Gameplay Videos)
(Testing)
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{{testing/entry|revision=4.0-5099|OS=Windows 8.1|CPU=Intel Pentium G3258 @ 4.5GHz|GPU=AMD Radeon R9 270X|result=Solid 60FPS except for the occasional extreme slowdown for about 1 second while a new area loads. Loading screens and the intermittent in-game loading really mess with the audio, but it's not by any means unplayable.|tester=}}
 
{{testing/entry|revision=4.0-5099|OS=Windows 8.1|CPU=Intel Pentium G3258 @ 4.5GHz|GPU=AMD Radeon R9 270X|result=Solid 60FPS except for the occasional extreme slowdown for about 1 second while a new area loads. Loading screens and the intermittent in-game loading really mess with the audio, but it's not by any means unplayable.|tester=}}
 
{{testing/entry|revision=5.0-rc-0|OS=Windows 8.1|CPU=Intel Core i5-4690k @ 3.5GHz|GPU=NVIDIA GeForce GTX 980 Ti|result=Perfect 60 FPS, no graphical glitches. Actual build 5.0-rc-5. No load screen issues or any of the problems seen above.|tester=FlashMarsh}}
 
{{testing/entry|revision=5.0-rc-0|OS=Windows 8.1|CPU=Intel Core i5-4690k @ 3.5GHz|GPU=NVIDIA GeForce GTX 980 Ti|result=Perfect 60 FPS, no graphical glitches. Actual build 5.0-rc-5. No load screen issues or any of the problems seen above.|tester=FlashMarsh}}
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{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core i7-2600 @ 3.5GHz|GPU=ASUS NVIDIA GeForce GTX 960 Strix|result=60FPS, 3xIR, 16xAF, 8xMSAA, No Glitches. Also no loading problems in game. Memory Card in slot B had to be set to NONE otherwise game sat forever at checking memory card screen|tester=Nikeymikey}}
 
{{testing/end}}
 
{{testing/end}}
  

Revision as of 22:02, 25 July 2016

The Simpsons Hit & Run
Simpsons Hit And Run.jpg
Developer(s) Radical Entertainment
Publisher(s) Vivendi Games
Series The Simpsons
Platform(s) GameCube
Release date(s) NA September 16, 2003
EU October 31, 2003
Genre(s) Action-adventure, Racing
Mode(s) Single-player, Multiplayer (4)
Input methods GameCube Controller
Compatibility 4Stars4.pngEdit rating: The Simpsons Hit & Run
Playable
GameIDs GHQP7D, GHQE7D
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia

Explore Springfield as your favorite Simpsons characters in The Simpsons Hit & Run as you unravel the plot that threatens the town's very existence. Play as Homer, Bart, Marge, Lisa, and Apu in over 56 driving and on-foot missions in seven challenging levels. Drive in 40 of Springfield's finest vehicles including Mr. Plow and the Canyonero. Unlock the multiplayer mode to play against three other players. The world of the Simpsons has many gags and surprises in store for you.

Problems

Enhancements

16:9 Aspect Ratio Fix

NTSC-U:

ZBCK-JYQG-0TP3Y
JK1B-B5RB-JX7ZE
QRBH-X2Q2-79WU0
8VR6-U3P8-3HZV7
PD5G-KC75-DWXY7
NK2J-XYEY-6TB2E
JYY2-N27C-1A6UX
Q0XU-9HJ4-WYPJX
68DB-YAV1-3UQ7J
1HJX-CRR6-Q406A
DXY2-ZHF3-3DCUK
2KRM-NVWM-7EN94
MR2A-QA73-CGY4V

Configuration

No configuration changes are known to affect compatibility for this title.

Version Compatibility

The graph below charts the compatibility with The Simpsons Hit & Run since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-12392 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS Version CPU GPU Result Tester
Unknown Revision Mac OS X 10.7.2 Intel Core i5-2500K @ 2.3GHz ATI Radeon HD 3000 Hangs for 10 secs on boot screen then plays perfectly with no issues, avg frame rate 60FPS 189.181.189.99
3.0-177 Windows 7 Intel Core i5-2500K @ 3.3GHz NVIDIA GeForce 8800 GT 60FPS. Prior versions get stuck at the loading screen. 92.195.105.141
3.5-367 Windows 7 Intel Core i5-3350p @ 3.1GHz NVIDIA GeForce GTX 650 Ti Hangs at title screen for several minutes. Load screens tend to lag a lot. Gameplay seems to randomly jump from a smooth 60FPS to a jittery 20 or below - On screen objects have little to no bearing on speed
4.0.1 Windows 7 Intel Core i5-3570K @ 4.4GHz NVIDIA GeForce GTX 460 Game is playable but slow at times. MMU and Speed Up Disc Transfer Rate must be on to fix boot issues and really slow loading times. Idle skipping is serious recommended when playing this game. Graphics work fine under OpenGL with 4X SSAA and 16X AF. Scaled EFB Copy doesn't make a difference. Kilobytez95
4.0-5099 Windows 8.1 Intel Pentium G3258 @ 4.5GHz AMD Radeon R9 270X Solid 60FPS except for the occasional extreme slowdown for about 1 second while a new area loads. Loading screens and the intermittent in-game loading really mess with the audio, but it's not by any means unplayable.
5.0-rc-0 Windows 8.1 Intel Core i5-4690k @ 3.5GHz NVIDIA GeForce GTX 980 Ti Perfect 60 FPS, no graphical glitches. Actual build 5.0-rc-5. No load screen issues or any of the problems seen above. FlashMarsh
5.0 Windows 10 Intel Core i7-2600 @ 3.5GHz ASUS NVIDIA GeForce GTX 960 Strix 60FPS, 3xIR, 16xAF, 8xMSAA, No Glitches. Also no loading problems in game. Memory Card in slot B had to be set to NONE otherwise game sat forever at checking memory card screen Nikeymikey

Gameplay Videos