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The Simpsons Hit & Run
|The Simpsons Hit & Run|
|Release date(s)|| NA September 16, 2003|
EU October 31, 2003
|Mode(s)||Single-player, Multiplayer (4)|
|Input methods||GameCube Controller|
Explore Springfield as your favorite Simpsons characters in The Simpsons Hit & Run as you unravel the plot that threatens the town's very existence. Play as Homer, Bart, Marge, Lisa, and Apu in over 56 driving and on-foot missions in seven challenging levels. Drive in 40 of Springfield's finest vehicles including Mr. Plow and the Canyonero. Unlock the multiplayer mode to play against three other players. The world of the Simpsons has many gags and surprises in store for you.
16:9 Aspect Ratio Fix
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No configuration changes are known to affect compatibility for this title.
The graph below charts the compatibility with The Simpsons Hit & Run since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Mac OS X 10.7.2||Intel Core i5-2500K @ 2.3GHz||ATI Radeon HD 3000||Hangs for 10 secs on boot screen then plays perfectly with no issues, avg frame rate 60FPS||126.96.36.199|
|Windows 7||Intel Core i5-2500K @ 3.3GHz||NVIDIA GeForce 8800 GT||60FPS. Prior versions get stuck at the loading screen.||188.8.131.52|
|Windows 7||Intel Core i5-3350p @ 3.1GHz||NVIDIA GeForce GTX 650 Ti||Hangs at title screen for several minutes. Load screens tend to lag a lot. Gameplay seems to randomly jump from a smooth 60FPS to a jittery 20 or below - On screen objects have little to no bearing on speed|
|Windows 7||Intel Core i5-3570K @ 4.4GHz||NVIDIA GeForce GTX 460||Game is playable but slow at times. MMU and Speed Up Disc Transfer Rate must be on to fix boot issues and really slow loading times. Idle skipping is serious recommended when playing this game. Graphics work fine under OpenGL with 4X SSAA and 16X AF. Scaled EFB Copy doesn't make a difference.||Kilobytez95|
|Windows 8.1||Intel Pentium G3258 @ 4.5GHz||AMD Radeon R9 270X||Solid 60FPS except for the occasional extreme slowdown for about 1 second while a new area loads. Loading screens and the intermittent in-game loading really mess with the audio, but it's not by any means unplayable.|
|Windows 8.1||Intel Core i5-4690k @ 3.5GHz||NVIDIA GeForce GTX 980 Ti||Perfect 60 FPS, no graphical glitches. Actual build 5.0-rc-5. No load screen issues or any of the problems seen above.||FlashMarsh|
|Windows 10||Intel Core i7-2600 @ 3.5GHz||ASUS NVIDIA GeForce GTX 960 Strix||60FPS, 3xIR, 16xAF, 8xMSAA, No Glitches. Also no loading problems in game. Memory Card in slot B had to be set to NONE otherwise game sat forever at checking memory card screen||Nikeymikey|