The Sims: Bustin' Out: Difference between revisions

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{{Infobox VG
{{Infobox VG
|image         = [[File:The Sims-Bustin' Out.jpg|300px]]
|image     = [[File:The Sims-Bustin' Out.jpg|300px]]
|developer     = Maxis
|developer = Maxis
|publisher     = Electronic Arts
|publisher = Electronic Arts
|series       = ''The Sims'', ''Sims''
|series   = The Sims, Sims
|genre        = Life simulation
|released = {{vgrelease|NA=December 15, 2003|EU=December 19, 2003|JP=January 22, 2004}}
|modes        = Single-player
|genre    = Life simulation
|released     = {{vgrelease|NA=December 15, 2003|EU=December 19, 2003}}
|modes    = Single-player
|input         = GameCube Controller, Game Boy Advance
|input     = GameCube Controller, Game Boy Advance
|forumlink     = http://forums.dolphin-emu.org/Thread-gc-the-sims-bustin-out
|forumlink = http://forums.dolphin-emu.org/Thread-gc-the-sims-bustin-out
}}
}}


'''''The Sims: Bustin' Out''''' is the second title in [[:Category:The Sims (Series)|The Sims series]]. As the title suggests, the Sims can get out of the house to visit other locations such as Shiny Things Lab or Casa Caliente. There are two modes. Bust Out Mode which has mission based gameplay and Freeplay Mode which is open-ended gameplay very much like the original The Sims PC game.
'''''The Sims: Bustin' Out''''' ('''''The Sims''''' in Japan) is the second title in [[:Category:The Sims (Series)|The Sims series]]. As the title suggests, the Sims can get out of the house to visit other locations such as Shiny Things Lab or Casa Caliente. There are two modes. Bust Out Mode which has mission based gameplay and Freeplay Mode which is open-ended gameplay very much like the original The Sims PC game.


== Problems ==
== Problems ==
{{Problems|{{#vardefineecho:problems|
=== Multiplayer Broken ===
=== Multiplayer Broken ===
The 1st player's screen glitches and is overlapped by the 2nd player view.
The 1st player's screen glitches and is overlapped by the 2nd player view.


=== Censor Effect ===
=== <s>Censor Effect</s> ===
Under Direct3D, when active, the censor effect can cause slight graphical corruption. It will return back to normal when the censor effect is no longer on-screen. It can even crash Dolphin after a message box about "CreateTexture failed". Use OpenGL to avoid this problem.
Under Direct3D, when active, the censor effect can cause slight graphical corruption. It will return back to normal when the censor effect is no longer on-screen. It can even crash Dolphin after a message box about "CreateTexture failed". Use OpenGL to avoid this problem.


Line 30: Line 31:


The censor effect may cause VPS slow-down no matter what backend. Enable "Skip EFB Access from CPU" to fix this, although it will allow you to see your Sims like a nude Barbie doll. This also prevents graphical corruption under Direct3D.
The censor effect may cause VPS slow-down no matter what backend. Enable "Skip EFB Access from CPU" to fix this, although it will allow you to see your Sims like a nude Barbie doll. This also prevents graphical corruption under Direct3D.
Fixed some time before {{revision|5.0-2462}}.
}}}}
== Enhancements ==
=== 16:9 Widescreen ===
Aspect Ratio: Stretch to Window
==== NA ====
<pre>$16:9 Widescreen
042B92B0 3FE38E39</pre>


== Configuration ==
== Configuration ==
{{Config
{{Config
|gfxbackend = OpenGL
 
|gfxbackendnotes = Censor effects have slight issues under Direct3D.
}}
}}


Line 49: Line 60:
{{testing/entry|revision=4.0.2|OS=Windows 7|CPU=Intel Core i7 @ 3.4GHz|GPU=NVIDIA GeForce 660 Ti 3Go|result= Around 18-20FPS with lot of models and sims. 30FPS in clear Area. FPS are same with and without my modifications (3x native resolution , 8x anti-aliasing , 16x anisotropic)|tester=Team BloodyShadows}}
{{testing/entry|revision=4.0.2|OS=Windows 7|CPU=Intel Core i7 @ 3.4GHz|GPU=NVIDIA GeForce 660 Ti 3Go|result= Around 18-20FPS with lot of models and sims. 30FPS in clear Area. FPS are same with and without my modifications (3x native resolution , 8x anti-aliasing , 16x anisotropic)|tester=Team BloodyShadows}}
{{testing/entry|revision=4.0.2|OS=Windows 8.1|CPU=Intel Core i7 @ 3.5GHz|GPU=AMD Radeon HD 6850|result=20-25FPS throughout, 1st player screen glitches and is not always viewable.|tester=theblackshane}}
{{testing/entry|revision=4.0.2|OS=Windows 8.1|CPU=Intel Core i7 @ 3.5GHz|GPU=AMD Radeon HD 6850|result=20-25FPS throughout, 1st player screen glitches and is not always viewable.|tester=theblackshane}}
{{testing/entry|revision=4.0-4577|OS=Linux Ubuntu 14.04|CPU=Intel Core i3-3220 @ 3.3GHz|GPU=NVIDIA GeForce GTX 650|result=Playable with default settings. Bounces between 85-100% speed ingame unless looking at an empty space. This revision seems to have made framerates slightly more stable, and Skip EFB Access helps a bit as well but it removes censor effects ironically. But since it's the Sims and it has frameskip built in the drops aren't that annoying. The icon for the player character (like when he's at work) displays as garbage but all other icons look okay, didn't notice any other graphical glitches. HLE audio perfect.|tester=Xerxes}}
{{testing/entry|revision=4.0-4577|OS=Ubuntu 14.04|CPU=Intel Core i3-3220 @ 3.3GHz|GPU=NVIDIA GeForce GTX 650|result=Playable with default settings. Bounces between 85-100% speed ingame unless looking at an empty space. This revision seems to have made framerates slightly more stable, and Skip EFB Access helps a bit as well but it removes censor effects ironically. But since it's the Sims and it has frameskip built in the drops aren't that annoying. The icon for the player character (like when he's at work) displays as garbage but all other icons look okay, didn't notice any other graphical glitches. HLE audio perfect.|tester=Xerxes}}
{{testing/entry|revision=4.0-6080|OS=Windows 8.1|CPU=Intel Core i5-3210M @ 2.5GHz|GPU=NVIDIA GeForce 610M|result=Glitchy censor effect under Direct3D (documented in problems section). Used OpenGL instead. After that switch, game responded normally at 30FPS/60VPS. Minor slow-downs with censor effect active. GCN-GBA hook-up works as intended (like the real hardware) but could cause corruption if you are not careful because VBA-M 1292 is a little buggy and finicky. Export your TBO GCN save as GCI and backup your TBO GBA save as necessary before using the GCN-GBA feature (TBO GBA save uses EEPROM save format).|tester=Wildgoosespeeder}}
{{testing/entry|revision=4.0-6080|OS=Windows 8.1|CPU=Intel Core i5-3210M @ 2.5GHz|GPU=NVIDIA GeForce 610M|result=Glitchy censor effect under Direct3D (documented in problems section). Used OpenGL instead. After that switch, game responded normally at 30FPS/60VPS. Minor slow-downs with censor effect active. GCN-GBA hook-up works as intended (like the real hardware) but could cause corruption if you are not careful because VBA-M 1292 is a little buggy and finicky. Export your TBO GCN save as GCI and backup your TBO GBA save as necessary before using the GCN-GBA feature (TBO GBA save uses EEPROM save format).|tester=Wildgoosespeeder}}
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core i7-6700HQ @ 2.6GHZ|GPU=NVIDIA GeForce GTX 960m|result=Very playable with OpenGL, stable around 25 FPS, very few FPS drops and the icons which displays the current task in the top left corner (such as attending work) glitches every once in awhile, audio sounds perfect with DSP HLE on|tester=Clokeyyy}}
{{testing/entry|revision=5.0-2462|OS=Windows 10|CPU=Intel Core i3-3220 @ 3.3GHz|GPU=NVIDIA GeForce GTX 1060|result=Very playable with default settings and D3D11. Under D3D11 all the censor effects work perfectly fine now from what I could see, and the game held 100% constantly. There are a few problems though; the game fails to generate an icon for your character's face properly still, so when it would appear for certain tasks such as when you're at work you get a black box instead. Also, your mood menu telling you of your sim's needs can temporarily get stuck in a full max bar state making it hard to plan what to do next, though it clears itself up after a little bit and doesn't actually affect gameplay.|tester=Xerxes}}
{{testing/end}}
{{testing/end}}
== Gameplay Screenshots ==
{{image|The Sims-Bustin' Out 1.jpg}}
{{image|The Sims-Bustin' Out 2.jpg}}
{{image|The Sims-Bustin' Out 3.jpg}}
{{image|The Sims-Bustin' Out 4.jpg||br}}


== Gameplay Videos ==
== Gameplay Videos ==
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|vid1=6kPcHD9q8qU|cap1=Dolphin Emulator 4.0.2 - The Sims Bustin' Out (1080p HD) - Nintendo GameCube
|vid1=6kPcHD9q8qU|cap1=Dolphin Emulator 4.0.2 - The Sims Bustin' Out (1080p HD) - Nintendo GameCube
}}
}}
[[Category:GameCube games|Sims, The: Bustin' Out]]
[[Category:GameCube games|Sims, The: Bustin' Out]]

Revision as of 22:54, 30 November 2020

The Sims: Bustin' Out
The Sims-Bustin' Out.jpg
Developer(s) Maxis
Publisher(s) Electronic Arts
Series The Sims, Sims
Platform(s) GameCube
Release date(s) JP January 22, 2004
NA December 15, 2003
EU December 19, 2003
Genre(s) Life simulation
Mode(s) Single-player
Input methods GameCube Controller, Game Boy Advance
Compatibility 4Stars4.pngEdit rating: The Sims: Bustin' Out
Playable
GameIDs
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia

The Sims: Bustin' Out (The Sims in Japan) is the second title in The Sims series. As the title suggests, the Sims can get out of the house to visit other locations such as Shiny Things Lab or Casa Caliente. There are two modes. Bust Out Mode which has mission based gameplay and Freeplay Mode which is open-ended gameplay very much like the original The Sims PC game.

Problems

Multiplayer Broken

The 1st player's screen glitches and is overlapped by the 2nd player view.

Censor Effect

Under Direct3D, when active, the censor effect can cause slight graphical corruption. It will return back to normal when the censor effect is no longer on-screen. It can even crash Dolphin after a message box about "CreateTexture failed". Use OpenGL to avoid this problem.

The censor is also not in the right spot under Direct3D. OpenGL renders correctly.

The censor effect may cause VPS slow-down no matter what backend. Enable "Skip EFB Access from CPU" to fix this, although it will allow you to see your Sims like a nude Barbie doll. This also prevents graphical corruption under Direct3D.

Fixed some time before 5.0-2462.

Enhancements

16:9 Widescreen

Aspect Ratio: Stretch to Window

NA

$16:9 Widescreen
042B92B0 3FE38E39

Configuration

No configuration changes are known to affect compatibility for this title.

Version Compatibility

The graph below charts the compatibility with The Sims: Bustin' Out since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-21270 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
4.0.2 Windows 7 Intel Core i5 @ 3GHz NVIDIA GeForce 210 15FPS after menus and whatnot, kind of sad but it works otherwise. Conkr
4.0.2 Windows 7 Intel Core i7 @ 3.4GHz NVIDIA GeForce 660 Ti 3Go Around 18-20FPS with lot of models and sims. 30FPS in clear Area. FPS are same with and without my modifications (3x native resolution , 8x anti-aliasing , 16x anisotropic) Team BloodyShadows
4.0.2 Windows 8.1 Intel Core i7 @ 3.5GHz AMD Radeon HD 6850 20-25FPS throughout, 1st player screen glitches and is not always viewable. theblackshane
4.0-4577 Ubuntu 14.04 Intel Core i3-3220 @ 3.3GHz NVIDIA GeForce GTX 650 Playable with default settings. Bounces between 85-100% speed ingame unless looking at an empty space. This revision seems to have made framerates slightly more stable, and Skip EFB Access helps a bit as well but it removes censor effects ironically. But since it's the Sims and it has frameskip built in the drops aren't that annoying. The icon for the player character (like when he's at work) displays as garbage but all other icons look okay, didn't notice any other graphical glitches. HLE audio perfect. Xerxes
4.0-6080 Windows 8.1 Intel Core i5-3210M @ 2.5GHz NVIDIA GeForce 610M Glitchy censor effect under Direct3D (documented in problems section). Used OpenGL instead. After that switch, game responded normally at 30FPS/60VPS. Minor slow-downs with censor effect active. GCN-GBA hook-up works as intended (like the real hardware) but could cause corruption if you are not careful because VBA-M 1292 is a little buggy and finicky. Export your TBO GCN save as GCI and backup your TBO GBA save as necessary before using the GCN-GBA feature (TBO GBA save uses EEPROM save format). Wildgoosespeeder
5.0 Windows 10 Intel Core i7-6700HQ @ 2.6GHZ NVIDIA GeForce GTX 960m Very playable with OpenGL, stable around 25 FPS, very few FPS drops and the icons which displays the current task in the top left corner (such as attending work) glitches every once in awhile, audio sounds perfect with DSP HLE on Clokeyyy
5.0-2462 Windows 10 Intel Core i3-3220 @ 3.3GHz NVIDIA GeForce GTX 1060 Very playable with default settings and D3D11. Under D3D11 all the censor effects work perfectly fine now from what I could see, and the game held 100% constantly. There are a few problems though; the game fails to generate an icon for your character's face properly still, so when it would appear for certain tasks such as when you're at work you get a black box instead. Also, your mood menu telling you of your sim's needs can temporarily get stuck in a full max bar state making it hard to plan what to do next, though it clears itself up after a little bit and doesn't actually affect gameplay. Xerxes

Gameplay Videos