The Sims: Bustin' Out

From Dolphin Emulator Wiki
Revision as of 04:35, 1 December 2016 by Mbc07 (talk | contribs) (RegExp Mass Edit, Template:Problems implementation)
Jump to navigation Jump to search
The Sims: Bustin' Out
The Sims-Bustin' Out.jpg
Developer(s) Maxis
Publisher(s) Electronic Arts
Series The Sims, Sims
Platform(s) GameCube
Release date(s) NA December 15, 2003
EU December 19, 2003
Genre(s) Life simulation
Mode(s) Single-player
Input methods GameCube Controller, Game Boy Advance
Compatibility 4Stars4.pngEdit rating: The Sims: Bustin' Out
Playable
GameIDs
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia

The Sims: Bustin' Out is the second title in The Sims series. As the title suggests, the Sims can get out of the house to visit other locations such as Shiny Things Lab or Casa Caliente. There are two modes. Bust Out Mode which has mission based gameplay and Freeplay Mode which is open-ended gameplay very much like the original The Sims PC game.

Problems

Multiplayer Broken

The 1st player's screen glitches and is overlapped by the 2nd player view.

Censor Effect

Under Direct3D, when active, the censor effect can cause slight graphical corruption. It will return back to normal when the censor effect is no longer on-screen. It can even crash Dolphin after a message box about "CreateTexture failed". Use OpenGL to avoid this problem.

The censor is also not in the right spot under Direct3D. OpenGL renders correctly.

The censor effect may cause VPS slow-down no matter what backend. Enable "Skip EFB Access from CPU" to fix this, although it will allow you to see your Sims like a nude Barbie doll. This also prevents graphical corruption under Direct3D.

Configuration

Only configuration options for the best compatibility where they deviate from defaults are listed.

Graphics

Config Setting Notes
Video Backend OpenGL Censor effects have slight issues under Direct3D.

Version Compatibility

The graph below charts the compatibility with The Sims: Bustin' Out since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-21264 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
4.0.2 Windows 7 Intel Core i5 @ 3GHz NVIDIA GeForce 210 15FPS after menus and whatnot, kind of sad but it works otherwise. Conkr
4.0.2 Windows 7 Intel Core i7 @ 3.4GHz NVIDIA GeForce 660 Ti 3Go Around 18-20FPS with lot of models and sims. 30FPS in clear Area. FPS are same with and without my modifications (3x native resolution , 8x anti-aliasing , 16x anisotropic) Team BloodyShadows
4.0.2 Windows 8.1 Intel Core i7 @ 3.5GHz AMD Radeon HD 6850 20-25FPS throughout, 1st player screen glitches and is not always viewable. theblackshane
4.0-4577 Ubuntu 14.04 Intel Core i3-3220 @ 3.3GHz NVIDIA GeForce GTX 650 Playable with default settings. Bounces between 85-100% speed ingame unless looking at an empty space. This revision seems to have made framerates slightly more stable, and Skip EFB Access helps a bit as well but it removes censor effects ironically. But since it's the Sims and it has frameskip built in the drops aren't that annoying. The icon for the player character (like when he's at work) displays as garbage but all other icons look okay, didn't notice any other graphical glitches. HLE audio perfect. Xerxes
4.0-6080 Windows 8.1 Intel Core i5-3210M @ 2.5GHz NVIDIA GeForce 610M Glitchy censor effect under Direct3D (documented in problems section). Used OpenGL instead. After that switch, game responded normally at 30FPS/60VPS. Minor slow-downs with censor effect active. GCN-GBA hook-up works as intended (like the real hardware) but could cause corruption if you are not careful because VBA-M 1292 is a little buggy and finicky. Export your TBO GCN save as GCI and backup your TBO GBA save as necessary before using the GCN-GBA feature (TBO GBA save uses EEPROM save format). Wildgoosespeeder

Gameplay Screenshots

Gameplay Videos