The SpongeBob SquarePants Movie: Difference between revisions

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|developer = Heavy Iron Studios  
|developer = Heavy Iron Studios  
|publisher = THQ
|publisher = THQ
|series    = ''SpongeBob SquarePants''
|series    = SpongeBob SquarePants
|released  = {{vgrelease|NA=October 27, 2004|EU=February 4, 2005}}
|released  = {{vgrelease|NA=October 27, 2004|EU=February 4, 2005}}
|genre    = Action, Platform
|genre    = Action, Platform
Line 11: Line 11:
}}
}}


'''The SpongeBob SquarePants Movie''' is a video game based on the film of the same name. It was created on the same engine as [[SpongeBob SquarePants: Battle for Bikini Bottom]].
'''''The SpongeBob SquarePants Movie''''' is a video game based on the film of the same name. It was created on the same engine as [[SpongeBob SquarePants: Battle for Bikini Bottom]].


== Problems ==
== Problems ==
{{Problems|{{#vardefineecho:problems|
{{Problems|{{#vardefineecho:problems|
=== Echoing Audio Playback Glitch in Freezer Room (Goofy Goober Level) ===
When you enter a "Freezer" type area (where you will see ice-cream, and ice around) the game will start making all sounds echo. Whenever the player talks (in this case Patrick) the voice will sound choppy/distorted, but once you exit the area then the effect will turn off, and the problem will go away as well. Even while using LLE the issue still persists, I tried it on my GC, but the audio all sounds the way it should. It is also notable that if you break any boxes/breakable objects it will cut off any other audio that is playing at the time (player lines, music, etc).
[http://k002.kiwi6.com/hotlink/t8sl6mte51/sbob_movie_freezer_audio_problems.mp3 Here] is a recording of the bug, and you'll notice how when I break things the other audio is silenced (briefly).


=== Invisible Platforms ===
=== Invisible Platforms ===
On the level "Bubble Blowing Baby Hunt", a few raising platforms are invisible. They are still there, so it's possible to pass, however it requires you to jump onto these platforms with little idea as to where they stop, making it easy to fall into the lava below you. This isn't too big a problem, as springs underneath the invisible platforms are still present to show you where the middle of these platforms are.
On the level "Bubble Blowing Baby Hunt", a few raising platforms are invisible. They are still there, so it's possible to pass, however it requires you to jump onto these platforms with little idea as to where they stop, making it easy to fall into the lava below you. This isn't too big a problem, as springs underneath the invisible platforms are still present to show you where the middle of these platforms are.


=== Some Videos Won't Display ===
=== <s>Videos Won't Display</s> ===
Anything that isn't in-game (meaning that it is just a video within the game) ''might'' turn black/blank. To fix this, set 'External Frame Buffer (XFB)' to 'Real'.
Anything that isn't in-game (meaning that it is just a video within the game) may turn black/blank. To fix this, set 'External Frame Buffer (XFB)' to 'Real'. Fixed with Hybrid XFB in {{revision|5.0-5874}}.
 
=== <s>Echoing Audio Playback Glitch in Freezer Room (Goofy Goober Level)</s> ===
When you enter a "Freezer" type area (where you will see ice-cream, and ice around) the game will start making all sounds echo. Whenever the player talks (in this case Patrick) the voice will sound choppy/distorted, but once you exit the area then the effect will turn off, and the problem will go away as well. Even while using LLE the issue still persists, I tried it on my GC, but the audio all sounds the way it should. It is also notable that if you break any boxes/breakable objects it will cut off any other audio that is playing at the time (player lines, music, etc). Seems to be fixed since at least {{revision|5.0-5310}}.


}}}}
}}}}
Line 42: Line 40:
=== 16:9 Aspect Ratio Fix ===
=== 16:9 Aspect Ratio Fix ===
This game has clipping issues with the widescreen hack that can be fixed with a Gecko Code. The PAL (German) Version of this code was made by Ralf.
This game has clipping issues with the widescreen hack that can be fixed with a Gecko Code. The PAL (German) Version of this code was made by Ralf.
==== NTSC ====
==== NA ====
<pre>
<pre>$16:9 Widescreen
04232C4C 4E800020
044B5000 3F400000
0425AC24 4E800020
044B5004 3F800000
C2342FF0 00000002
044B5008 3F400000
3DC04100 91C22000
C2239638 00000003
C0822000 00000000
C8010020 38800000
C2353300 00000003
38A00000 38E00000
3DC03F40 91C22000
C2222000 EC110032
D0030004 00000000
043C3D84 BF400000
043C3D98 3F400000
C2239644 00000004
3DC03F80 3DE0803C
91CF3D98 3DC0BF80
91CF3D84 38E00000
60000000 00000000
60000000 00000000
C22396B0 00000004
0423963c 48000005
3DC03F80 3DE0803C
C2239640 00000002
91CF3D98 3DC0BF80
7E2802A6 3A310008
91CF3D84 EC802028
7E2803A6 00000000
C2239644 00000012
3E40803C 2C110001
41820024 3E203F80
92323D8C 92323D98
6E318000 92323D84
3E310080 9222AAFC
4E800020 C222ABC0
FE408890 EE529024
C262ABC4 FC119800
41800010 EE319824
EE528824 FE209890
C262ABC8 EE3104F2
EE5204F2 EE739824
EE73982A D2323D98
FE208850 D2323D84
D2523D8C EE5204F2
FE409050 D242AAFC
3A200000 4E800020
60000000 00000000
60000000 00000000
C22396B8 00000004
C2353304 0000000C
3DC03F40 3DE0803C
C222ABC0 FE408890
91CF3D98 3DC0BF40
EE529024 C262ABC4
91CF3D84 E3E10048
FC119800 41800010
EE319824 EE528824
FE209890 C262ABC8
EE3104F2 EE5204F2
8A22ABCC 2C110001
40820014 EE318824
EE529024 3A200000
9A22ABCC EC000472
D0030004 C01F0074
EC0004B2 00000000
C2104780 00000004
3A200001 9A22ABCC
3E208022 6231F6A0
7E2803A6 4E800021
60000000 00000000
60000000 00000000
C2239650 00000004
C2239650 00000004
3DC03F40 3DE0803C
8081000C 3E208023
91CF3D98 3DC0BF40
62319644 7E2803A6
91CF3D84 8081000C
3A200001 4E800021
60000000 00000000
60000000 00000000
C22399A8 00000004
C22396B0 00000003
3DC03F80 3DE0803C
EC802028 3E208023
91CF3D98 3DC0BF80
62319644 7E2803A6
91CF3D84 EC802028
4E800021 00000000
C22396B8 00000004
E3E10048 3E208023
62319644 7E2803A6
3A200001 4E800021
60000000 00000000
60000000 00000000
C22399A8 00000003
EC802028 3E208023
62319644 7E2803A6
4E800021 00000000
C22399B4 00000004
C22399B4 00000004
3DC03F40 3DE0803C
880D9715 3E208023
91CF3D98 3DC0BF40
62319644 7E2803A6
91CF3D84 880D9715
3A200001 4E800021
60000000 00000000
60000000 00000000
C2103E38 00000002
80ADA2E4 3A200001
9A22ABD0 00000000
C2103E80 00000002
C02D8E5C 3A200001
9A22ABD0 00000000
C210420C 00000007
38600007 8A22ABD0
2C110001 40820010
3A200000 9A22ABD0
48000014 3E208023
62319644 7E2803A6
4E800021 60000000
60000000 00000000
C2104220 00000004
807E0334 3E208023
62319644 7E2803A6
3A200001 4E800021
2C030001 00000000
C2104760 00000006
7F9D0214 8A22ABD0
2C110001 40820010
3A200000 9A22ABD0
48000014 3E208023
62319644 7E2803A6
4E800021 00000000
C2104790 00000004
3860000F 807E0334
3E208023 62319644
7E2803A6 3A200001
4E800021 00000000
C223991C 00000003
EC802028 3E208023
62319644 7E2803A6
4E800021 00000000
C2239924 00000004
3BDE0028 3E208023
62319644 7E2803A6
3A200001 4E800021
60000000 00000000
C2342FF0 00000008
C222ABC0 FE408890
EE529024 C262ABC4
FC119800 41800010
EE319824 EE528824
FE209890 C262ABC8
EE3104F2 EE5204F2
C0830068 EC848824
60000000 00000000
C234302C 00000002
C023006C EC219024
60000000 00000000
C21C5EB0 0000000C
3C60803C C222ABC0
FE408890 EE529024
C262ABC4 FC119800
41800010 EE319824
EE528824 FE209890
C262ABC8 EE3104F2
EE5204F2 EE739824
EE73982A D2233D98
FE208850 D2233D84
D2433D8C EE5204F2
FE409050 D242AAFC
3C63FFFB 00000000
C210471C 00000003
80630014 3E208023
62319644 7E2803A6
4E800021 00000000
C2104724 00000004
809F0734 3E208023
62319644 7E2803A6
3A200001 4E800021
60000000 00000000</pre>
==== EU ====
<pre>$16:9 Widescreen
04003900 EC410024
04003904 D0410008
04003908 4820A2E8
0420DBEC 4BDF5D14
</pre>
</pre>
==== PAL (German) ====
 
<pre>
==== German ====
<pre>$16:9 Widescreen
C220DBEC 00000002
C220DBEC 00000002
EC410024 D0410008
EC410024 D0410008
60000000 00000000
60000000 00000000
</pre>
</pre>
== Configuration ==
== Configuration ==
<!--A full list of options is available at Template:Config/doc-->
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
|xfb      = Real
|xfbnotes = Show videos
}}
}}


Line 109: Line 218:
{{VersionCompatibilityVersion|4.0-6266|*}}
{{VersionCompatibilityVersion|4.0-6266|*}}
{{VersionCompatibilityVersion|5.0-466|****}}
{{VersionCompatibilityVersion|5.0-466|****}}
{{VersionCompatibilityVersion|5.0-5874|****|Hybrid XFB corrects video output}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


Line 122: Line 232:
{{testing/entry|revision=5.0-466|OS=Windows 10|CPU=AMD FX-4130|GPU=NVIDIA GeForce GTX 650|result=I played it all the way to I'm Ready Depression and I got to say, I just upgraded and the FPS greatly improved. I don't lag as much as I used to and I stay at a very steady 60 FPS. I used some custom settings to remove most the glitches.|tester=174.53.128.166}}
{{testing/entry|revision=5.0-466|OS=Windows 10|CPU=AMD FX-4130|GPU=NVIDIA GeForce GTX 650|result=I played it all the way to I'm Ready Depression and I got to say, I just upgraded and the FPS greatly improved. I don't lag as much as I used to and I stay at a very steady 60 FPS. I used some custom settings to remove most the glitches.|tester=174.53.128.166}}
{{testing/entry|revision=5.0-3963|OS=Manjaro 17.0.1|CPU=Intel Core i7-3632QM|GPU=Intel HD 4000|result=Used in the Vulkan (experimental) rendering backend, and minus some hiccups (mainly due to Intel HD 4000), it runs almost flawlessly. 2D explosions have some alpha issues, and in echoy rooms, sounds clip off the moment they would normally end, as if they didn't have reverb at all. Other than that, works just fine! Played up to Goggle-eyes and Smelly Knick Knacks. |tester=MetroPone}}
{{testing/entry|revision=5.0-3963|OS=Manjaro 17.0.1|CPU=Intel Core i7-3632QM|GPU=Intel HD 4000|result=Used in the Vulkan (experimental) rendering backend, and minus some hiccups (mainly due to Intel HD 4000), it runs almost flawlessly. 2D explosions have some alpha issues, and in echoy rooms, sounds clip off the moment they would normally end, as if they didn't have reverb at all. Other than that, works just fine! Played up to Goggle-eyes and Smelly Knick Knacks. |tester=MetroPone}}
{{testing/entry|revision=5.0-5310|OS=Solus 3|CPU=Intel Core i7-4790K|GPU=AMD R9 FURY X|result=Only consistent video setting though testing is the video backend which is OpenGL. Some settings changes produced very weird results but the game runs fine if the settings are correct. Anti-Aliasing causes (minor) weird shadow bugs, Anisotropic Filtering causes no issues at all, the Internal Resolution causes visual bugs (See though box in the top left of the screen and major weird shadow bugs) only if the setting is a multiple of 2 (Tested Native to 6x Native) for example, 6x Native causes issues but 5x or 3x don't cause the issue. Scaled EFB copy was turned off as this caused major shadow bugs on all resolutions.  Sound bug described on the page (As of writing) does not appear to effect me and all sound effects are fine in the ice cream area, as well as this, the shadow bug described on this page doesn't occur for me (As described earlier). Currently played to Three Thousand Miles to Shell City (First sponge ball mission)|tester=2haloes}}
{{testing/entry|revision=5.0-5310|OS=Solus 3|CPU=Intel Core i7-4790K|GPU=AMD R9 Fury X|result=Only consistent video setting though testing is the video backend which is OpenGL. Some settings changes produced very weird results but the game runs fine if the settings are correct. Anti-Aliasing causes (minor) weird shadow bugs, Anisotropic Filtering causes no issues at all, the Internal Resolution causes visual bugs (See though box in the top left of the screen and major weird shadow bugs) only if the setting is a multiple of 2 (Tested Native to 6x Native) for example, 6x Native causes issues but 5x or 3x don't cause the issue. Scaled EFB copy was turned off as this caused major shadow bugs on all resolutions.  Sound bug described on the page (As of writing) does not appear to effect me and all sound effects are fine in the ice cream area, as well as this, the shadow bug described on this page doesn't occur for me (As described earlier). Currently played to Three Thousand Miles to Shell City (First sponge ball mission)|tester=2haloes}}
{{testing/end}}
{{testing/end}}


== Gameplay Videos ==
== Gameplay Videos ==
<!--A full list of options is available at Template:VideoGallery/doc-->
{{VideoGallery
{{VideoGallery
|vid1=GlO3Ao2aqGo|cap1=Dolphin Emulator 4.0.2 - The SpongeBob SqaurePants Movie (1080p HD) - Nintendo GameCube
|vid1=GlO3Ao2aqGo|cap1=Dolphin Emulator 4.0.2 - The SpongeBob SqaurePants Movie (1080p HD) - Nintendo GameCube
|vid2=Gww8V29mHv0|cap2=Dolphin Emulator 5.0-2720 - The SpongeBob SquarePants Movie (1080p) - Nintendo GameCube
|vid2=Gww8V29mHv0|cap2=Dolphin Emulator 5.0-2720 - The SpongeBob SquarePants Movie (1080p) - Nintendo GameCube
}}
}}
[[Category:GameCube games|SpongeBob SquarePants Movie, The]]
[[Category:GameCube games|SpongeBob SquarePants Movie, The]]
[[Category:Ships with debugging symbols]]

Revision as of 21:59, 1 July 2019

The SpongeBob SquarePants Movie
SpongeBob SquarePants Movie Game, The.jpg
Developer(s) Heavy Iron Studios
Publisher(s) THQ
Series SpongeBob SquarePants
Platform(s) GameCube
Release date(s) NA October 27, 2004
EU February 4, 2005
Genre(s) Action, Platform
Mode(s) Single-player
Input methods GameCube Controller
Compatibility 4Stars4.pngEdit rating: The SpongeBob SquarePants Movie
Playable
GameIDs
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia
Debug Symbol Files

The SpongeBob SquarePants Movie is a video game based on the film of the same name. It was created on the same engine as SpongeBob SquarePants: Battle for Bikini Bottom.

Problems

Invisible Platforms

On the level "Bubble Blowing Baby Hunt", a few raising platforms are invisible. They are still there, so it's possible to pass, however it requires you to jump onto these platforms with little idea as to where they stop, making it easy to fall into the lava below you. This isn't too big a problem, as springs underneath the invisible platforms are still present to show you where the middle of these platforms are.

Videos Won't Display

Anything that isn't in-game (meaning that it is just a video within the game) may turn black/blank. To fix this, set 'External Frame Buffer (XFB)' to 'Real'. Fixed with Hybrid XFB in 5.0-5874.

Echoing Audio Playback Glitch in Freezer Room (Goofy Goober Level)

When you enter a "Freezer" type area (where you will see ice-cream, and ice around) the game will start making all sounds echo. Whenever the player talks (in this case Patrick) the voice will sound choppy/distorted, but once you exit the area then the effect will turn off, and the problem will go away as well. Even while using LLE the issue still persists, I tried it on my GC, but the audio all sounds the way it should. It is also notable that if you break any boxes/breakable objects it will cut off any other audio that is playing at the time (player lines, music, etc). Seems to be fixed since at least 5.0-5310.

Enhancements

Ground Glitches

On anything above 1x Anisotropic Filtering makes the ground glitch to rather large see through triangles, although it's not too noticeable and isn't anything to really take away from the gaming experience. On 1x Anisotropic Filtering this glitch is not present. In addition to the former, there is a transparent box in the upper-left hand corner of the screen (using OpenGL will have a small transparent line in place though), and other minor visual problems (flickering objects occasionally).

Fix Red Triangles

This game has graphical glitches with higher internal resolutions including a box in the upper-left and messed up shadows that can be fixed with an AR Code.

NTSC

04232C4C 4E800020

16:9 Aspect Ratio Fix

This game has clipping issues with the widescreen hack that can be fixed with a Gecko Code. The PAL (German) Version of this code was made by Ralf.

NA

$16:9 Widescreen
044B5000 3F400000
044B5004 3F800000
044B5008 3F400000
C2239638 00000003
C8010020 38800000
38A00000 38E00000
60000000 00000000
0423963c 48000005
C2239640 00000002
7E2802A6 3A310008
7E2803A6 00000000
C2239644 00000012
3E40803C 2C110001
41820024 3E203F80
92323D8C 92323D98
6E318000 92323D84
3E310080 9222AAFC
4E800020 C222ABC0
FE408890 EE529024
C262ABC4 FC119800
41800010 EE319824
EE528824 FE209890
C262ABC8 EE3104F2
EE5204F2 EE739824
EE73982A D2323D98
FE208850 D2323D84
D2523D8C EE5204F2
FE409050 D242AAFC
3A200000 4E800020
60000000 00000000
C2353304 0000000C
C222ABC0 FE408890
EE529024 C262ABC4
FC119800 41800010
EE319824 EE528824
FE209890 C262ABC8
EE3104F2 EE5204F2
8A22ABCC 2C110001
40820014 EE318824
EE529024 3A200000
9A22ABCC EC000472
D0030004 C01F0074
EC0004B2 00000000
C2104780 00000004
3A200001 9A22ABCC
3E208022 6231F6A0
7E2803A6 4E800021
60000000 00000000
C2239650 00000004
8081000C 3E208023
62319644 7E2803A6
3A200001 4E800021
60000000 00000000
C22396B0 00000003
EC802028 3E208023
62319644 7E2803A6
4E800021 00000000
C22396B8 00000004
E3E10048 3E208023
62319644 7E2803A6
3A200001 4E800021
60000000 00000000
C22399A8 00000003
EC802028 3E208023
62319644 7E2803A6
4E800021 00000000
C22399B4 00000004
880D9715 3E208023
62319644 7E2803A6
3A200001 4E800021
60000000 00000000
C2103E38 00000002
80ADA2E4 3A200001
9A22ABD0 00000000
C2103E80 00000002
C02D8E5C 3A200001
9A22ABD0 00000000
C210420C 00000007
38600007 8A22ABD0
2C110001 40820010
3A200000 9A22ABD0
48000014 3E208023
62319644 7E2803A6
4E800021 60000000
60000000 00000000
C2104220 00000004
807E0334 3E208023
62319644 7E2803A6
3A200001 4E800021
2C030001 00000000
C2104760 00000006
7F9D0214 8A22ABD0
2C110001 40820010
3A200000 9A22ABD0
48000014 3E208023
62319644 7E2803A6
4E800021 00000000
C2104790 00000004
3860000F 807E0334
3E208023 62319644
7E2803A6 3A200001
4E800021 00000000
C223991C 00000003
EC802028 3E208023
62319644 7E2803A6
4E800021 00000000
C2239924 00000004
3BDE0028 3E208023
62319644 7E2803A6
3A200001 4E800021
60000000 00000000
C2342FF0 00000008
C222ABC0 FE408890
EE529024 C262ABC4
FC119800 41800010
EE319824 EE528824
FE209890 C262ABC8
EE3104F2 EE5204F2
C0830068 EC848824
60000000 00000000
C234302C 00000002
C023006C EC219024
60000000 00000000
C21C5EB0 0000000C
3C60803C C222ABC0
FE408890 EE529024
C262ABC4 FC119800
41800010 EE319824
EE528824 FE209890
C262ABC8 EE3104F2
EE5204F2 EE739824
EE73982A D2233D98
FE208850 D2233D84
D2433D8C EE5204F2
FE409050 D242AAFC
3C63FFFB 00000000
C210471C 00000003
80630014 3E208023
62319644 7E2803A6
4E800021 00000000
C2104724 00000004
809F0734 3E208023
62319644 7E2803A6
3A200001 4E800021
60000000 00000000

EU

$16:9 Widescreen
04003900 EC410024
04003904 D0410008
04003908 4820A2E8
0420DBEC 4BDF5D14

German

$16:9 Widescreen
C220DBEC 00000002
EC410024 D0410008
60000000 00000000

Configuration

No configuration changes are known to affect compatibility for this title.

Version Compatibility

The graph below charts the compatibility with The SpongeBob SquarePants Movie since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-21264 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
3.0-716 Intel Core i3-370m ATI Mobility Radeon HD 5650 The game is (so far) very playable with a good amount of glitches, in which these glitches are very small and only one of them is well noticeable. JuCstin
3.0-763 Windows 7 Intel Core i3-2100 NVIDIA GeForce GTS 450 x2 Instant Crash at start up. Cannot play. To be more specific, newer versions of Dolphin have been giving me backpatch errors which will ultimately end the game. Disabling Panic Headers appears to stop this, but the game crashes still. AnonSVN
4.0.1 Windows 7 Intel Core i5-2500K AMD Radeon HD 7850 The game runs near flawlessly, with nearly no visual or audio errors. This was tested with a D3D11 backend, no AA and 1x Anisotropic Filtering. Internal resolution was auto, and HLE audio backend was enabled. DrDoctor13
4.0-2012 Windows 7 AMD FX-4130 NVIDIA GeForce GTX 650 Black screen even with original settings 65.128.172.150
4.0-2384 Windows 8.1 Intel Core i3-2120 NVIDIA GeForce GTX 9600 GSO 512 Black screen even with original settings 159.63.150.131
4.0-6266 Windows 8.1 Intel Core i5-4690K @ 4.2GHz AMD Radeon 270x Black screen even with original settings 159.63.150.148
5.0-466 Windows 10 AMD FX-4130 NVIDIA GeForce GTX 650 I played it all the way to I'm Ready Depression and I got to say, I just upgraded and the FPS greatly improved. I don't lag as much as I used to and I stay at a very steady 60 FPS. I used some custom settings to remove most the glitches. 174.53.128.166
5.0-3963 Manjaro 17.0.1 Intel Core i7-3632QM Intel HD 4000 Used in the Vulkan (experimental) rendering backend, and minus some hiccups (mainly due to Intel HD 4000), it runs almost flawlessly. 2D explosions have some alpha issues, and in echoy rooms, sounds clip off the moment they would normally end, as if they didn't have reverb at all. Other than that, works just fine! Played up to Goggle-eyes and Smelly Knick Knacks. MetroPone
5.0-5310 Solus 3 Intel Core i7-4790K AMD R9 Fury X Only consistent video setting though testing is the video backend which is OpenGL. Some settings changes produced very weird results but the game runs fine if the settings are correct. Anti-Aliasing causes (minor) weird shadow bugs, Anisotropic Filtering causes no issues at all, the Internal Resolution causes visual bugs (See though box in the top left of the screen and major weird shadow bugs) only if the setting is a multiple of 2 (Tested Native to 6x Native) for example, 6x Native causes issues but 5x or 3x don't cause the issue. Scaled EFB copy was turned off as this caused major shadow bugs on all resolutions. Sound bug described on the page (As of writing) does not appear to effect me and all sound effects are fine in the ice cream area, as well as this, the shadow bug described on this page doesn't occur for me (As described earlier). Currently played to Three Thousand Miles to Shell City (First sponge ball mission) 2haloes

Gameplay Videos