| Progress Continues
We've already had 10049 updates since Dolphin 5.0. Keep up with Dolphin's continuing progress through the Dolphin Blog: Dec/Jan Progress Report.
| The Dolphin Emulator Wiki needs your help!
Dolphin can play thousands of games, and changes are happening all the time. Help us keep up! Join in and help us make this the best resource for Dolphin.
The Urbz: Sims in the City
|The Urbz: Sims in the City|
|Developer(s)||Maxis, Griptonite Games|
|Series||The Sims, Sims|
|Release date(s)|| NA November 9, 2004|
EU November 12, 2004
JP January 13, 2005
|Mode(s)||Single-player, Multiplayer (2)|
|Input methods||GameCube Controller|
|GameIDs||GUBP69, GUBJ13, GUBE69|
The Sims have moved to the City where there's always action and where reputation means everything. In The Urbz: Sims in the City, you can go to work at such locations as the Sushi Bar, Chop Shop, or Bootleg Fireworks, Inc. Success at work brings promotions, access to new power socials, and gear to influence your new lifestyle. Flaunt your attitude by styling your Urbz, and then cross the velvet ropes of an uptown night club, or explore the subway to earn new skills and items.
Under Direct3D, when active, the censor effect can cause graphical corruption. It will return back to normal when the censor effect is no longer on-screen. It can even crash Dolphin after a message box about "CreateTexture failed". Use OpenGL to avoid this problem.
The censor effect may cause VPS slow-down no matter what backend. Enable "Skip EFB Access from CPU" to fix this, although it will allow you to see your Sims like a nude Barbie doll. This also prevents graphical corruption under Direct3D. Refer . The Vulkan backend will experience much less slowdown on this effect, however due to a bug with EFB pokes in this backend, the effect will be offset quite a bit.
Portraits of urbs will appear as simply a black box. Disabling Store EFB Copies to Texture Only will fix this, but it only takes effect when an urb is created, as the portrait is stored in the save data. Disabling this will also cause flickering if Dual Core is enabled.
Select Aspect Ratio: Stretch to Window.
$16:9 Widescreen 043F0C94 3FE38E39
$16:9 Widescreen 043F08AC 3FE38E39
Only configuration options for the best compatibility where they deviate from defaults are listed.
|OpenGL||Censor effects have issues under Direct3D.|
The graph below charts the compatibility with The Urbz: Sims in the City since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Windows XP||Intel Core 2 Duo E4400 @ 2GHz||ATI Radeon HD 4650||The emulation are very good, but is very slow, due the my old CPU: On the first apartment, I got 30FPS and 95% (Speed). On areas with a lot of objects and things occurring, 8-15FPS/40% to 60%.
I also tested on theversion of Dolphin, but keeps slow, again, due the processor. (Notes: On the version, both "MMU Speed Hack" and "Enable BAT" must be checked)
|Windows 8.1||Intel Core i5-3210M @ 2.5GHz||NVIDIA GeForce 610M||Glitchy censor effect under Direct3D (documented in problems section). Used OpenGL instead. After that switch, game responded normally at 60FPS/60VPS. Minor slow-downs with censor effect active.||Wildgoosespeeder|