Difference between revisions of "TimeSplitters: Future Perfect"

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== Configuration ==
== Configuration ==
== Version Compatibility ==
== Version Compatibility ==

Revision as of 16:25, 5 January 2015

TimeSplitters: Future Perfect
Developer(s) Free Radical Design
Publisher(s) Electronic Arts
Series TimeSplitters
Platform(s) GameCube
Release date(s) NA March 21, 2005
EU March 24, 2005
Genre(s) First-person shooter
Mode(s) Single-player, Co-op (4)
Input methods GameCube Controller
Compatibility 4Stars4.pngEdit rating: TimeSplitters: Future Perfect
GameIDs G3FP69, G3FF69, G3FE69, G3FD69, G3FS69
See also...

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In TimeSplitters: Future Perfect, humanity is on the brink of destruction by the evil TimeSplitters. With the help of some familiar faces, Cortez--the tough hero from previous installments--must chase a mystery foe across different time periods to trace the origins of the TimeSplitters. As Cortez, you'll have access to weapons, gadgets, characters, and environments that are unique to each time period. You can also correct the mistakes made in the past or team up with past and future versions of yourself in battles.



No configuration changes are known to affect compatibility for this title.

Version Compatibility

The graph below charts the compatibility with TimeSplitters: Future Perfect since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

5.0-13792 (current)
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.


This title has been tested on the environments listed below:

Test Entries
Revision OS Version CPU GPU Result Tester
4.0-4922 Windows 8.1 x64 Intel Core i3-550 @ 3.2GHz AMD Radeon 5850 Very playable in this revision. MMU fixes seem to have solved the slow framerate issue. However, the game runs at 120FPS if the frame limiter is set to 60 or Auto, setting this to 30FPS seems to fix it. The Audio Backend should be set to OpenAL to avoid an issue where the pitch is modified to compensate for the lower framerate when using XAudio2. Playtested up to U-Genix, occasional errors seem to happen mid game but they aren't game breaking, holding the Enter key and a direction on the control pad seems to make this go away after 10 seconds or so and it hasn't yet broken the game, at worst there's been some crazy vertex transformations for a frame but that's it. Enjoy this awesome game in HD, it's eye-poppingly gorgeous! CptSpavers
4.0-4924 Windows 8.1 x64 Intel Core i5-3570k @ 4.2GHz AMD Radeon R9 290 Crossfire Near perfect emulation. Runs great, looks great, totally stable with no notable glitches, issues or slowdown. Spent a good four hours playing 4-Player arcade and the only bug we noticed was a bit of flickering in parts of the Mars Prison map. That aside, emulation was perfect and consistently operated at fullspeed. Xevon

Gameplay Videos