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TimeSplitters: Future Perfect
|TimeSplitters: Future Perfect|
|Developer(s)||Free Radical Design|
|Release date(s)|| NA March 21, 2005|
EU March 24, 2005
|Mode(s)||Single-player, Co-op (4)|
|Input methods||GameCube Controller|
|GameIDs||G3FP69, G3FF69, G3FE69, G3FD69, G3FS69|
In TimeSplitters: Future Perfect, humanity is on the brink of destruction by the evil TimeSplitters. With the help of some familiar faces, Cortez--the tough hero from previous installments--must chase a mystery foe across different time periods to trace the origins of the TimeSplitters. As Cortez, you'll have access to weapons, gadgets, characters, and environments that are unique to each time period. You can also correct the mistakes made in the past or team up with past and future versions of yourself in battles.
FIFO Errors and freezes
Enable "Synchronize GPU thread."
No configuration changes are known to affect compatibility for this title.
The graph below charts the compatibility with TimeSplitters: Future Perfect since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Linux Ubuntu 10.04 Lucid Lynx||Intel Core 2 Duo E8400||ATI Radeon HD 4850||Playable, small graphic corruptions, game slow in spite of good framerate, stuttering.||Dark Fread|
|Windows 7 x64||Intel Core i7-3720QM @ 2.6GHz||nVidia GT 650M||Game consistently stutters. The game is "playable", but too inconsistent for smooth gameplay.||Pyro Paper Planes|
|Windows 8 x86||Intel Core i7-980 @ 3.33GHz||AMD Radeon 6950||Constant stutter on both x86 and x64 versions of Dolphin, tested with various settings to try and get it right but no anvil, no visual corruption in OpenGL, dx9 or dx11, obvious slowdown if you add enhancements, other then stutter it is playable up to 2x resolution on my system.||TheJman494|
|Windows 8.1 x64||Intel Core i3-550 @ 3.2GHz||AMD Radeon 5850||Very playable in this revision. MMU fixes seem to have solved the slow framerate issue. However, the game runs at 120FPS if the frame limiter is set to 60 or Auto, setting this to 30FPS seems to fix it. The Audio Backend should be set to OpenAL to avoid an issue where the pitch is modified to compensate for the lower framerate when using XAudio2. Playtested up to U-Genix, occasional errors seem to happen mid game but they aren't game breaking, holding the Enter key and a direction on the control pad seems to make this go away after 10 seconds or so and it hasn't yet broken the game, at worst there's been some crazy vertex transformations for a frame but that's it. Enjoy this awesome game in HD, it's eye-poppingly gorgeous!||CptSpavers|
|Windows 8.1 x64||Intel Core i5-3570k @ 4.2GHz||AMD Radeon R9 290 Crossfire||Near perfect emulation. Runs great, looks great, totally stable with no notable glitches, issues or slowdown. Spent a good four hours playing 4-Player arcade and the only bug we noticed was a bit of flickering in parts of the Mars Prison map. That aside, emulation was perfect and consistently operated at full speed.||Xevon|
|^||Windows 7 x64||Intel Core i7-960 @ 3.2GHz||AMD Radeon HD 6850||Runs exceptionally well. Most of the old slow downs are completely gone. Only a few hiccups once in awhile and I'm not certain if it's my CPU getting hot or just some minor tweaks needed to be done. Tested with OpenGL, 1.5x Native Resolution, 2x Anti-Aliasing and 4x Anistropic. Gets the full framerate during multiplayer sessions as well with multiple players.||Desmond27|