Tom Clancy's Splinter Cell: Difference between revisions
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{{Infobox VG | {{Infobox VG | ||
|image = [[File:Tom Clancy's Splinter Cell.jpg|300px]] | |||
|developer = Ubisoft Shanghai | |developer = Ubisoft Shanghai | ||
|publisher = Ubisoft | |publisher = Ubisoft | ||
|released = {{vgrelease|NA=April 10, 2003|EU=June 6, 2003}} | |series = Splinter Cell, Tom Clancy | ||
|genre = Action-adventure, Stealth | |released = {{vgrelease|NA=April 10, 2003|EU=June 6, 2003}} | ||
|modes = Single-player | |genre = Action-adventure, Stealth | ||
|input = GameCube Controller | |modes = Single-player | ||
|input = GameCube Controller, Game Boy Advance | |||
|forumlink = http://forums.dolphin-emu.org/Thread-gc-tom-clancy-s-splinter-cell | |forumlink = http://forums.dolphin-emu.org/Thread-gc-tom-clancy-s-splinter-cell | ||
}} | }} | ||
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== Problems == | == Problems == | ||
{{Problems|{{#vardefineecho:problems| | |||
=== <s>Missing Videos</s> === | |||
Enable "External Frame Buffer" Real to avoid video just being a black screen. Fixed with Hybrid XFB in {{revision|5.0-5874}}. | |||
=== <s>Aspect Ratio Flickering</s> === | |||
Dolphin's aspect ratio detection can sometimes become confused by this title, rapidly swapping between 4:3 and 16:9 modes. Refer {{Issue|9895}}. | |||
This can be seen in the first level, "Police station", in the stage just after you passed the burning building. While walking along a balcony at the end, you can cling to a pipe to cross the street canyon. Near the corner with the pipe, the screen suddenly starts jumping between 4:3 and 16:9 mode. Fixed in {{Revision|5.0-3305}}. | |||
}}}} | |||
== Configuration == | == Configuration == | ||
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== Version Compatibility == | == Version Compatibility == | ||
{{VersionCompatibility}} | {{VersionCompatibility}} | ||
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****}}--> | <!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}--> | ||
{{VersionCompatibilityVersion|5.0|****|Broken videos}} | |||
{{VersionCompatibilityVersion|5.0-5874|*****|Hybrid XFB corrects videos}} | |||
{{VersionCompatibilityClose}} | {{VersionCompatibilityClose}} | ||
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{{testing/start}} | {{testing/start}} | ||
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--> | <!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--> | ||
{{testing/entry|revision=5.0-29|OS=Windows 7|CPU=Intel Core i3-4370 @ 3.8GHz|GPU=NVIDIA GeForce GT 750 Ti|result=Game plays fine the whole way. Screen sometimes wobbles up and down randomly, but it goes away after a few seconds. Could be a settings issues since not all my settings are default .|tester=Yugix}} | |||
{{testing/end}} | {{testing/end}} | ||
== Gameplay Videos == | == Gameplay Videos == | ||
{{VideoGallery | |||
|vid1=x1xb62myPPM|cap1=Dolphin Emulator 4.0.1 - Tom Clancy's Splinter Cell (1080p HD) - Nintendo GameCube | |||
}} | |||
{{Navigation/Tom Clancy}} | |||
[[Category:GameCube games]] | [[Category:GameCube games]] |
Revision as of 06:45, 15 January 2018
Tom Clancy's Splinter Cell | |
---|---|
Developer(s) | Ubisoft Shanghai |
Publisher(s) | Ubisoft |
Series | Splinter Cell, Tom Clancy |
Platform(s) | GameCube |
Release date(s) | NA April 10, 2003 EU June 6, 2003 |
Genre(s) | Action-adventure, Stealth |
Mode(s) | Single-player |
Input methods | GameCube Controller, Game Boy Advance |
Compatibility | 5 Perfect |
GameIDs | |
See also... |
Dolphin Forum thread |
Tom Clancy's Splinter Cell is an action-adventure stealth game, developed by Ubisoft Montreal and built on the Unreal Engine 2. It is the first Splinter Cell game in the series endorsed (but not created) by author Tom Clancy, and follows the activities of NSA Black Ops agent Sam Fisher. The character of Sam Fisher is voiced by actor Michael Ironside. His boss, Irving Lambert, is voiced by actor Don Jordan.
Problems
Missing Videos
Enable "External Frame Buffer" Real to avoid video just being a black screen. Fixed with Hybrid XFB in 5.0-5874.
Aspect Ratio Flickering
Dolphin's aspect ratio detection can sometimes become confused by this title, rapidly swapping between 4:3 and 16:9 modes. Refer issue 9895.
This can be seen in the first level, "Police station", in the stage just after you passed the burning building. While walking along a balcony at the end, you can cling to a pipe to cross the street canyon. Near the corner with the pipe, the screen suddenly starts jumping between 4:3 and 16:9 mode. Fixed in 5.0-3305.
Configuration
This title does not need non-default settings to run properly.
Version Compatibility
The graph below charts the compatibility with Tom Clancy's Splinter Cell since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
5.0-29 | Windows 7 | Intel Core i3-4370 @ 3.8GHz | NVIDIA GeForce GT 750 Ti | Game plays fine the whole way. Screen sometimes wobbles up and down randomly, but it goes away after a few seconds. Could be a settings issues since not all my settings are default . | Yugix |
Gameplay Videos
|
- Ubisoft Shanghai (Developer)
- Ubisoft (Publisher)
- Splinter Cell (Series)
- Tom Clancy (Series)
- North America (Release region)
- Europe (Release region)
- 2003 (Initial release year)
- Action-adventure (Genre)
- Stealth (Genre)
- Single-player (Game mode)
- Single-player only (Game mode)
- 1 (Players supported)
- GameCube Controller (Input supported)
- Game Boy Advance (Input supported)
- 5 stars (Rating)
- Tested On (Release): 5.0
- Tested On (OS): Windows
- Tested On (CPU): Intel
- Tested On (GPU): NVIDIA
- Tested
- Untested for 10000+ revisions
- GameCube games