Tom Clancy's Splinter Cell: Chaos Theory: Difference between revisions

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{{testing/entry|revision=4.0-5416|OS=Windows 7 x64|CPU=Intel Core i3-3220 @ 3.3GHz|GPU=NVIDIA GeForce GT 640|result=Playable, but with minor problems. The loading screens are unemulated it seems due to only displaying a black screen unless it's a settings issue, but I don't think it is since I tested OpenGL and Direct3D. Don't know about the software rasterizer though. In game seems a bit darker than on a real console, and there is some very minor texture errors like walls showing up at open entrances in some places, but if you're playing this for the first time, it could make you think that you're stuck. Has slowdown as well in places with heavy effects like bright lights. A better CPU than mines should have no trouble though I think. Only played the first level.|tester=Yugix}}
{{testing/entry|revision=4.0-5416|OS=Windows 7 x64|CPU=Intel Core i3-3220 @ 3.3GHz|GPU=NVIDIA GeForce GT 640|result=Playable, but with minor problems. The loading screens are unemulated it seems due to only displaying a black screen unless it's a settings issue, but I don't think it is since I tested OpenGL and Direct3D. Don't know about the software rasterizer though. In game seems a bit darker than on a real console, and there is some very minor texture errors like walls showing up at open entrances in some places, but if you're playing this for the first time, it could make you think that you're stuck. Has slowdown as well in places with heavy effects like bright lights. A better CPU than mines should have no trouble though I think. Only played the first level.|tester=Yugix}}
{{testing/entry|revision=4.0-7115|OS=Windows 8.1 Pro 64-bit|CPU=AMD Phenom X6 1055T @ 3.5Ghz|GPU=AMD Radeon HD 6850|result=Runs well, texture errors with walls can be avoided by making sure "Texture Filtering" is set to off (only tested OpenGL backend though). Unfortunately, there is a game-breaking bug in the Displace International mission. After leaving the server room and heading onto the elevator to the upper floors, upon loading the section you are unable to see anything. Also occurs on Direct3D backend and was unable to find settings which solved the problem.|tester=Metroid_III}}
{{testing/entry|revision=4.0-7115|OS=Windows 8.1 x64|CPU=AMD Phenom X6 1055T @ 3.5GHz|GPU=AMD Radeon HD 6850|result=Runs well, texture errors with walls can be avoided by making sure "Texture Filtering" is set to off (only tested OpenGL backend though). Unfortunately, there is a game-breaking bug in the Displace International mission. After leaving the server room and heading onto the elevator to the upper floors, upon loading the section you are unable to see anything. Also occurs on Direct3D backend and was unable to find settings which solved the problem.|tester=Metroid_III}}
{{testing/end}}
{{testing/end}}



Revision as of 23:33, 26 July 2015

Tom Clancy's Splinter Cell: Chaos Theory
Tom Clancy's Splinter Cell-Chaos Theory.jpg
Developer(s) Ubisoft Montreal
Publisher(s) Ubisoft
Series Splinter Cell, Tom Clancy
Platform(s) GameCube
Release date(s) NA March 31, 2005
EU April 1, 2005
AUS April 14, 2005
Genre(s) Action-adventure, Stealth
Mode(s) Single-player, Multiplayer (2)
Input methods GameCube Controller, Game Boy Advance
Compatibility 4Stars4.pngEdit rating: Tom Clancy's Splinter Cell: Chaos Theory
Playable
GameIDs
See also...

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Tom Clancy's Splinter Cell: Chaos Theory is an action-adventure stealth game, developed and published by Ubisoft. Chaos Theory is the third game in the Splinter Cell series endorsed by writer Tom Clancy.

Problems

Configuration

No configuration changes are known to affect compatibility for this title.

Version Compatibility

The graph below charts the compatibility with Tom Clancy's Splinter Cell: Chaos Theory since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

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5.0-21270 (current)
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2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
4.0-5416 Windows 7 x64 Intel Core i3-3220 @ 3.3GHz NVIDIA GeForce GT 640 Playable, but with minor problems. The loading screens are unemulated it seems due to only displaying a black screen unless it's a settings issue, but I don't think it is since I tested OpenGL and Direct3D. Don't know about the software rasterizer though. In game seems a bit darker than on a real console, and there is some very minor texture errors like walls showing up at open entrances in some places, but if you're playing this for the first time, it could make you think that you're stuck. Has slowdown as well in places with heavy effects like bright lights. A better CPU than mines should have no trouble though I think. Only played the first level. Yugix
4.0-7115 Windows 8.1 x64 AMD Phenom X6 1055T @ 3.5GHz AMD Radeon HD 6850 Runs well, texture errors with walls can be avoided by making sure "Texture Filtering" is set to off (only tested OpenGL backend though). Unfortunately, there is a game-breaking bug in the Displace International mission. After leaving the server room and heading onto the elevator to the upper floors, upon loading the section you are unable to see anything. Also occurs on Direct3D backend and was unable to find settings which solved the problem. Metroid_III

Gameplay Videos