Tom Clancy's Splinter Cell: Double Agent (GC): Difference between revisions

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{{Infobox VG
{{Infobox VG
|title        = Tom Clancy's Splinter Cell: Double Agent
|image     = [[File:Tom Clancys Splinter Cell-Double Agent.jpg|300px]]
|image         = [[File:Tom Clancys Splinter Cell-Double Agent.jpg|300px|Tom Clancy's Splinter Cell: Double Agent]]
|developer = Ubisoft Montreal
|developer     = Ubisoft Montreal
|publisher = Ubisoft
|publisher     = Ubisoft
|series   = Splinter Cell, Tom Clancy
|series       = Splinter Cell
|released  = {{vgrelease|NA/AUS|October 26, 2006}}{{vgrelease|EU=October 27, 2006}}
|genre         = Stealth
|genre     = Stealth
|modes         = Single-Player, Multiplayer
|modes     = Single-player, Multiplayer (2)
|platforms     = [[Nintendo GameCube]]
|input     = GameCube Controller, Game Boy Advance
|input        = Gamepad
|forumlink = http://forums.dolphin-emu.org/Thread-gc-tom-clancy-s-splinter-cell-double-agent
|compatibility = {{ratings|name=Tom Clancy's Splinter Cell: Double Agent}}
}}
}}


'''''Tom Clancy's Splinter Cell: Double Agent''''' is the fourth installment in the Splinter Cell series of video games developed and published by Ubisoft. The series, endorsed by American author Tom Clancy, follows the character Sam Fisher, an agent employed by a black-ops division of the National Security Agency, dubbed Third Echelon.
'''''Tom Clancy's Splinter Cell: Double Agent''''' is the fourth installment in the Splinter Cell series of video games developed and published by Ubisoft. The series, endorsed by American author Tom Clancy, follows the character Sam Fisher, an agent employed by a black-ops division of the National Security Agency, dubbed Third Echelon. Double agent was released simultaneously on the GameCube and on the [[Tom Clancy's Splinter Cell: Double Agent (Wii)|Wii]].


Originally the game was set for a March 2006 release, but Ubisoft moved the release date to October 2006 in order to have more development time. Ubisoft then released their fiscal quarter results for Q1 2006 and announced that Splinter Cell Double Agent would be put back at least one month in order to boost Q3 2006 income.
== Problems ==
{{Problems|{{#vardefineecho:problems|
=== Missing Textures ===
For some reason, in order for textures to draw correctly, this game requires Full MMU enabled. While this option is defaulted, it comes at the hefty price of performance.


There are actually two separate versions of Double Agent. One version (Generation Seven version) was made by Ubisoft Shanghai, who developed [[Tom Clancy's Splinter Cell: Pandora Tomorrow]] and was released on the Xbox 360, Windows, and PlayStation 3. The other version (Generation Six version) was made by Ubisoft Montreal ([[Tom Clancy's Splinter Cell]] and [[Tom Clancy's Splinter Cell: Chaos Theory]]) and was released for the [[Wii]], [[Nintendo GameCube]], PlayStation 2, and Xbox. The version for mobile phones was developed by Gameloft. The Generation Seven version features a completely custom engine while the Generation Six version plays more like the classic Splinter Cell games. The games share the same general plot but feature different storylines, plot twists, and levels. Even the levels they share have completely different level designs. They do however, share the same background music and a few cut scenes.
}}}}


== Problems ==
== Configuration ==
== Configuration ==
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
|dualcore              =
|dualcorenotes        =
|idleskipping          =
|idleskippingnotes    =
|dsplleonthread        =
|dsplleonthreadnotes  =
|hletheipll            =
|hletheipllnotes      =
|cpuengine            =
|cpuenginenotes      =
|gfxbackend        =
|gfxbackendnotes  =
|forcefilter          =
|forcefilternotes      =
|widescreenhack        =
|widescreenhacknotes  =
|cpuefbaccess          =
|cpuefbaccessnotes    =
|accuratetexturecache      =
|accuratetexturecachenotes =
|efbscaledcopy        =
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|disablefog            =
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|xfb                  =
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|realxfb              =
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|dspengine            =
|dspenginenotes        =
|hleaudio              =
|hleaudionotes        =
|dtkmusic              =
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== Version Compatibility ==
== Version Compatibility ==
{{VersionCompatibility}}
{{VersionCompatibility}}
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|3891|****}}-->
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
{{VersionCompatibilityVersion|6505|***|}}
{{VersionCompatibilityVersion|4.0-4488|****|}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


== Testing ==
== Testing ==
{{Testing}}
{{testing/start}}
<!--Use this template for test entries: {{Test Entry|revision=|OS=|CPU=|GPU=|result=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
|}
{{testing/entry|revision=7716|OS=Windows 7|CPU=Intel Pentium E5200|GPU=ATI Radeon HD 3870|result=Not Working|tester=EdAnHiCE}}
{{testing/entry|revision=4.0-4488|OS=Windows 7|CPU=Intel Core i3-3220 @ 3.3GHz|GPU=NVIDIA GeForce GT 640|result=This game can boot into the first level and there was no visual problems that I noticed, but I can't test further due to slowdown even though I managed to get through most of the first level until I gave up because of it. This game seems very demanding as it runs mostly at 40-50FPS (NTSC). A faster PC would very likely have better luck. Putting this here to show that this game does work, but not at fullspeed on a setup like mines or weaker. All the other features seem to work fine though like tutorials, but has slowdown as well.|tester=Yugix}}
{{testing/end}}


== Gameplay Videos ==
== Gameplay Videos ==
*
<!--A full list of options is available at Template:VideoGallery/doc-->
{{VideoGallery
|vid1=CrGW0gOnenA|cap1=(60FPS) Dolphin Emulator 4.0-4667 - Tom Clancy's Splinter Cell: Double Agent (1080p HD) - Nintendo GameCube
}}
 
{{Navigation/Tom Clancy}}


[[Category:GameCube games]]
[[Category:GameCube games]]
[[Category:Two Disc games]]

Revision as of 19:01, 14 January 2018

Tom Clancy's Splinter Cell: Double Agent
Tom Clancys Splinter Cell-Double Agent.jpg
Developer(s) Ubisoft Montreal
Publisher(s) Ubisoft
Series Splinter Cell, Tom Clancy
Platform(s) GameCube
Release date(s) NA/AUS October 26, 2006
EU October 27, 2006
Genre(s) Stealth
Mode(s) Single-player, Multiplayer (2)
Input methods GameCube Controller, Game Boy Advance
Compatibility 4Stars4.pngEdit rating: Tom Clancy's Splinter Cell: Double Agent (GC)
Playable
GameIDs
See also...

Wii Version
Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia

Tom Clancy's Splinter Cell: Double Agent is the fourth installment in the Splinter Cell series of video games developed and published by Ubisoft. The series, endorsed by American author Tom Clancy, follows the character Sam Fisher, an agent employed by a black-ops division of the National Security Agency, dubbed Third Echelon. Double agent was released simultaneously on the GameCube and on the Wii.

Problems

Missing Textures

For some reason, in order for textures to draw correctly, this game requires Full MMU enabled. While this option is defaulted, it comes at the hefty price of performance.

Configuration

No configuration changes are known to affect compatibility for this title.

Version Compatibility

The graph below charts the compatibility with Tom Clancy's Splinter Cell: Double Agent since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-21270 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
r7716 Windows 7 Intel Pentium E5200 ATI Radeon HD 3870 Not Working EdAnHiCE
4.0-4488 Windows 7 Intel Core i3-3220 @ 3.3GHz NVIDIA GeForce GT 640 This game can boot into the first level and there was no visual problems that I noticed, but I can't test further due to slowdown even though I managed to get through most of the first level until I gave up because of it. This game seems very demanding as it runs mostly at 40-50FPS (NTSC). A faster PC would very likely have better luck. Putting this here to show that this game does work, but not at fullspeed on a setup like mines or weaker. All the other features seem to work fine though like tutorials, but has slowdown as well. Yugix

Gameplay Videos