Tom Clancy's Splinter Cell: Pandora Tomorrow: Difference between revisions

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{{Infobox VG
{{Infobox VG
|image    = [[File:Tom Clancy's Splinter Cell-Pandora Tomorrow.jpg|300px]]
|developer = Ubisoft
|developer = Ubisoft
|publisher = Ubisoft
|publisher = Ubisoft
|series = ''Splinter Cell'', ''Tom Clancy''
|series   = Splinter Cell, Tom Clancy
|released = {{vgrelease|NA=July 20, 2004|EU=July 30, 2004}}
|released = {{vgrelease|NA=July 20, 2004|EU=July 30, 2004}}
|genre = Action-adventure, Stealth
|genre     = Action-adventure, Stealth
|modes = Single-player
|modes     = Single-player
|input = GameCube Controller, Game Boy Advance
|input     = GameCube Controller, Game Boy Advance
|image = [[File:Tom Clancy's Splinter Cell-Pandora Tomorrow.jpg|300px]]
|forumlink = http://forums.dolphin-emu.org/Thread-gc-tom-clancy-s-splinter-cell-pandora-tomorrow
|forumlink = http://forums.dolphin-emu.org/Thread-gc-tom-clancy-s-splinter-cell-pandora-tomorrow
}}
}}
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== Problems ==
== Problems ==
{{Problems|{{#vardefineecho:problems|
=== <s>Aspect Ratio Flickering</s> ===
Dolphin's aspect ratio detection can sometimes become confused by this title, rapidly swapping between 4:3 and 16:9 modes. Refer {{Issue|9895}}. Fixed in {{Revision|5.0-3305}}.
}}}}


== Configuration ==
== Configuration ==
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{{VersionCompatibility}}
{{VersionCompatibility}}
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
{{VersionCompatibilityVersion|4.0-9045 X64|****|Almost perfect.}}
{{VersionCompatibilityVersion|4.0-9045|****|Almost perfect.}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


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{{testing/entry|revision=3.0-776|OS=Mac OS X 10.7.4|CPU=Intel Core i7 @ 2.2GHz|GPU=AMD Radeon HD 6750M|result=Not playable. Dolphin crashes after loading the first mission. Menus works fine except for a crash when selecting "Position" in "Options". Loading screens have some issues on the "Loading" and "Press A" textures. Intro video plays fine. Tested with default settings and DSP HLE.|tester=Nolendil}}
{{testing/entry|revision=3.0-776|OS=Mac OS X 10.7.4|CPU=Intel Core i7 @ 2.2GHz|GPU=AMD Radeon HD 6750M|result=Not playable. Dolphin crashes after loading the first mission. Menus works fine except for a crash when selecting "Position" in "Options". Loading screens have some issues on the "Loading" and "Press A" textures. Intro video plays fine. Tested with default settings and DSP HLE.|tester=Nolendil}}
{{testing/entry|revision=4.0-6219|OS=Windows 8.1|CPU=AMD Phenom II X6 1055T @ 3.5GHz|GPU=AMD Radeon HD 6850|result=Played the game beginning to end, no problems. Cutscenes don't show when using a higher internal resolution. The TV station mission is a lot more demanding hardware-wise than the rest of the game, using thermal vision a bunch helped me get through it bearably. Tested with default settings and OpenGL backend.|tester=Metroid_III}}
{{testing/entry|revision=4.0-6219|OS=Windows 8.1|CPU=AMD Phenom II X6 1055T @ 3.5GHz|GPU=AMD Radeon HD 6850|result=Played the game beginning to end, no problems. Cutscenes don't show when using a higher internal resolution. The TV station mission is a lot more demanding hardware-wise than the rest of the game, using thermal vision a bunch helped me get through it bearably. Tested with default settings and OpenGL backend.|tester=Metroid_III}}
{{testing/entry|revision=4.0-9045 X64|OS=Windows 10 64-Bit|CPU=Intel Core i5 3570K @ 4.4GHz|GPU=Nvidia GTX 970 G1|result=Playable but with slight problems. Weird blur next to crosshairs.|tester=Kilobytez95}}
{{testing/entry|revision=4.0-9045|OS=Windows 10|CPU=Intel Core i5-3570K @ 4.4GHz|GPU=NVIDIA GeForce GTX 970 G1|result=Playable but with slight problems. Weird blur next to crosshairs. Game has frame skipping but performance is not good so you drop a lot of frames, I don't know if this is considered a problem but it's note worthy.|tester=Kilobytez95}}
{{testing/end}}
{{testing/end}}



Revision as of 03:32, 16 January 2018

Tom Clancy's Splinter Cell: Pandora Tomorrow
Tom Clancy's Splinter Cell-Pandora Tomorrow.jpg
Developer(s) Ubisoft
Publisher(s) Ubisoft
Series Splinter Cell, Tom Clancy
Platform(s) GameCube
Release date(s) NA July 20, 2004
EU July 30, 2004
Genre(s) Action-adventure, Stealth
Mode(s) Single-player
Input methods GameCube Controller, Game Boy Advance
Compatibility 4Stars4.pngEdit rating: Tom Clancy's Splinter Cell: Pandora Tomorrow
Playable
GameIDs
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia

Tom Clancy's Splinter Cell: Pandora Tomorrow is an action-adventure stealth game, developed and published by Ubisoft Shanghai, while Ubisoft Montreal, creator of the original Splinter Cell, was working on Chaos Theory. Pandora Tomorrow is the second game in the Splinter Cell series endorsed by writer Tom Clancy. The game follows the covert activities of Sam Fisher, an agent working for a black-ops branch of the National Security Agency (NSA) called "Third Echelon". The character, Sam Fisher, is voiced by Michael Ironside. Dennis Haysbert, at that time best known for his role as David Palmer on the television show 24 is the voice for the character Irving Lambert, Fisher's boss, making this the only time he is not voiced by Don Jordan. Lalo Schifrin provides the theme music for the game. The game has been translated to several languages for international distribution. Pandora Tomorrow was entitled Shadow Strike during its development.

Problems

Aspect Ratio Flickering

Dolphin's aspect ratio detection can sometimes become confused by this title, rapidly swapping between 4:3 and 16:9 modes. Refer issue 9895. Fixed in 5.0-3305.

Configuration

No configuration changes are known to affect compatibility for this title.

Version Compatibility

The graph below charts the compatibility with Tom Clancy's Splinter Cell: Pandora Tomorrow since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-21270 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
3.0-776 Mac OS X 10.7.4 Intel Core i7 @ 2.2GHz AMD Radeon HD 6750M Not playable. Dolphin crashes after loading the first mission. Menus works fine except for a crash when selecting "Position" in "Options". Loading screens have some issues on the "Loading" and "Press A" textures. Intro video plays fine. Tested with default settings and DSP HLE. Nolendil
4.0-6219 Windows 8.1 AMD Phenom II X6 1055T @ 3.5GHz AMD Radeon HD 6850 Played the game beginning to end, no problems. Cutscenes don't show when using a higher internal resolution. The TV station mission is a lot more demanding hardware-wise than the rest of the game, using thermal vision a bunch helped me get through it bearably. Tested with default settings and OpenGL backend. Metroid_III
4.0-9045 Windows 10 Intel Core i5-3570K @ 4.4GHz NVIDIA GeForce GTX 970 G1 Playable but with slight problems. Weird blur next to crosshairs. Game has frame skipping but performance is not good so you drop a lot of frames, I don't know if this is considered a problem but it's note worthy. Kilobytez95

Gameplay Videos