Tony Hawk's American Wasteland

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Revision as of 22:37, 5 April 2016 by Kolano (talk | contribs) (Text replacement - "Intel i" to "Intel Core i")
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Tony Hawk's American Wasteland
Tony Hawk's American Wasteland.jpg
Developer(s) Neversoft
Publisher(s) Activision
Series Tony Hawk
Platform(s) GameCube
Release date(s) NA October 18, 2005
EU October 28, 2005
Genre(s) Sports, Skateboarding
Mode(s) Single-player, Multiplayer (2)
Input methods GameCube Controller
Compatibility 4Stars4.pngEdit rating: Tony Hawk's American Wasteland
Playable
GameIDs
See also...

Dolphin Forum thread
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Now you can cruise through LA without loading levels or stopping gameplay in Tony Hawk's American Wasteland. You can skate or BMX through a new story mode that takes you through all-new skate areas using tricks that have never appeared in previous Tony Hawk games. The cash that you earn can be used to customize your equipment and your skater by going to tattoo parlors and skate shops. Tony Hawk's American Wasteland also includes a classic mode that features classic Tony Hawk Pro Skater maps and objectives.

Problems

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The game may crash Dolphin when started up if MMU emulation is not enabled. Recent dev versions will have this enabled by default.

Configuration

No configuration changes are known to affect compatibility for this title.

Version Compatibility

The graph below charts the compatibility with Tony Hawk's American Wasteland since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

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5.0-21270 (current)
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2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
4.0 Windows 7 AMD FX 6100 NVIDIA GeForce GTX 650 Ti Instant CTD Anon
4.0-8992 Windows 10 Intel Core i5-4569K NVIDIA GeForce GTX 660 Ti Works PERFECT at 60FPS. My config: Direct X12(Experimental), DSP LLE, Resolution x2.5, 8x MSAA, Anisotropic 16x, Scaled EFB Copy, Force texture filtering, Per-pixel lighting, Ignore Format Changes, Texture cache accuracy=Fast, Disable External Frame Buffer(XFB) and Disable Bounding Box. Also, Enable MMU on game properties, but it was selected by default. Caso Aislado

Gameplay Videos