Tony Hawk's Underground: Difference between revisions

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{{testing/entry|revision=4.0-1681|OS=Windows 7|CPU=Intel Core i5-4670K @ 4GHz|GPU=NVIDIA GeForce GTX N760|result=Mostly playable. Music slows down during main menu, audio pops and cuts out during cutscenes and is sometimes out of sync with video. Cutscenes slow down to 50% or lower when there are a lot of characters on screen. During regular gameplay everything is pretty much perfect. It's the cutscenes, movies, and other transitions that give most of the problems. Played through entire story mode. No gameplay issues, game freezes during credits.|tester=Darxide}}
{{testing/entry|revision=4.0-1681|OS=Windows 7|CPU=Intel Core i5-4670K @ 4GHz|GPU=NVIDIA GeForce GTX N760|result=Mostly playable. Music slows down during main menu, audio pops and cuts out during cutscenes and is sometimes out of sync with video. Cutscenes slow down to 50% or lower when there are a lot of characters on screen. During regular gameplay everything is pretty much perfect. It's the cutscenes, movies, and other transitions that give most of the problems. Played through entire story mode. No gameplay issues, game freezes during credits.|tester=Darxide}}
{{testing/entry|revision=4.0-4163|OS=Ubuntu 14.04|CPU=Intel Core i3-3220 @ 3.3GHz|GPU=NVIDIA GeForce GTX 650|result=Drops to 30-40FPS or lower ingame but keeps 100%. Audio perfect. Loading screens render as a bunch of giant square pixels instead of proper transitions (fixed by {{revision|4.0-4603}}). Skyboxes can flicker, also other seemingly random minor graphical glitches. Still playable through dropped frames. Physics very accurate, able to pull off physics glitches from the original hardware.|tester=Xerxes}}
{{testing/entry|revision=4.0-4163|OS=Ubuntu 14.04|CPU=Intel Core i3-3220 @ 3.3GHz|GPU=NVIDIA GeForce GTX 650|result=Drops to 30-40FPS or lower ingame but keeps 100%. Audio perfect. Loading screens render as a bunch of giant square pixels instead of proper transitions (fixed by {{revision|4.0-4603}}). Skyboxes can flicker, also other seemingly random minor graphical glitches. Still playable through dropped frames. Physics very accurate, able to pull off physics glitches from the original hardware.|tester=Xerxes}}
{{testing/entry|revision=5.0|OS=Windows 7|CPU=Intel Core i5-4690k @ 3.5GHz|GPU=NVIDIA GeForce GTX 960|result=This game is 95% playable.Physics are very close to actual console version. However there are some minor issues . Cutscene sound sometimes becomes out of sync and frames drop to about 45 FPS one area in New Jersey.Sometimes save states will break cutscenes and you can't progress, but if you use the emulator in game save battery everything works fine, this is also a problem in other games so it could be me. But most of these issues don't affect the actual gameplay and otherwise everything runs and plays perfectly.Also, most of the pre-recorded video[NOT CUTSCENES]are very laggy and will speed up and slow down at random, but this has no impact on anything in the story or gameplay.|tester=Cayorne}}
{{testing/entry|revision=5.0-29|OS=Windows 7|CPU=Intel Core i3-3220 @ 3.3GHz|GPU=NVIDIA GeForce GT 640|result=Game is fully playable to the end. Did all the missions except one. There is slowdown and some stuttering here and there that seem to be ingame and not the emulator, but I had to have "skip efb access from cpu" on the whole time to avoid heavy stuttering. Loading screens are invisible with it enabled though, but that is very minor since you see the loading bar anyway.|tester=Yugix}}
{{testing/entry|revision=5.0-29|OS=Windows 7|CPU=Intel Core i3-3220 @ 3.3GHz|GPU=NVIDIA GeForce GT 640|result=Game is fully playable to the end. Did all the missions except one. There is slowdown and some stuttering here and there that seem to be ingame and not the emulator, but I had to have "skip efb access from cpu" on the whole time to avoid heavy stuttering. Loading screens are invisible with it enabled though, but that is very minor since you see the loading bar anyway.|tester=Yugix}}
{{testing/entry|revision=5.0|OS=Windows 7|CPU=Intel Core i5-4690k @ 3.5GHz|GPU=NVIDIA GeForce GTX 960|result=This game is 95% playable.Physics are very close to actual console version. However there are some minor issues . Cutscene sound sometimes becomes out of sync and frames drop to about 45 FPS one area in New Jersey.Sometimes save states will break cutscenes and you can't progress, but if you use the emulator in game save battery everything works fine, this is also a problem in other games so it could be me. But most of these issues don't affect the actual gameplay and otherwise everything runs and plays perfectly.Also, most of the pre-recorded video[NOT CUTSCENES]are very laggy and will speed up and slow down at random, but this has no impact on anything in the story or gameplay.|tester=Cayorne}}
{{testing/end}}
{{testing/end}}



Revision as of 22:08, 31 December 2016

Tony Hawk's Underground
Tony Hawk's Underground.jpg
Developer(s) Neversoft
Publisher(s) Activision
Series Tony Hawk
Platform(s) GameCube
Release date(s) NA October 27, 2003
EU November 21, 2003
Genre(s) Sports, Skateboarding
Mode(s) Single-player, Multiplayer (2)
Input methods GameCube Controller
Compatibility 4Stars4.pngEdit rating: Tony Hawk's Underground
Playable
GameIDs
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia

Get ready for a major new step for the Tony Hawk series. Tony Hawk's Underground tweaks the gameplay of previous installments to include a plot-twisting story, customizable tricks and decks, and the ability to include your own mug shot on your custom player. Of course, you can also play as any one of pro skating's biggest stars including Tony Hawk, Bob Burnquist, and Elissa Steamer. Ride, walk, or drive through nine expansive levels then test your skills against other gamers online. Become a star of the Underground.

Emulation Information

16:9

Tony Hawk's Underground has a native 16:9 display option, but it requires enabling it in its internal options and setting Dolphin's Aspect Ratio graphics setting to "Auto". Using the widescreen hack with this title is not recommended.

Problems

There are no reported problems with this title.

Configuration

No configuration changes are known to affect compatibility for this title.

Version Compatibility

The graph below charts the compatibility with Tony Hawk's Underground since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-21264 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
3.0-376 Windows 7 Intel Core i5-2537M @ 1.4GHz NVIDIA GeForce GT 540M Somewhat playable - map rendering issues, game runs at 50-75% speed. Charizard9000
4.0-1681 Windows 7 Intel Core i5-4670K @ 4GHz NVIDIA GeForce GTX N760 Mostly playable. Music slows down during main menu, audio pops and cuts out during cutscenes and is sometimes out of sync with video. Cutscenes slow down to 50% or lower when there are a lot of characters on screen. During regular gameplay everything is pretty much perfect. It's the cutscenes, movies, and other transitions that give most of the problems. Played through entire story mode. No gameplay issues, game freezes during credits. Darxide
4.0-4163 Ubuntu 14.04 Intel Core i3-3220 @ 3.3GHz NVIDIA GeForce GTX 650 Drops to 30-40FPS or lower ingame but keeps 100%. Audio perfect. Loading screens render as a bunch of giant square pixels instead of proper transitions (fixed by 4.0-4603). Skyboxes can flicker, also other seemingly random minor graphical glitches. Still playable through dropped frames. Physics very accurate, able to pull off physics glitches from the original hardware. Xerxes
5.0 Windows 7 Intel Core i5-4690k @ 3.5GHz NVIDIA GeForce GTX 960 This game is 95% playable.Physics are very close to actual console version. However there are some minor issues . Cutscene sound sometimes becomes out of sync and frames drop to about 45 FPS one area in New Jersey.Sometimes save states will break cutscenes and you can't progress, but if you use the emulator in game save battery everything works fine, this is also a problem in other games so it could be me. But most of these issues don't affect the actual gameplay and otherwise everything runs and plays perfectly.Also, most of the pre-recorded video[NOT CUTSCENES]are very laggy and will speed up and slow down at random, but this has no impact on anything in the story or gameplay. Cayorne
5.0-29 Windows 7 Intel Core i3-3220 @ 3.3GHz NVIDIA GeForce GT 640 Game is fully playable to the end. Did all the missions except one. There is slowdown and some stuttering here and there that seem to be ingame and not the emulator, but I had to have "skip efb access from cpu" on the whole time to avoid heavy stuttering. Loading screens are invisible with it enabled though, but that is very minor since you see the loading bar anyway. Yugix

Gameplay Videos