Tony Hawk's Underground: Difference between revisions

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|developer = Neversoft
|developer = Neversoft
|publisher = Activision
|publisher = Activision
|series    = ''Tony Hawk''
|series    = Tony Hawk
|released  = {{vgrelease|NA=October 27, 2003|EU=November 21, 2003}}
|released  = {{vgrelease|NA=October 27, 2003|EU=November 21, 2003}}
|genre    = Sports, Skateboarding
|genre    = Sports, Skateboarding

Revision as of 03:32, 16 January 2018

Tony Hawk's Underground
Tony Hawk's Underground.jpg
Developer(s) Neversoft
Publisher(s) Activision
Series Tony Hawk
Platform(s) GameCube
Release date(s) NA October 27, 2003
EU November 21, 2003
Genre(s) Sports, Skateboarding
Mode(s) Single-player, Multiplayer (2)
Input methods GameCube Controller
Compatibility 4Stars4.pngEdit rating: Tony Hawk's Underground
Playable
GameIDs
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia

Get ready for a major new step for the Tony Hawk series. Tony Hawk's Underground tweaks the gameplay of previous installments to include a plot-twisting story and customizable tricks and decks. Of course, you can also play as any one of pro skating's biggest stars including Tony Hawk, Bob Burnquist, and Elissa Steamer. Ride, walk, or drive through nine expansive levels and become a star of the Underground.

Emulation Information

16:9

Tony Hawk's Underground has a native 16:9 display option, but it requires enabling it in its internal options and setting Dolphin's Aspect Ratio graphics setting to "Auto". Using the widescreen hack with this title is not recommended.

Problems

Pre-rendered Video Slowdown

Some pre-rendered videos in Tony Hawk's Underground will randomly play slowed down, and then fast forward to try and catch up to the lag. This can be avoided by enabling CPU Clock Override and setting it slightly above normal, around 115%; however, this can cause reduced performance on weaker computers. See issue 10325.

Configuration

Only configuration options for the best compatibility where they deviate from defaults are listed.

General

Config Setting Notes
CPU Clock Override 115% Needed for videos to play at the correct speed

Version Compatibility

The graph below charts the compatibility with Tony Hawk's Underground since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

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5.0-21264 (current)
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Δ
Δ
Δ
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2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
3.0-376 Windows 7 Intel Core i5-2537M @ 1.4GHz NVIDIA GeForce GT 540M Somewhat playable - map rendering issues, game runs at 50-75% speed. Charizard9000
4.0-1681 Windows 7 Intel Core i5-4670K @ 4GHz NVIDIA GeForce GTX N760 Mostly playable. Music slows down during main menu, audio pops and cuts out during cutscenes and is sometimes out of sync with video. Cutscenes slow down to 50% or lower when there are a lot of characters on screen. During regular gameplay everything is pretty much perfect. It's the cutscenes, movies, and other transitions that give most of the problems. Played through entire story mode. No gameplay issues, game freezes during credits. Darxide
4.0-4163 Ubuntu 14.04 Intel Core i3-3220 @ 3.3GHz NVIDIA GeForce GTX 650 Drops to 30-40FPS or lower ingame but keeps 100%. Audio perfect. Loading screens render as a bunch of giant square pixels instead of proper transitions (fixed by 4.0-4603). Skyboxes can flicker, also other seemingly random minor graphical glitches. Still playable through dropped frames. Physics very accurate, able to pull off physics glitches from the original hardware. Xerxes
5.0 Windows 7 Intel Core i5-4690k @ 3.5GHz NVIDIA GeForce GTX 960 This game is 95% playable.Physics are very close to actual console version. However there are some minor issues . Cutscene sound sometimes becomes out of sync and frames drop to about 45 FPS one area in New Jersey.Sometimes save states will break cutscenes and you can't progress, but if you use the emulator in game save battery everything works fine, this is also a problem in other games so it could be me. But most of these issues don't affect the actual gameplay and otherwise everything runs and plays perfectly.Also, most of the pre-recorded video[NOT CUTSCENES]are very laggy and will speed up and slow down at random, but this has no impact on anything in the story or gameplay. Cayorne
5.0-29 Windows 7 Intel Core i3-3220 @ 3.3GHz NVIDIA GeForce GT 640 Game is fully playable to the end. Did all the missions except one. There is slowdown and some stuttering here and there that seem to be ingame and not the emulator, but I had to have "skip efb access from cpu" on the whole time to avoid heavy stuttering. Loading screens are invisible with it enabled though, but that is very minor since you see the loading bar anyway. Yugix
5.0-4225 Windows 10 Intel Core i3-3220 @ 3.3GHz NVIDIA GeForce GTX 1060 Nearly perfect. The stuttering and framerate drops have greatly reduced to being at the same level as a real console, making the game playable with default settings now. Some pre-rendered videos speed up and slow down randomly, but not all of them oddly. Besides that, there's no problems. I was a speedrunner for this game and I threw every glitch I know about at Dolphin, and they all worked. The gameplay is perfect. Xerxes

Gameplay Videos