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|Developer(s)||Loose Cannon Studios|
|Release date(s)|| NA September 29, 2009|
EU October 2009
|Mode(s)||Single-player, Multiplayer (2)|
|Input methods||Wii Remote + Nunchuk|
Harness the power of a raging tornado and battle the forces of evil in an effort to save the world in Tornado Outbreak! Sinister forces have deceived players to believe that their destructive behavior will save an epic hero. In reality, they're working for evil. Players must take control of a dynamic tornado to tear through open environments, chew up the landscape and spit out everything in the way. The more destruction, the bigger the tornado grows. Work against time based, collection and point challenge, players search for hidden elements and enemies from another world. As the debris flies and the trail of destruction is left behind, players must battle bosses and defeat the forces of evil.
Tornado Outbreak uses the VP6 video codec, common in Electronic Arts' titles, causing its videos to have vertical line artifacts and other glitches on NVIDIA graphics cards. The Software Render will display VP6 video correctly, but is typically too slow. VP6 rendering also reacts poorly to the Force Texture Filtering enhancements (and Anisotropic Filtering on NVIDIA), causing further scrambling.
XFB Real is required for some FMVs and loading screens to appear. Fixed with Hybrid XFB in.
No configuration changes are known to affect compatibility for this title.
The graph below charts the compatibility with Tornado Outbreak since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Intel Core i5 @ 3.2GHz||NVIDIA GeForce GT 430||too slow (12 or 15FPS) (unplayable)||188.8.131.52|
|Windows 10||Intel Core i5-3570K @ 3.4GHz||NVIDIA GeForce GTX 1070||Pretty good. EA VP6 video artifacts. Some slowdown, this is a fairly demanding game. No big issues.||JMC4789|
|Windows 10||Intel Core i5-2320 @ 3.0GHz||Game runs perfectly fine,however certain levels,like Roadside Destruction will start to lag,while other levels tend to run at 30FPS.||larryeedwards|