Toy Story 3: Difference between revisions

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(RegExp Mass Edit, Template:Problems implementation)
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{{Infobox VG
{{Infobox VG
|image=[[File:Toy Story 3 Cover Art.jpg|300px]]
|image     = [[File:Toy Story 3 Cover Art.jpg|300px]]
|developer=Avalanche Software
|developer = Avalanche Software
|publisher=Disney Interactive Studios
|publisher = Disney Interactive Studios
|released={{vgrelease|NA=June 15, 2010}}{{vgrelease|JP=July 8, 2010|EU=July 16, 2010|AUS=June 17, 2010}}
|released = {{vgrelease|NA=June 15, 2010|AUS=June 16, 2010|EU|June 18, 2010}}
|genre= Action, Platform
|genre     = Action, Platform
|modes=Single-player, Multiplayer (2)
|modes     = Single-player, Multiplayer (2)
|input=Wii Remote
|input     = Wii Remote
|forumlink = http://forums.dolphin-emu.org/Thread-wii-toy-story-3
|forumlink = http://forums.dolphin-emu.org/Thread-wii-toy-story-3
|wikipedia = Toy Story 3: The Video Game
|wikipedia = Toy Story 3: The Video Game
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== Problems ==
== Problems ==
{{Problems|
{{Problems|{{#vardefineecho:problems|
=== Hangs ===
=== Hang ===
The game may hang unless '''Speed up Disc Transfer Rate''' is enabled.
The game hangs with a "Line 344 Vertex LoaderManager.cpp" error in {{Revision|5.0-6309}}. In older revisions it was apparently possible to move pass this as long as '''Speed up Disc Transfer Rate''' was enabled. Refer {{Issue|10931}}.


 
}}}}
}}


== Configuration ==
== Configuration ==
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
|fastdisc = On
|fastdisc = On
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{{VersionCompatibilityVersion|1|*|}}
{{VersionCompatibilityVersion|1|*|}}
{{VersionCompatibilityVersion|4.0-3669|***|Access to MEM2 via the MMU corrected}}
{{VersionCompatibilityVersion|4.0-3669|***|Access to MEM2 via the MMU corrected}}
{{VersionCompatibilityVersion|5.0-6309|**|Hangs during startup with Vertex LoaderManager error since before this revision}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


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== Gameplay Videos ==
== Gameplay Videos ==
<!--A full list of options is available at Template:VideoGallery/doc-->
{{VideoGallery
}}


[[Category:Wii games]]
[[Category:Wii games]]

Revision as of 13:31, 4 March 2018

Toy Story 3
Toy Story 3 Cover Art.jpg
Developer(s) Avalanche Software
Publisher(s) Disney Interactive Studios
Platform(s) Wii
Release date(s) NA June 15, 2010
AUS June 16, 2010
EU June 18, 2010
Genre(s) Action, Platform
Mode(s) Single-player, Multiplayer (2)
Input methods Wii Remote
Compatibility 3Stars3.pngEdit rating: Toy Story 3
Starts
GameIDs
See also...

Dolphin Forum thread
Open Issues
Search Google
Story 3: The Video Game Wikipedia page

Embracing the adored and inspired fun of the Toy Story franchise, Toy Story 3 features a story mode that follows the Toy Story 3 film adventures in which Buzz, Woody and friends grapple with their uncertain future as Andy prepares to depart for college. Dive into to all new heroic adventures in Story Mode or let your imagination run wild in the exiting new open world of Toy Box Mode!

Problems

Hang

The game hangs with a "Line 344 Vertex LoaderManager.cpp" error in 5.0-6309. In older revisions it was apparently possible to move pass this as long as Speed up Disc Transfer Rate was enabled. Refer issue 10931.

Configuration

Only configuration options for the best compatibility where they deviate from defaults are listed.

Game Properties

Config Setting Notes
Speed up Disc Transfer Rate On Prevent hangs

Version Compatibility

The graph below charts the compatibility with Toy Story 3 since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-21270 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
4.0-2238 Windows 8.1 AMD Phenom II x4 955 NVIDIA GeForce 9800 GT Crash on startup. No matter what compiler or graphics backend i use. Guest

Gameplay Videos