Trauma Center: Second Opinion: Difference between revisions

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{{Infobox VG
{{Infobox VG
|image       = [[File:TraumeCenterSecondOption.jpg|300px]]
|image     = [[File:TraumeCenterSecondOption.jpg|300px]]
|developer   = Atlus
|developer = Atlus
|publisher   = {{vgrelease|NA=Atlus|JP=Atlus|EU=Nintendo}}
|publisher = {{vgrelease|NA=Atlus|JP=Atlus|EU=Nintendo}}
|released     = {{vgrelease|NA=November 19, 2006|JP=December 2, 2006|EU=August 10, 2007|AUS=August 28, 2008}}
|series    = Trauma Center
|series      = ''Trauma Center''
|released = {{vgrelease|NA=November 19, 2006|JP=December 2, 2006|EU=August 10, 2007|AUS=August 28, 2008}}
|genre       = Medical simulation, Visual novel
|genre     = Medical simulation, Visual novel
|modes       = Single-player
|modes     = Single-player
|input       = Wii Remote + Nunchuk
|input     = Wii Remote + Nunchuk
|forumlink   = http://forums.dolphin-emu.org/Thread-wii-trauma-center-second-opinion
|forumlink = http://forums.dolphin-emu.org/Thread-wii-trauma-center-second-opinion
}}
}}


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<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
{{VersionCompatibilityVersion|4.0.2|****|}}
{{VersionCompatibilityVersion|4.0.2|****|}}
{{VersionCompatibilityVersion|5.0-11518|*****|Since prior to this revision}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


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{{testing/entry|revision=4.0|OS=Mac OS X 10.8.5|CPU=Intel Core i7 @ 2.9GHz|GPU=Intel HD Graphics 4000|result=Not exactly playable, major visual bug (spazzing bug stripes on the screen) (The .iso file is PAL). Playable with actual Wii Remote and Nunchuk. Runs 50-60FPS, 90-100% speed in game.|tester=Anonymous}}
{{testing/entry|revision=4.0|OS=Mac OS X 10.8.5|CPU=Intel Core i7 @ 2.9GHz|GPU=Intel HD Graphics 4000|result=Not exactly playable, major visual bug (spazzing bug stripes on the screen) (The .iso file is PAL). Playable with actual Wii Remote and Nunchuk. Runs 50-60FPS, 90-100% speed in game.|tester=Anonymous}}
{{testing/entry|revision=4.0-424|OS=Windows 7|CPU=Intel Core i7-2630QM @ 2GHz|GPU=NVIDIA GeForce GT 540M|result=Fully playable till game clear given with emulated Wii Remote & Nunchuck (Remember to config WiiMote forward & tilt). Audio is choppy during operation. Gameplay is smooth. Used DX11. 60FPS, 100% speed in non-operation gameplay. 56-60FPS, 90% speed during operations.|tester=Conanak99}}
{{testing/entry|revision=4.0-424|OS=Windows 7|CPU=Intel Core i7-2630QM @ 2GHz|GPU=NVIDIA GeForce GT 540M|result=Fully playable till game clear given with emulated Wii Remote & Nunchuck (Remember to config WiiMote forward & tilt). Audio is choppy during operation. Gameplay is smooth. Used DX11. 60FPS, 100% speed in non-operation gameplay. 56-60FPS, 90% speed during operations.|tester=Conanak99}}
{{testing/entry|revision=5.0-1528|OS=Windows 7|CPU=Intel i5 3570k|GPU=Nvidia Geforce GTX 770|result=Fully playable in terms of performance, solid 60, no problems. Completed with an Emulated wii remote consisting of mouse and controller (A PSMove analogue controller was used but half an Xbox controller can also do the job). This only really caused problems in the "An Explosive Patient" level, due to how Dolphin emulates rotation and forward/back motion. I haven't tried the Z chapters yet which involve more rotation, which could cause a problem with my current setup. I'll update this entry once I've tried them.|tester=Dj Blades}}
{{testing/entry|revision=5.0-1528|OS=Windows 7|CPU=Intel Core i5-3570K|GPU=NVIDIA GeForce GTX 770|result=PLAY WITH ROTATION BOUND TO AN ANALOGUE INPUT. With the way Dolphin handles rotation, the Z Chapters are impossible without an analogue input. Trust me, I tried.
Fully playable in terms of performance, solid 60, no problems. Completed with an Emulated wii remote consisting of mouse and controller (A PSMove analogue controller was used but half an Xbox controller can also do the job). This only really caused problems in the "An Explosive Patient" level, due to how Dolphin emulates rotation and forward/back motion.|tester=Dj Blades}}
{{testing/end}}
{{testing/end}}


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|vid1=VoLGeJ-W91Y|cap1=Dolphin Emulator 4.0 - Trauma Center: Second Opinion (1080p HD) - Nintendo Wii
|vid1=VoLGeJ-W91Y|cap1=Dolphin Emulator 4.0 - Trauma Center: Second Opinion (1080p HD) - Nintendo Wii
}}
}}
{{Navigation/Trauma Center}}
[[Category:Wii games]]
[[Category:Wii games]]

Revision as of 10:31, 25 April 2021

Trauma Center: Second Opinion
TraumeCenterSecondOption.jpg
Developer(s) Atlus
Publisher(s) JP Atlus
NA Atlus
EU Nintendo
Series Trauma Center
Platform(s) Wii
Release date(s) JP December 2, 2006
NA November 19, 2006
EU August 10, 2007
AUS August 28, 2008
Genre(s) Medical simulation, Visual novel
Mode(s) Single-player
Input methods Wii Remote + Nunchuk
Compatibility 5Stars5.pngEdit rating: Trauma Center: Second Opinion
Perfect
GameIDs
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia

Trauma Center: Second Opinion known as Caduceus Z: Two Super Surgical Operations in Japan, is the second game in the Trauma Center Series. Second Opinion is the first to be available on the Wii, was a launch title for the system in North America and Japan, and made full use of the Wii Remote and Nunchuk attachment. This version is a remake of the game Trauma Center: Under the Knife for the Nintendo DS, although its graphics and mechanics were completely redone to take advantage of the Wii's motion-sensing controls. The player takes control of Doctors Derek Stiles and Nozomi Weaver who is a new addition to Second Opinion. The game also features more voice acting than the original, difficulty levels, a new "Z" chapter that focuses on Doctor Weaver, and a sixth chapter that is different that takes place after the original chapter.

Problems

There are no reported problems with this title.

Configuration

This title does not need non-default settings to run properly.

Version Compatibility

The graph below charts the compatibility with Trauma Center: Second Opinion since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-21270 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
3.0-774 Windows 7 AMD Phenom II X4 840 @ 3.2GHz ATI Radeon HD 5700 Fully playable given that you have an actual Wii Remote and Nunchuk. No visual or audio discrepancies besides in opening video. (in which the audio is a bit choppy) Gameplay is smooth. Used DX9. 60FPS, 100% speed in non-operation gameplay. 50-60FPS, 80% speed during operations. Sealion
4.0 Mac OS X 10.8.5 Intel Core i7 @ 2.9GHz Intel HD Graphics 4000 Not exactly playable, major visual bug (spazzing bug stripes on the screen) (The .iso file is PAL). Playable with actual Wii Remote and Nunchuk. Runs 50-60FPS, 90-100% speed in game. Anonymous
4.0-424 Windows 7 Intel Core i7-2630QM @ 2GHz NVIDIA GeForce GT 540M Fully playable till game clear given with emulated Wii Remote & Nunchuck (Remember to config WiiMote forward & tilt). Audio is choppy during operation. Gameplay is smooth. Used DX11. 60FPS, 100% speed in non-operation gameplay. 56-60FPS, 90% speed during operations. Conanak99
5.0-1528 Windows 7 Intel Core i5-3570K NVIDIA GeForce GTX 770 PLAY WITH ROTATION BOUND TO AN ANALOGUE INPUT. With the way Dolphin handles rotation, the Z Chapters are impossible without an analogue input. Trust me, I tried.

Fully playable in terms of performance, solid 60, no problems. Completed with an Emulated wii remote consisting of mouse and controller (A PSMove analogue controller was used but half an Xbox controller can also do the job). This only really caused problems in the "An Explosive Patient" level, due to how Dolphin emulates rotation and forward/back motion.

Dj Blades

Gameplay Videos