Trauma Team: Difference between revisions

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Revision as of 18:35, 11 July 2015

Trauma Team
TraumaTeamNA.jpg
Developer(s) Atlus
Publisher(s) Atlus
Series Trauma Center
Platform(s) Wii
Release date(s) NA May 18, 2010
JP June 17, 2010
Genre(s) Medical simulation
Mode(s) Single-player, Multiplayer (2)
Input methods Wii Remote
Compatibility 4Stars4.pngEdit rating: Trauma Team
Playable
GameIDs
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia

The makers of the acclaimed medical action series Trauma Center blow the genre wide open with Trauma Team, bringing not one, but six exciting and creative gameplay modes! Play as a general surgeon, diagnostician, EMT, orthopedic surgeon, endoscope technician, or forensic examiner. With improved game balance and a completely original approach to story cutscenes, Trauma Team delivers the thrills and drama of the best medical entertainment.

Problems

Incorrect Textures

"Fast Depth Calculation" will cause some textures to show incorrectly (i.e. bone fractures) or not be shown at all (i.e. intubation). Make sure Disable Per-Pixel Depth is not checked.

Wii Remote Gestures

Trauma Team utilizes almost all wiimote motion controls throughout the game. Because of the difficulty in mapping all these controls onto a traditional controller, a real wiimote is recommended for this game. For assistance setting up an emulated wiimote, see this forum thread.

4:3 Black Borders

When the Wii Aspect Ratio is set to 4:3, the game will add black borders to the top & bottom of the screen to remain in 16:9. Trauma Team was designed to work this way, but one can make Dolphin stretch the image to fill the entire 4:3 screen with the following steps.

  • In Config > "Wii" Tab - Set "Aspect Ratio" to "16:9"
  • In Graphics Config > "General" Tab - Set "Display - Aspect Ratio" to "Force 4:3" (or use hotkey "4").

This method will distort the image, so it is not recommended.

Configuration

Only configuration options for the best compatibility where they deviate from defaults are listed.

Graphics

Config Setting Notes
Fast Depth Calculation Off Avoids texture bugs

Version Compatibility

The graph below charts the compatibility with Trauma Team since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-21264 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
r7476 Windows XP x86 AMD Athlon 64 X2 NVIDIA GeForce 9400 Runs smoothly, 40+ FPS
r7605 Windows XP AMD Athlon II x2 215 @ 3.45GHz NVIDIA GeForce 7025 Game Completed :) It's took a lot of time dancing with different revisions, configuring WiiMote, dealing with dolphin deaths and numerous diseases, such as twisted sound, graphics bugs and other. Runs at 60-100% of speed (30-60FPS). Save states rarely works if saved at home screen. †.fl.l).
3.0-204 Windows 7 x64 Intel Core 2 Quad Q9300 @ 3.5GHz ATI Radeon HD 5770 Runs Flawless on 1920x1080p at 60FPS at all times, completed the game without crashes or performance issues, I recommend this build to anyone, Save states works anywhere. Cakeasaurus

Gameplay Videos