Trauma Team: Difference between revisions

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{{Test Entry|revision=7476|OS=Windows XP x86|CPU=AMD Athlon 64 X2 Dual Core 4200+|GPU=nVidia GeForce 9400 1GB DDR2|result=Runs smoothly, 40+ fps}}
{{Test Entry|revision=7476|OS=Windows XP x86|CPU=AMD Athlon 64 X2 Dual Core 4200+|GPU=nVidia GeForce 9400 1GB DDR2|result=Runs smoothly, 40+ fps}}
{{Test Entry|revision=3.0-204|OS=Windows 7 Ultimate x64|CPU=Intel Core 2 Quad Q9300|GPU=XFX Ati Radeon HD 5770 1GB GDDR5|result=Runs Flawless on 1920x1080p at 60FPS at all times, completed the game without crashes or performance issues, i recommend this build to anyone, SaveStates works anywhere.|tester=Cakeasaurus}}
{{Test Entry|revision=3.0-204|OS=Windows 7 Ultimate x64|CPU=Intel Core 2 Quad Q9300 @ 3.5GHz|GPU=XFX Ati Radeon HD 5770 1GB GDDR5|result=Runs Flawless on 1920x1080p at 60FPS at all times, completed the game without crashes or performance issues, i recommend this build to anyone, SaveStates works anywhere.|tester=Cakeasaurus}}
{{Test Entry|revision=7605|OS=Windows XP|CPU=AMD Athlon II x2 215 @ 3.45GHz|GPU=nVidia GeForce 7025 @ 658MHz|result=Game Completed :) It's took a lot of time dancing with different revisions, configuring WiiMote, dealing with dolphin deaths and numerous diseases, such as twisted sound, graphics bugs and other. Runs at 60-100% of speed (30-60 fps). SaveStates rarely works if saved at home screen.|tester=†.fl.l).}}
{{Test Entry|revision=7605|OS=Windows XP|CPU=AMD Athlon II x2 215 @ 3.45GHz|GPU=nVidia GeForce 7025 @ 658MHz|result=Game Completed :) It's took a lot of time dancing with different revisions, configuring WiiMote, dealing with dolphin deaths and numerous diseases, such as twisted sound, graphics bugs and other. Runs at 60-100% of speed (30-60 fps). SaveStates rarely works if saved at home screen.|tester=†.fl.l).}}
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Revision as of 00:32, 5 December 2011

Trauma Team
TraumaTeamNA.jpg
Developer(s) Atlus
Publisher(s) Atlus
Series Trauma Center
Platform(s) Wii
Genre(s) Medical simulation
Mode(s) Single-player, multiplayer
Input methods Wii Remote
Compatibility 4Stars4.pngEdit rating: Trauma Team
Playable
GameIDs
See also...

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Trauma Team is a video game for the Wii console. The game is part of the Trauma Center series by Atlus. The game was released on May 18, 2010 in North America. Trauma Team includes a range of medical procedures including paramedic work, diagnostics and forensics, each performed by one of the game's six protagonists.

Problems

Incorrect Textures

"Disable Per-Pixel Depth" will cause some textures to show incorrectly (i.e. bone fractures) or not be shown at all (i.e. intubation). Make sure Disable Per-Pixel Depth is not checked.

Wiimote Gestures

Trauma Team utilizes almost all wiimote motion controls throughout the game. Because of the difficulty in mapping all these controls onto a traditional controller, a real wiimote is recommended for this game. For assistance setting up an emulated wiimote, see this forum thread

Crashing

Enabling the "Cache Display List" may cause crashes.

4:3 Black Borders

When the Wii Aspect Ratio is set to 4:3, the game will add black borders to the top & bottom of the screen to remain in 16:9. Trauma Team was designed to work this way, but one can make Dolphin stretch the image to fill the entire 4:3 screen with the following steps.

  • In Config > "Wii" Tab - Set "Aspect Ratio" to "16:9"
  • In Graphics Config > "General" Tab - Set "Display - Aspect Ratio" to "Force 4:3" (or use hotkey "4").

This method will distort the image, so it is not recommended.

Configuration

Only configuration options for the best compatibility where they deviate from defaults are listed.

Graphics

Config Setting Notes
Video Backend DirectX 9 To see screws, plate and broken bone parts

Version Compatibility

The graph below charts the compatibility with Trauma Team since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

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5.0-21453 (current)
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Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

Template:Test Entry Template:Test Entry Template:Test Entry |}

Gameplay Videos