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Treasure Hunter G
|Treasure Hunter G|
|Platform(s)||Virtual Console, SNES|
JP May 24, 1996
JP December 25, 2007
|Input methods||GameCube Controller, Classic Controller|
Dolphin Forum thread
In Treasure Hunter G brothers Red and Blue G. decide to leave their idyllic village in search of their long lost father, who left the kids years ago to go treasure hunting. Unfortunately, as soon as they begin their quest, they become entangled with a mysterious girl on the run from evil monsters who holds the key to the resurrection of a great demon. Now its up to the brothers to save the world if they ever want to find their father.
Problems that may occur with any Super NES title on Dolphin are listed below.
Sound is glitched in the OpenAL backend. Use XAudio2 to prevent this. Fixed in 5.0-798.
Stretched Output / Black Screen
Most graphics are stretched 100% horizontally to the right side of the screen, so only half the image is displayed. In newer revisions the stretching has been replaced by black output. Disable EFB Copies to Texture Only to fix this. Refer issue 10711. Set in game ini since 5.0-9262.
This title does not need non-default settings to run properly.
The graph below charts the compatibility with Treasure Hunter G since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
- Sting (Developer)
- Square (Publisher)
- Japan (Release region)
- 1996 (Initial release year)
- Tactical role-playing (Genre)
- Single-player (Game mode)
- Single-player only (Game mode)
- 1 (Players supported)
- GameCube Controller (Input supported)
- Classic Controller (Input supported)
- 5 stars (Rating)
- Virtual Console games
- SNES games