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|Release date(s)|| NA August 31, 2002|
EU September 27, 2002
|Mode(s)||Single-player, Multiplayer (4)|
|Input methods||GameCube Controller|
|GameIDs||GTKP51, GTKE51, GTKD51|
Get locked and loaded in an exciting prequel to the Turok series. Turok: Evolution is an epic adventure set against the backdrop of living jungles, mysterious temples, and deadly dinosaurs. Battle over 32 types of dinosaurs as Tal'Set, a warrior caught in the midst of a brutal war in the Lost Land. Use your arsenal of all-new weapons including Variable Payload Cruise Missiles, Gravity Disruptor beams, and the Swarm Bore. Soar through the skies on a winged Quetzalcoatlus, or set out on foot on of the lush interactive environments. Experience an adventure before time.
Shooting several bullets or enemies and then pausing the game and resuming, results in sound glitches and sometimes weird voices or instruments samples. Also, pause many times could trigger it. This occurs on both DSP-HLE and DSP-LLE, inclusive DSP-LLE Interpreter.
In the PAL-Version the 60Hz mode cannot be activated at startup. Use this Gecko code to force the 60Hz mode.
$60Hz 0429E3E0 00000014 0229E3EC 00000000
Only configuration options for the best compatibility where they deviate from defaults are listed.
The graph below charts the compatibility with Turok: Evolution since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Windows 7||Intel Core i3-2310 @ 2.1GHz||Intel HD Graphics 3000||Is very slow almost all levels with many enemies, sometimes it sound some weird sounds||Honguito98|
|Windows 7||Intel Core i3-2310 @ 2.1GHz||Intel HD Graphics 3000||Almost faster on any area (45 to 60FPS) even with many enemies. Minor audio bugs. Using:
|Windows 7||Intel Core i3-2310 @ 2.1GHz||Intel HD Graphics 3000||Runs at 50-60FPS with sound bugs.||Honguito98|
|Windows 8.1||Intel Core i7-4710HQ @ 2.5GHz||NVIDIA GeForce GTX 860M||Full 60FPS @ 1080p, no slowdowns, with sound bugs.||Honguito98|