Turok: Evolution: Difference between revisions
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Revision as of 11:22, 10 October 2015
Turok: Evolution | |
---|---|
Developer(s) | Acclaim Entertainment |
Publisher(s) | Acclaim Entertainment |
Series | Turok |
Platform(s) | GameCube |
Release date(s) | NA August 31, 2002 EU September 27, 2002 |
Genre(s) | First-person shooter |
Mode(s) | Single-player, Multiplayer (4) |
Input methods | GameCube Controller |
Compatibility | 5 Perfect |
GameIDs | |
See also... |
Dolphin Forum thread |
Get locked and loaded in an exciting prequel to the Turok series. Turok: Evolution is an epic adventure set against the backdrop of living jungles, mysterious temples, and deadly dinosaurs. Battle over 32 types of dinosaurs as Tal'Set, a warrior caught in the midst of a brutal war in the Lost Land. Use your arsenal of all-new weapons including Variable Payload Cruise Missiles, Gravity Disruptor beams, and the Swarm Bore. Soar through the skies on a winged Quetzalcoatlus, or set out on foot on of the lush interactive environments. Experience an adventure before time.
Problems
Audio Glitches
Shooting several bullets or enemies and then pausing the game and resuming, results in sound glitches and sometimes weird voices or instruments samples. Also, pause many times could trigger it. This occurs on both DSP-HLE and DSP-LLE, inclusive DSP-LLE Interpreter.
Template:SFreezes and CrashesTemplate:/s
Template:SFreeze at some 'Chapter' load screenTemplate:/s
Game freezes when load screen appears since 4.0-4169:
- Chapter 1, Level 1
- Chapter 3, Level 2
- Chapter 4, Level 1 - Random freeze
Fixed by enable Floating Point Result Flag.
Template:SCrash at Chapter 3, Level 3 load screenTemplate:/s
Emulator crashes with any configuration. A HLE system tried to call a undefined HLE function 0. information dialog appears if MMU is enabled, else the emulator simply closes it unexpectedly. Occurs since 4.0-3482. Fixed by enable Floating Point Result Flag.
Template:SCrashing at the Main MenuTemplate:/s
Without MMU emulation, this game will crash at the main menu. MMU is not longer required to run since 4.0-2444.
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
Game Properties
Config | Setting | Notes |
---|---|---|
Enable FPRF | On | Avoid freezes |
Version Compatibility
The graph below charts the compatibility with Turok: Evolution since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
r7283 | Windows 7 | Intel Core i3-2310 @ 2.1GHz | Intel HD Graphics 3000 | Is very slow almost all levels with many enemies, sometimes it sound some weird sounds | Honguito98 |
4.0-3482 | Windows 7 | Intel Core i3-2310 @ 2.1GHz | Intel HD Graphics 3000 | Almost faster on any area (45 to 60FPS) even with many enemies. Minor audio bugs.
Using:
|
Honguito98 |
4.0-3482 | Windows 7 | Intel Core i3-2310 @ 2.1GHz | Intel HD Graphics 3000 | Runs at 50-60FPS with sound bugs. | Honguito98 |
4.0-3482 | Windows 8.1 | Intel Core i7-4710HQ @ 2.5GHz | NVIDIA GeForce GTX 860M | Full 60FPS @ 1080p, no slowdowns, with sound bugs. | Honguito98 |
Gameplay Videos
- Acclaim Entertainment (Developer)
- Acclaim Entertainment (Publisher)
- Turok (Series)
- North America (Release region)
- Europe (Release region)
- 2002 (Initial release year)
- First-person shooter (Genre)
- Single-player (Game mode)
- Multiplayer (Game mode)
- 4 (Players supported)
- GameCube Controller (Input supported)
- 5 stars (Rating)
- Enable FPRF (Config Required)
- Tested On (OS): Windows
- Tested On (CPU): Intel
- Tested On (GPU): Intel
- Tested
- Tested On (Release): 4.0
- Tested On (GPU): NVIDIA
- Untested for 10000+ revisions
- GameCube games