Turok: Evolution: Difference between revisions

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== Problems ==
== Problems ==
{{Problems|{{#vardefineecho:problems|
{{Problems|{{#vardefineecho:problems|
=== Audio Glitches ===
=== Audio Glitches ===
Shooting several bullets or enemies and then pausing the game and resuming, results in sound glitches and sometimes weird voices or instruments samples.
Shooting several bullets or enemies and then pausing the game and resuming, results in sound glitches and sometimes weird voices or instruments samples.
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== Version Compatibility ==
== Version Compatibility ==
{{VersionCompatibility}}
{{VersionCompatibility}}
<!--Use this template for compatibility entries:{{VersionCompatibilityVersion|revision|****|notes}}-->
{{VersionCompatibilityVersion|5674|*|Crashes at main menu}}
{{VersionCompatibilityVersion|5674|*|Crashes at main menu}}
{{VersionCompatibilityVersion|6789|**|Slower, random hangs}}
{{VersionCompatibilityVersion|6789|**|Slower, random hangs}}
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== Testing ==
== Testing ==
{{testing/start}}
{{testing/start}}
<!--Use this template for test entries:  
<!--Use this template for test entries:{{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
 
{{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
 
{{testing/entry|revision=7283|OS=Windows 7|CPU=Intel Core i3-2310 @ 2.1GHz|GPU=Intel HD Graphics 3000|result=Is very slow almost all levels with many enemies, sometimes it sound some weird sounds|tester=Honguito98}}
{{testing/entry|revision=7283|OS=Windows 7|CPU=Intel Core i3-2310 @ 2.1GHz|GPU=Intel HD Graphics 3000|result=Is very slow almost all levels with many enemies, sometimes it sound some weird sounds|tester=Honguito98}}
 
{{testing/entry|revision=4.0-3482|OS=Windows 7|CPU=Intel Core i3-2310 @ 2.1GHz|GPU=Intel HD Graphics 3000|result=Almost faster on any area (45 to 60FPS) even with many enemies. Minor audio bugs. Using:
{{testing/entry|revision=4.0-3482|OS=Windows 7|CPU=Intel Core i3-2310 @ 2.1GHz|GPU=Intel HD Graphics 3000|result=
Almost faster on any area (45 to 60FPS) even with many enemies. Minor audio bugs.
Using:
* Skip inactive frames
* Skip inactive frames
* DualCore
* DualCore
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* DSP-HLE
* DSP-HLE
* XAudio2
* XAudio2
|tester=Honguito98
|tester=Honguito98}}
}}
{{testing/entry|revision=4.0-3482|OS=Windows 7|CPU=Intel Core i3-2310 @ 2.1GHz|GPU=Intel HD Graphics 3000|result=Runs at 50-60FPS with sound bugs.|tester=Honguito98}}
 
{{testing/entry|revision=4.0-3482|OS=Windows 8.1|CPU=Intel Core i7-4710HQ @ 2.5GHz|GPU=NVIDIA GeForce GTX 860M|result=Full 60FPS @ 1080p, no slowdowns, with sound bugs.|tester=Honguito98}}
{{testing/entry|revision=4.0-3482|OS=Windows 7|CPU=Intel Core i3-2310 @ 2.1GHz|GPU=Intel HD Graphics 3000|result=Runs at 50-60FPS with sound bugs.|tester=Honguito98
}}
 
{{testing/entry|revision=4.0-3482|OS=Windows 8.1|CPU=Intel Core i7-4710HQ @ 2.5GHz|GPU=NVIDIA GeForce GTX 860M|result=Full 60FPS @ 1080p, no slowdowns, with sound bugs.|tester=Honguito98
}}
 
{{testing/end}}
{{testing/end}}



Revision as of 09:32, 1 August 2018

Turok: Evolution
Turok-Evolution.jpg
Developer(s) Acclaim Entertainment
Publisher(s) Acclaim Entertainment
Series Turok
Platform(s) GameCube
Release date(s) NA August 31, 2002
EU September 27, 2002
Genre(s) First-person shooter
Mode(s) Single-player, Multiplayer (4)
Input methods GameCube Controller
Compatibility 5Stars5.pngEdit rating: Turok: Evolution
Perfect
GameIDs
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia

Get locked and loaded in an exciting prequel to the Turok series. Turok: Evolution is an epic adventure set against the backdrop of living jungles, mysterious temples, and deadly dinosaurs. Battle over 32 types of dinosaurs as Tal'Set, a warrior caught in the midst of a brutal war in the Lost Land. Use your arsenal of all-new weapons including Variable Payload Cruise Missiles, Gravity Disruptor beams, and the Swarm Bore. Soar through the skies on a winged Quetzalcoatlus, or set out on foot on of the lush interactive environments. Experience an adventure before time.

Problems

Audio Glitches

Shooting several bullets or enemies and then pausing the game and resuming, results in sound glitches and sometimes weird voices or instruments samples. Also, pause many times could trigger it. This occurs on both DSP-HLE and DSP-LLE, inclusive DSP-LLE Interpreter.

Enhancements

60Hz PAL

In the PAL-Version the 60Hz mode cannot be activated at startup. Use this Gecko code to force the 60Hz mode.

$60Hz
0429E3E0 00000014
0229E3EC 00000000

Configuration

Only configuration options for the best compatibility where they deviate from defaults are listed.

Game Properties

Config Setting Notes
Enable FPRF On Avoid freezes

Version Compatibility

The graph below charts the compatibility with Turok: Evolution since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-21453 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
r7283 Windows 7 Intel Core i3-2310 @ 2.1GHz Intel HD Graphics 3000 Is very slow almost all levels with many enemies, sometimes it sound some weird sounds Honguito98
4.0-3482 Windows 7 Intel Core i3-2310 @ 2.1GHz Intel HD Graphics 3000 Almost faster on any area (45 to 60FPS) even with many enemies. Minor audio bugs. Using:
  • Skip inactive frames
  • DualCore
  • XFB Virtual
  • EFB To Texture
  • 1.5x Resolution
  • DSP-HLE
  • XAudio2
Honguito98
4.0-3482 Windows 7 Intel Core i3-2310 @ 2.1GHz Intel HD Graphics 3000 Runs at 50-60FPS with sound bugs. Honguito98
4.0-3482 Windows 8.1 Intel Core i7-4710HQ @ 2.5GHz NVIDIA GeForce GTX 860M Full 60FPS @ 1080p, no slowdowns, with sound bugs. Honguito98

Gameplay Videos