Turok: Evolution

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Turok: Evolution
Turok-Evolution.jpg
Developer(s) Acclaim Entertainment
Publisher(s) Acclaim Entertainment
Series Turok
Platform(s) GameCube
Release date(s) NA August 31, 2002
EU September 27, 2002
Genre(s) First-person shooter
Mode(s) Single-player, Multiplayer (4)
Input methods GameCube Controller
Compatibility 5Stars5.pngEdit rating: Turok: Evolution
Perfect
GameIDs
See also...

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Get locked and loaded in an exciting prequel to the Turok series. Turok: Evolution is an epic adventure set against the backdrop of living jungles, mysterious temples, and deadly dinosaurs. Battle over 32 types of dinosaurs as Tal'Set, a warrior caught in the midst of a brutal war in the Lost Land. Use your arsenal of all-new weapons including Variable Payload Cruise Missiles, Gravity Disruptor beams, and the Swarm Bore. Soar through the skies on a winged Quetzalcoatlus, or set out on foot on of the lush interactive environments. Experience an adventure before time.

Problems

Audio Glitches

Shooting several bullets or enemies and then pausing the game and resuming, results in sound glitches and sometimes weird voices or instruments samples. Also, pause many times could trigger it. This occurs on both DSP-HLE and DSP-LLE, inclusive DSP-LLE Interpreter. Fixed since at least 5.0-10516.

Configuration

This title does not need non-default settings to run properly.

Version Compatibility

The graph below charts the compatibility with Turok: Evolution since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

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5.0-21270 (current)
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Δ
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2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
r7283 Windows 7 Intel Core i3-2310 @ 2.1GHz Intel HD Graphics 3000 Is very slow almost all levels with many enemies, sometimes it sound some weird sounds Honguito98
4.0-3482 Windows 7 Intel Core i3-2310 @ 2.1GHz Intel HD Graphics 3000 Almost faster on any area (45 to 60FPS) even with many enemies. Minor audio bugs. Using:
  • Skip inactive frames
  • DualCore
  • XFB Virtual
  • EFB To Texture
  • 1.5x Resolution
  • DSP-HLE
  • XAudio2
Honguito98
4.0-3482 Windows 7 Intel Core i3-2310 @ 2.1GHz Intel HD Graphics 3000 Runs at 50-60FPS with sound bugs. Honguito98
4.0-3482 Windows 8.1 Intel Core i7-4710HQ @ 2.5GHz NVIDIA GeForce GTX 860M Full 60FPS @ 1080p, no slowdowns, with sound bugs. Honguito98
5.0-10516 Windows 10 Intel Core i5-4670K @ 4.3GHz NVIDIA GeForce GTX 1060 Runs perfectly, can run at 200fps. DX12, 3x IR, 4x SSAA, 16x anisotropic filter, EFB to texture only, fast depth, ignore format changes. Cubeb and HLE with no audio issues. Miksel12

Gameplay Videos