Ty the Tasmanian Tiger | |
---|---|
![]() | |
Developer(s) | Krome Studios |
Publisher(s) | Electronic Arts |
Series | Ty the Tasmanian Tiger |
Platform(s) | GameCube |
Release date(s) | NA September 10, 2002 EU November 22, 2002 |
Genre(s) | Platform |
Mode(s) | Single-player |
Input methods | GameCube Controller |
Compatibility | 5![]() ![]() Perfect |
GameIDs | |
See also... |
Dolphin Forum thread |
In Ty the Tasmanian Tiger meet TY, a fearless Tasmanian tiger in the wild and untamed Australian wilderness. Skilled in the art of boomerang combat, TY not only survives the dangerous Australian Outback, he runs, jumps, swims, and glides through it. As TY, you'll encounter more than 50 wild characters based on real-life indigenous animals of Australia. Not all of them are nice--so give your enemies a taste of eight different boomerangs. When you're not busy in combat, you'll solve puzzles, collect items, and participate in races.
Ty the Tasmanian Tiger has a native 16:9 display option, but it requires enabling it in its internal options and setting Dolphin's Aspect Ratio graphics setting to "Force 16:9". Using the widescreen hack with this title is not recommended.
There are no reported problems with this title.
The following AR code will make the game run at 60FPS instead of 30.
$60FPS [Nick Reynolds] 002978C8 00000000
This title does not need non-default settings to run properly.
The graph below charts the compatibility with Ty the Tasmanian Tiger since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
r7661 | Windows 7 | AMD Phenom 9950 @ 2.4 GHz | ATI Radeon HD 5770 | Starts: 25FPS | |
4.0.2 | Windows 8 | AMD Phenom II X4 @ 3.2 GHz | NVIDIA GeForce GTX 460 | Works fine aside from low framerate, average of 25 going as low as 20 in some areas. Vbeam Speed Hack considerably improves this, but some areas are still slow. Mysteriously low framerates seem to plague each game in the series. | |
4.0-1921 | Windows 7 | AMD FX-9370 @ 4.4 GHz | AMD Radeon 7870 HD | Starts: 30FPS but has a little bit of choppy audio off and on through the game | |
5.0 | Ubuntu 16.04 | Intel Core i5-6300HQ @ 2.3 GHz x4 | NVIDIA GeForce GTX 960M | Gameplay is slow (hanging around the low 20FPS range) and audio is choppy. Gameplay is decent enough once you get used to it. | CheshireJacob |
5.0-3912 | Windows 10 | Intel Core i3-3220 @ 3.3 GHz | NVIDIA GeForce GTX 1060 | Nearly perfect at 100% speed. Played to 60% completion at 3x native resolution, all other settings default (OpenGL). Overall it was a great, smooth experience to play. Only a few problems were noticed; in widescreen mode, when you grab an opal, the HUD icon for the opal shifts to the left underneath the counter, rather than staying to the right where it's meant to be. This is clearly a bug as the "aura" around the opal icon still displays in the correct position, disconnected from the icon. Dolphin also does not automatically change to 16:9 for this title when widescreen is set ingame, but you can set "Force 16:9" and it works fine and looks great. Besides from that, there's one point on the second slide in Walk in the Park where there is noticeable texturing glitches, but this may be a problem with non-native resolution. | Xerxes |
|