Progress Continues
We've already had 21410 updates since Dolphin 5.0. Keep up with Dolphin's continuing progress through the Dolphin Blog: August, September, and October 2023 Progress Report. |
The Dolphin Emulator Wiki needs your help! Dolphin can play thousands of games, and changes are happening all the time. Help us keep up! Join in and help us make this the best resource for Dolphin. |
User:Doubled-revolutions: Difference between revisions
Line 61: | Line 61: | ||
{{testing/entry|revision=3.0-201|OS=Windows 7 x64|CPU=Intel Core i5-2410M @ 2.3GHz|GPU=nVidia GeForce GT 525M|result=Grand Prix may slow down with more racers, but Time Trials work just fine, but they too have a problem. The screen looks odd.|tester=Doubled-revolutions}} | {{testing/entry|revision=3.0-201|OS=Windows 7 x64|CPU=Intel Core i5-2410M @ 2.3GHz|GPU=nVidia GeForce GT 525M|result=Grand Prix may slow down with more racers, but Time Trials work just fine, but they too have a problem. The screen looks odd.|tester=Doubled-revolutions}} | ||
{{testing/entry|revision=3.0-201|OS=Windows Vista x86|CPU=Intel Pentium 4 @ | {{testing/entry|revision=3.0-201|OS=Windows Vista x86|CPU=Intel Pentium 4 @ 3GHz|GPU=ATI Radeon X1300|result=Shading and light kind of takes away the textures. Seriously slow at around 15-30 FPS with all backends except Direct3D 11, which of course, is just slower.|tester=Doubled-revolutions}} | ||
{{testing/entry|revision=3.5-1391|OS=Windows 8 x64|CPU=Intel Core i7-3770 @ 3. | {{testing/entry|revision=3.5-1391|OS=Windows 8 x64|CPU=Intel Core i7-3770 @ 3.4GHz (Turbo: 3.9)|GPU=nVidia GeForce GT 640|result=Gives Native-to-Faster than native speeds most of the time. Game slowdowns have been caused by other activity in the Operating System. Backend choice does not make a difference in performance. DSP LLE stutters during races. Split-screen multiplayer has little to no slowdowns or glitches.|tester=Doubled-revolutions}} | ||
{{testing/entry|revision=3.5-1391|OS=Windows 8 x64|CPU=Intel Core i5-3337U @ 1.8GHz | {{testing/entry|revision=3.5-1391|OS=Windows 8 x64|CPU=Intel Core i5-3337U @ 1.8GHz|GPU=Intel HD Graphics 4000|result=90-100% Native speed. Slowdowns present at the menu where the characters are selected. DSP LLE stutters during races.|tester=Doubled-revolutions}} | ||
{{testing/end}} | {{testing/end}} |
Revision as of 06:30, 24 June 2013
Hello. I am Doubled-revolutions. If I should say anything here, it's that I am a gamer.
I'm open to chat, but it might take me a bit to see the message.
So talk with me if you want, or not.
I have 3 computers now. They are a desktop, and 2 laptops. Don't ask why, I just have 2 laptops. The new desktop I'm using beats out the laptops now, as I've "upgraded." A while ago, I had a poorer desktop which had its performance beat by the laptop. I found it ironic at the time because usually gaming desktops beat laptops.
Yes, I use cheats. Because I'm a big fat cheater.
And I use the Wikipedia theme for this wiki too.
Configurations
All 3 of these computers are pre-made Dell machines, and I use a USB 3.0 external hard drive which has Dolphin 3.5-1391. Yes, I'm up-to-date.
Desktop
Processor: Intel Core i7-3770 @ 3.40 GHz (With Turbo Boost, it goes up to 3.90.)
- Cores: 4
- Threads: 8
Graphics: NVidia GeForce GT 640 (OEM)
Operating System: Windows 8 64-bit (Pre-Installed)
Memory: 12 GB (2 4GB, 2 2GB)
Laptop 1 (2011)
CPU: Intel Core i5-2410M @ 2.3GHz (Dual-core) (Specifications)
GPU: nVidia GeForce GT 525M (Specifications)
OS: Windows 7 x64 (64-bit)
RAM: 6 GB
Laptop 2 (2013)
Processor: Intel Core i5-3337U @ 1.80 GHz (With Turbo Boost, it goes up to 2.70.)
- Cores: 2
- Threads: 4
Graphics: Intel HD Graphics 4000 (Ironically, it actually runs pretty well with some of the games I've played.)
Operating System: Windows 8 64-bit (Pre-Installed)
Memory: 8 GB (2 4GB)
My Tests
Below are the games I've actually tested and posted myself.
Mario Kart: Double Dash!! (Gamecube)
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
3.0-201 | Windows 7 x64 | Intel Core i5-2410M @ 2.3GHz | nVidia GeForce GT 525M | Grand Prix may slow down with more racers, but Time Trials work just fine, but they too have a problem. The screen looks odd. | Doubled-revolutions |
3.0-201 | Windows Vista x86 | Intel Pentium 4 @ 3GHz | ATI Radeon X1300 | Shading and light kind of takes away the textures. Seriously slow at around 15-30 FPS with all backends except Direct3D 11, which of course, is just slower. | Doubled-revolutions |
3.5-1391 | Windows 8 x64 | Intel Core i7-3770 @ 3.4GHz (Turbo: 3.9) | nVidia GeForce GT 640 | Gives Native-to-Faster than native speeds most of the time. Game slowdowns have been caused by other activity in the Operating System. Backend choice does not make a difference in performance. DSP LLE stutters during races. Split-screen multiplayer has little to no slowdowns or glitches. | Doubled-revolutions |
3.5-1391 | Windows 8 x64 | Intel Core i5-3337U @ 1.8GHz | Intel HD Graphics 4000 | 90-100% Native speed. Slowdowns present at the menu where the characters are selected. DSP LLE stutters during races. | Doubled-revolutions |
Super Smash Bros. Brawl (Wii)
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
^3.0-201 | Windows 7 x64 | Intel Core i5-2410M @ 2.3GHz | nVidia GeForce GT 525M | Graphics and character textures are perfect. 4 players lower the FPS, but 2 players work fine. Cutscenes play awfully slowly and they seem to be lower-pitched. I've tried everything to correct that, but it doesn't fix it. | Doubled-revolutions |
Super Mario Galaxy (Wii)
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
^3.0-201 | Windows 7 x64 | Intel Core i5-2410M @ 2.3GHz | nVidia GeForce GT 525M | The game itself is seriously epic, but only Direct3D 11 can run the game with shadows. Direct3D 9 and OpenGL leaves the shadows imprinted in the same spot it appeared from save states. Aside from that, the FPS ranges from 30-60 depending on how many things are on the screen. | Doubled-revolutions |
Super Smash Bros. Melee (Gamecube)
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
^3.0-201 | Windows 7 x64 | Intel Core i5-2410 @ 2.3GHz | nVidia GeForce GT 525M | I haven't seen the stage 8 classic mode glitch. I will check that out. The game runs smoothly, with occasional audio bugs and glitches as seen in the Problems headline. | Doubled-revolutions |
Mii Channel (Wii Channel)
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
^3.0-201 | Windows 7 x64 | Intel Core i5-2410 @ 2.3GHz | nVidia GeForce GT 525M | If I turn off Audio Throttle, the background music speeds up. Turning it on resumes normal speed. It runs 60 FPS most of the time, with 1 Mii. | Doubled-revolutions |
Wii Menu (Wii Channel)
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
^3.0-201 | Windows 7 x64 | Intel Core i5-2410 @ 2.3GHz | nVidia GeForce GT 525M | Before I got WAD's on the menu, it was blank. Only the disc channel was there. The more surprising thing was that it seemed to run a bit slowly, but not too much. | Doubled-revolutions |