User:Doubled-revolutions: Difference between revisions
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===Laptop=== | ===Laptop=== | ||
CPU: Intel Core i5-2410M @ 2.3GHz | CPU: Intel Core i5-2410M @ 2.3GHz ([http://ark.intel.com/products/52224?wapkw=Intel%20Core%20i5-2410M Specifications]) | ||
GPU: nVidia GeForce GT 525M | GPU: nVidia GeForce GT 525M ([http://www.nvidia.com/object/product-geforce-gt-525m-us.html Specifications]) | ||
OS: Windows 7 x64 (64-bit) | OS: Windows 7 x64 (64-bit) |
Revision as of 01:25, 3 February 2012
Hello, I am Doubled-revolutions. If I need to say anything here, it's just that I need some assistance in getting my games to run perfect.
So talk with me if you want, or not.
I have 2 computers: a desktop and a laptop. The laptop beats the desktop (surprisingly) for the configuration and specs.
I do not have the XAudio2 backend. I use cheats.
Configurations
Both computers have Dolphin 3.0-201 (dirty).
Desktop
CPU: Intel Pentium 4 @ 1-2GHz (Unsure)
GPU: As of this moment, I am not able to find out the Graphics Processing Unit of this computer.
OS: Windows Vista x86 (32-bit)
Laptop
CPU: Intel Core i5-2410M @ 2.3GHz (Specifications)
GPU: nVidia GeForce GT 525M (Specifications)
OS: Windows 7 x64 (64-bit)
My Tests
Below are the games I've actually tested and posted myself.
Mario Kart: Double Dash!! (Gamecube)
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
3.0-201 | Windows 7 x64 | Intel Core i5-2410M @ 2.3GHz | nVidia GeForce GT 525M | I'm unable to find the XAudio2 backend at this time. Grand Prix may slow down with more racers, but Time Trials work just fine, but they too have a problem. The screen looks odd. | Doubled-revolutions |
Super Smash Bros. Brawl (Wii)
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
3.0-201 | Windows 7 x64 | Intel Core i5-2410M @ 2.3GHz | nVidia GeForce GT 525M | Graphics and character textures are perfect. 4 players lower the FPS, but 2 players work fine. Cutscenes play awfully slowly and they seem to be lower-pitched. I've tried everything to correct that, but it doesn't fix it. | Doubled-revolutions |
Super Mario Galaxy (Wii)
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
3.0-201 | Windows 7 x64 | Intel Core i5-2410M @ 2.3GHz | nVidia GeForce GT 525M | The game itself is seriously epic, but only Direct3D 11 can run the game with shadows. Direct3D 9 and OpenGL leaves the shadows imprinted in the same spot it appeared from save states. Aside from that, the FPS ranges from 30-60 depending on how many things are on the screen. | Doubled-revolutions |