User:Doubled-revolutions: Difference between revisions

From Dolphin Emulator Wiki
Jump to navigation Jump to search
No edit summary
Line 1: Line 1:
If I need to say anything here, it's just that I need some assistance in getting my games to run perfect.
If I need to say anything here, it's just that I need ''some'' assistance in getting my games to run perfect.


So talk with me if you want, or not.
So talk with me if you want, or not.

Revision as of 01:18, 3 February 2012

If I need to say anything here, it's just that I need some assistance in getting my games to run perfect.

So talk with me if you want, or not.

I have 2 computers: a desktop and a laptop. The laptop beats the desktop (surprisingly) for the configuration and specs.

I do not have the XAudio2 backend. I use cheats.

Configurations

Both computers have Dolphin 3.0-201 (dirty).

Desktop

CPU: Intel Pentium 4 @ 1-2GHz (Unsure)

GPU: As of this moment, I am not able to find out the Graphics Processing Unit of this computer.

OS: Windows Vista x86 (32-bit)

Laptop

CPU: Intel Core i5-2410M @ 2.3GHz

GPU: nVidia GeForce GT 525M

OS: Windows 7 x64 (64-bit)

My Tests

Below are the games I've actually tested and posted myself.

Mario Kart: Double Dash!! (Gamecube)

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
3.0-201 Windows 7 x64 Intel Core i5-2410M @ 2.3GHz nVidia GeForce GT 525M I'm unable to find the XAudio2 backend at this time. Grand Prix may slow down with more racers, but Time Trials work just fine, but they too have a problem. The screen looks odd. Doubled-revolutions

Super Smash Bros. Brawl (Wii)

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
3.0-201 Windows 7 x64 Intel Core i5-2410M @ 2.3GHz nVidia GeForce GT 525M Graphics and character textures are perfect. 4 players lower the FPS, but 2 players work fine. Cutscenes play awfully slowly and they seem to be lower-pitched. I've tried everything to correct that, but it doesn't fix it. Doubled-revolutions

Super Mario Galaxy (Wii)

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
3.0-201 Windows 7 x64 Intel Core i5-2410M @ 2.3GHz nVidia GeForce GT 525M The game itself is seriously epic, but only Direct3D 11 can run the game with shadows. Direct3D 9 and OpenGL leaves the shadows imprinted in the same spot it appeared from save states. Aside from that, the FPS ranges from 30-60 depending on how many things are on the screen. Doubled-revolutions