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User:Doubled-revolutions
If I need to say anything here, it's just that I need some assistance in getting my games to run perfect.
So talk with me if you want, or not.
I have 2 computers: a desktop and a laptop. The laptop beats the desktop (surprisingly) for the configuration and specs.
I do not have the XAudio2 backend. I use cheats.
Configurations
Desktop: CPU: Intel Pentium 4 @ 1-2GHz (Unsure) GPU: As of this moment, I am not able to find out the Graphics Processing Unit of this computer. OS: Windows Vista x86 (32-bit)
Laptop: CPU: Intel Core i5-2410M @ 2.3GHz GPU: nVidia GeForce GT 525M OS: Windows 7 x64 (64-bit)
Both computers have Dolphin 3.0-201 (dirty).
My Tests
Below are the games I've actually tested and posted myself.
Mario Kart: Double Dash!! (Gamecube)
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
3.0-201 | Windows 7 x64 | Intel Core i5-2410M @ 2.3GHz | nVidia GeForce GT 525M | I'm unable to find the XAudio2 backend at this time. Grand Prix may slow down with more racers, but Time Trials work just fine, but they too have a problem. The screen looks odd. | Doubled-revolutions |
Super Smash Bros. Brawl (Wii)
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
3.0-201 | Windows 7 x64 | Intel Core i5-2410M @ 2.3GHz | nVidia GeForce GT 525M | Graphics and character textures are perfect. 4 players lower the FPS, but 2 players work fine. Cutscenes play awfully slowly and they seem to be lower-pitched. I've tried everything to correct that, but it doesn't fix it. | Doubled-revolutions |
Super Mario Galaxy (Wii)
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
3.0-201 | Windows 7 x64 | Intel Core i5-2410M @ 2.3GHz | nVidia GeForce GT 525M | The game itself is seriously epic, but only Direct3D 11 can run the game with shadows. Direct3D 9 and OpenGL leaves the shadows imprinted in the same spot it appeared from save states. Aside from that, the FPS ranges from 30-60 depending on how many things are on the screen. | Doubled-revolutions |