User:Doubled-revolutions

From Dolphin Emulator Wiki
Revision as of 00:07, 4 February 2012 by Kolano (talk | contribs)
Jump to navigation Jump to search

Hello, I am Doubled-revolutions. If I need to say anything here, it's just that I need some assistance in getting my games to run perfect.

So talk with me if you want, or not.

I have 2 computers: a desktop and a laptop. The laptop beats the desktop (surprisingly) for the configuration and specs.

I do not have the XAudio2 backend.

 --You do, it's in the DSP config under "Backend Settings\Audio Backend". Kolano 01:07, 4 February 2012 (CET)

I use cheats.

I use the new vector theme for this wiki like in the English Wikipedia.

Configurations

Both computers have Dolphin 3.0-201 (dirty), and they are manufactured by Dell. The desktop was made in 2006, and the laptop was made in 2009.

Desktop

CPU: Intel Pentium 4 @ 3.0GHz (Specifications)

GPU: I have recently checked, but I think I may have an ATI X1300 Pro. (Specifications)

OS: Windows Vista x86 (32-bit)

RAM: 4 GB

Laptop

CPU: Intel Core i5-2410M @ 2.3GHz (Dual-core) (Specifications)

GPU: nVidia GeForce GT 525M (Specifications)

OS: Windows 7 x64 (64-bit)

RAM: 6 GB

My Tests

Below are the games I've actually tested and posted myself.

Mario Kart: Double Dash!! (Gamecube)

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
3.0-201 Windows 7 x64 Intel Core i5-2410M @ 2.3GHz nVidia GeForce GT 525M I'm unable to find the XAudio2 backend at this time. Grand Prix may slow down with more racers, but Time Trials work just fine, but they too have a problem. The screen looks odd. Doubled-revolutions
3.0-201 Windows Vista x86 Intel Pentium 4 @ 3.0GHz ATI X1300 Pro I'm unable to find the XAudio2 backend at this time. Shading and light kind of takes away the textures. Seriously slow at around 15-30 FPS with all backends except Direct3D 11, which of course, is just slower. Doubled-revolutions

Super Smash Bros. Brawl (Wii)

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
3.0-201 Windows 7 x64 Intel Core i5-2410M @ 2.3GHz nVidia GeForce GT 525M Graphics and character textures are perfect. 4 players lower the FPS, but 2 players work fine. Cutscenes play awfully slowly and they seem to be lower-pitched. I've tried everything to correct that, but it doesn't fix it. Doubled-revolutions

Super Mario Galaxy (Wii)

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
3.0-201 Windows 7 x64 Intel Core i5-2410M @ 2.3GHz nVidia GeForce GT 525M The game itself is seriously epic, but only Direct3D 11 can run the game with shadows. Direct3D 9 and OpenGL leaves the shadows imprinted in the same spot it appeared from save states. Aside from that, the FPS ranges from 30-60 depending on how many things are on the screen. Doubled-revolutions

Super Smash Bros. Melee (Gamecube)

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
3.0-201 Windows 7 x64 Intel Core i5-2410 @ 2.3GHz nVidia GeForce GT 525M I haven't seen the stage 8 classic mode glitch. I will check that out. The game runs smoothly, with occasional audio bugs and glitches as seen in the Problems headline. Doubled-revolutions