User:Xerxes

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I test games and enjoy boring pedantic work. If I do something wrong/stupid please tell me on my discussion page or right here, I don't care where. If you want me to extensively test something specific, just tell me and I will.

GameID adding guide

Needs:

  • More meat about GameIDs, their function, how they're stored in the game, etc. so that some day when the wiki's GameID database is complete, this writeup wont be completely useless (i'll need help for this one)
  • More examples

This will be an in-depth guide going through all the steps to quickly and consistently add good GameIDs to the wiki. It's not particularly hard to do, it's just a bit boring and sometimes can require some investigation for obscure titles. However, once you have an understanding of how IDs work and how best to use the resources available to you, it can be done without too much trouble.

How are IDs formatted?

Every ID is a unique six-character code made up of letters and numbers which identifies a specific version of every wii or gamecube game. Each character holds its own meaning in the ID, as follows:

  • Character 1 tells you what console the game was released on, or in the case of the wii, it'll tell you whether it's a wii-ware title, a virtual console title (and which virtual console title specifically), or a retail game.
  • Characters 2 and 3 are the two unique characters which identify the actual game. Though there are some rare exceptions (usually Japanese releases), this normally stays consistent through all the different versions of a specific game. This can be used to your advantage to find out when the wiki is in error, and two games with separate pages are actually the same.
    • Example: some horribly scummy company re-releases a game a few years later with a different title, without any real signs that this is the case for someone who hasn't played both games. By seeing that both share the same characters 1-3 in their IDs, you become suspicious that they're the same game, and through some investigation you come to the conclusion that this is the case. What would've been an extremely hard to notice re-release, is actually fairly clear to see comparing IDs.
  • Character 4 is the region code. This is the most common changed character between different IDs and probably the most useful. By knowing the regions a game is released in, looking for missing region codes can help you greatly in spotting missing IDs. Therefore, knowing correct release data for a game is crucial to knowing which IDs are valid and which IDs are missing.
    • Example: page Test 123 on the wiki says that a game had only a North American release, and includes only a North American ID (region code E). It looked fine so nobody else bothered to investigate. You check the release data and find that in fact Test 123 had a European release as well, and you even find a European cover for the game on Google images. You then know that there is a missing European ID, and after a quick search you find it and add it. What looked like a page with all IDs was actually missing one all along, and not knowing the correct release data for the game it would've gone undetected.
  • Characters 5 and 6 reflect publisher, and these are the most confusing of all characters as they can be all over the place depending on the title. Sometimes titles will have different publishers for each region, the same publishers in all regions except one, all the same publisher, the same publisher but with a different last two characters that's actually valid, etc. However, they do follow patterns, even though they may be confusing patterns; once again, the GameIDs page is your friend here.
    • Note that for virtual console titles, each different console gets its own unique publisher ID that stays uniform for the console. For example, all sega titles have publisher code 8P. This means that while no sources besides the dolphin wiki contain six character virtual console IDs, you can just fill them out yourself without much hassle. The chart below shows the virtual console publisher IDs.
System Code
Commodore 64 GX
Neo Geo, MSX J8
Sega Master System, Sega Genesis 8P
NES, Super Nintendo, Nintendo 64 01
TurboGrafx-16, TurboGrafx-16 CD 18

How do I add an ID?

Adding a GameID to the wiki is rather simple on a technical level. You simply create a new page for the 6 character ID that redirects to the main page of the game that it's an ID for. That's it. Note that it takes a little while to catch up and reflect your IDs on the game's infobox, so don't freak out if it doesn't pop up right away.

  • Example: suppose you wanted to add ID "G12E34" for the game "Test 123". All you need to do is create a new page on the wiki titled exactly "G12E34" and as its contents write "#REDIRECT [[Test 123]]".

Currently the wiki is undergoing an effort to try and understand some of the odd IDs that can appear. Examples of this would be X/Y/Z region IDs (IDs in the format of ____X__, ____Y__, or ____Z__), U region IDs for Australian releases, games which have a different first three characters for different region releases (usually happens with Japanese versions), special Walmart/Best Buy release versions, etc. Once you get a feel for how IDs usually behave, whenever you spot an odd ID of this format, underneath your #REDIRECT line, add some details of what you know about that release. For example, often the X/Y/Z region IDs are just different language versions of the European release, so something that I'll do is I will change all the European IDs to add their languages, as that's usually the primary distinguishing factor. No need to get fancy or anything, just a one sentence little jot down like "Best Buy release" or "EN, FR language release" or something along those lines. It won't interfere with the function of the ID or with the redirect, UNLESS you add a second [[link]] to a page after the redirect. Don't do this, it breaks everything, so just write out the name of the page normally with no link.

Where do I find IDs?

Now, where do you actually find IDs at? There's five(ish) separate sources for GameID that are out there, and I want to close out this guide first with an overview of the sources, their pros and cons, and then my typical workflow that I've found the most convenient. I will list the sources by how reliable they are.

Source #1: Your own dump

The only complete, 100% valid and verifiable source of GameIDs in existence. Maybe a no brainer but if you have a dump of a game's release then you know for a fact that the ID Dolphin gives you in game preferences is correct. When all else fails, this may be the only place you can turn. The negative here is, obviously, you actually have to have a copy of the game and dump it yourself.

Source #2: The game's cover

On the back of all Gamecube and Wii games (besides Japanese Gamecube games maybe?), near the barcode, the Game's ID will actually be printed out. So searching for a scan of the game's back cover is always a good idea when confirming IDs. This is also a perfectly reliable source like having your own dump, but the problem is that the ID on the cover uses a different format to those used on the wiki; namely, it will only give you the first four characters, leaving out the publisher code. You can piece together the publisher code using the publisher information on the cover, separate sources like GameTDB and the GameIDs page if need be, but at the very least you know with 100% certainty the ID prefix. The other problem that can crop up is that some games just don't have good scans on the internet, so even if you find the cover, you may not actually be able to read the ID on the back, and there's not a whole lot you can do about it in that situation.

Source #3: Redump.org

Redump.org is, in my opinion, the most valid of all online databases for game data, so I would consider redump close to the game's cover in validity. When you can't find a cover and don't have the game yourself, this is the next most verifiable source. It also includes some nice formatting to help you out, like showing region flags next to the IDs in the database and telling you the languages of the games to pinpoint where European IDs had their release. Redump's main flaws are a) it uses the same four character prefixes as game covers do, and b) it only includes Gamecube games, no Wii data is available. On top of having only the four character prefixes of the game covers, it doesn't actually include any publisher data like the cover does, so piecing together the last two characters is even harder. In conclusion, use redump as a check for weird Gamecube IDs from GameFAQs or GameTDB, but don't rely on it as a main source.

Source #4: GameTDB

(this is way too wordy but i have so much to say)

This will be your primary source. GameTDB is huge and contains almost all Gamecube and Wii IDs and covers, along with some other miscellaneous data like game languages similar to redump. They also have all of their IDs listed in a convenient downloadable .txt dump, which you can get here (starts download). The problem though is that GameTDB is not as reliable. There are invalid entries on GameTDB, low resolution/wrong covers making it hard to check entry validity (___X__ region European IDs having ___P__ region covers as a consistent problem), questionable developer and publisher information, etc. The actual IDs though are generally correct, and this is the only source other than a personal dump that contains full 6 character IDs like the dolphin wiki uses. I would say the IDs from GameTDB are around 90% accurate, with the other 10% generally being flat-out missing IDs or false entries (for example wrong publisher code). Because this is pretty trustworthy but not perfectly so, I still recommend checking against one of the more reliable sources above before mindlessly posting IDs from GameTDB onto the wiki. However, in the case of a Wii game with no good cover scans for example, this becomes the most reliable source and there's no choice but to trust it until someone with the game comes to confirm/deny your addition.

There is another problem which is a bit more subtle; while GameTDB is a good source for Virtual Console IDs, since GameTDB contains IDs from other Nintendo consoles, if a retro game had Virtual Console releases on multiple consoles, the actual pages on GameTDB (at least at the time of writing) don't distinguish at all what console that ID is for. So for example if you wanted to find the Super Mario Bros. Virtual Console ID for the Wii, but the game also had a Virtual Console release for the WiiU, you would get both the Wii and WiiU Super Mario Bros IDs in your results if you use the general search with zero way to distinguish them, so be careful about that and try and double check with GameFAQs for Virtual Console if possible. On top of this although GameTDB uses the six character GameIDs, they omit the last two characters from WiiWare/Arcade games. While this isn't a problem for Virtual Console, as you can simply fill them in, WiiWare and Arcade games actually do go by publisher apparently for the last two characters in their ID, which means you'll have to fill them in manually.

Now this is a little tip to really help you get the best out of GameTDB. The way that the website is organized, every single ID has a neat little set of links at the top that allow you to go to the next or previous ID alphabetically. At first this might seem like an oddity but it's one of the best features of the site. This will sometimes start you down trails of investigation that can lead to finding out that, for example, the dolphin wiki erroneously contains two separate pages for the same game. The thing about multi region releases is, they often don't share a name, so sometimes overseas if a publisher is not clear that it's the same title databases can get confused and list them as separate. However the IDs don't lie (or at least they haven't so far to me anyways), and when you find two IDs with the same 3 characters but different region and name, with two different pages on the wiki, this generally means that it's really the same game in disguise. If you put in the time to prove that they're the same title, and can get someone else to agree with you, then feel free to merge the pages.

Source #5: GameFAQs

I'm not going to lie. GameFAQs, on the whole, is a terrible place to get IDs. But as I do recommend looking into release data for games while you do this, you'll usually go to GameFAQs anyways as their release information is extremely good. The rule of thumb here is, never trust their Gamecube or Wii IDs. The first three characters are all you can get from them; not only do they omit the publisher code again, they also just fill in the region code by the region of release, NOT what the ID actually is. So do NOT blindly trust the region codes from GameFAQs; instead check their uploaded covers instead. In contrast to this though, their WiiWare and Virtual Console IDs are generally pretty good and trustworthy, so if you use GameFAQs for anything, use it for those kinds of IDs and nothing else.

Example workflow

I start out by figuring out the game's release dates, with a special focus on regions. GameFAQs is my first source for this information, using Wikipedia's writeups on different titles' development and developer/publisher histories for elusive games. Next I open another tab to GameTDB and search for the game's title. Once I find one for the console I want, I click only that one and ignore all other results for the same console. GameTDB has this wonderful feature which lets you click to the next ID or previous ID alphabetically; trusting this over the general search and the game's raw title can find you games which had releases with different names in different regions. Using this, I go as far back as I can and as far forward as I can before I reach different games, all in new tabs; this generally leaves me with 2-4 tabs of different IDs for each game. Then I do a quick sanity check, making sure that there aren't any IDs for regions the game wasn't released in, and expanding the covers on GameTDB I try and confirm as many of them against the codes on the back as possible. If they have an entry for Gamecube that their covers don't substantiate, then I will check redump for it. Once I'm satisfied that the IDs are correct, I'll fix the release data on the wiki page (assuming it had any errors) and then start creating redirects for each ID, closing the tabs as I go.

The whole process on average, when things go smoothly, takes less than five minutes per game. If you really have to dig and use all of sources 2-5, start reading Wikipedia writeups, and search for outside second opinions (for example with elusive publishers), it can get up to around 20-30 minutes, but this is pretty rare, and in my opinion I think it's kind of fun in a way. Really the idea here is to understand the patterns of IDs and the limitations of your source. Once you fully grasp these things then you'll find it pretty easy to pick up on missing IDs or fake ones. Worst case, don't be afraid to use the talk pages to ask about weird IDs, they exist for a reason.

Miscellaneous tips

DPL

Because this is a wiki, there's a lot of neat tricks you can do to find patterns and help you in your quest to document IDs. One of them is DPL. While I won't get into all the specifics of using DPL (since I don't know them myself), here's an example of what you can do with it:

{{#dpl:titlematch=____28|ordermethod=lastedit|order=ascending|redirects=only|mode=inline|inlinetext=<nowiki>, </nowiki>|notcategory=Not GameID|notcategory=Unofficial GameID}}

This gives the output of:

GEMJ28, GBMJ28, GUSJ28, GP9J28

What this does, is finds all IDs on the wiki with publisher ID 28, and lists them from the last edited to the most recent. With tools like this you can easily go through and add an edit to each ID, and your DPL will update as you go along to put the oldest edit first, so the one on top is always the next one you want to edit. This will help a lot in mass-edits or deep investigations, and it's worth keeping up your sleeve in case a situation crops up where you need it.

TODO

  • Make infoboxes look nicer.
  • Space them out evenly.
  • Change the ordering of entries in the template to match how it looks on the final page, as they can be scrambled.
  • Check that release dates are correct.
  • Put dates and publishers in chronological order, as specified by the conventions.
  • Validate GameIDs and add missing ones using data primarily from GameTDB.
  • Arcade titles seem to use the normal publisher ID, but not a large enough sample size to confirm this.
  • Virtual Console titles use uniform publisher IDs depending on console, according to the chart below.