Difference between revisions of "User talk:MayImilae"

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== Projection for 2D ==
 
== Projection for 2D ==
 
 
I'd like to know how did he get the projection things to popup on [http://i28.tinypic.com/208z0w9.png emulation] which show the text and the values while using the debug feature? I'm looking for a way to edit the 2D HUD positions by changing the code values more faster without having to go through a lot of codes to find that.
 
I'd like to know how did he get the projection things to popup on [http://i28.tinypic.com/208z0w9.png emulation] which show the text and the values while using the debug feature? I'm looking for a way to edit the 2D HUD positions by changing the code values more faster without having to go through a lot of codes to find that.
  
 
EDIT: I've got it. These must be 3f000000 patterns.--[[User:Brandondorf9999|Brandondorf9999]] ([[User talk:Brandondorf9999|talk]]) 03:17, 28 July 2015 (CEST)
 
EDIT: I've got it. These must be 3f000000 patterns.--[[User:Brandondorf9999|Brandondorf9999]] ([[User talk:Brandondorf9999|talk]]) 03:17, 28 July 2015 (CEST)
 
== RatingProblemFix ==
 
 
Over the past several days, I have been working on templates that should help keep track of outdated information in the problems section of each game. Kolano said that edits are hard to maintain. I thought maybe I could make it a little easier. I would like your input on it. [[Template:RatingProblemFix]], It can provide users information about each problem quickly, categorize pages by sorting problem severity, and categorize pages that have missing bug reports and revisions that fix those bugs with an optional "partial" flag. You can see the template in action on [[RatingProblemFix/sandbox]]. I think you may like the template functionally because they provide a benefit for this Wiki, even though it may not look right just yet. I got the functionality working at least. Kolano made edits. I think he is interested in implementation but not yet. It's being discussed on [[Project:General Discussions#Problem Ratings]] --[[User:Wildgoosespeeder|Wildgoosespeeder]] ([[User talk:Wildgoosespeeder|talk]]) 09:38, 8 November 2015 (CET)
 

Revision as of 02:39, 9 November 2015

Brandondorf9999

Brandondorf9999 drives me crazy. He comes on at totally random, changes a bunch of things with what he thinks is better, and then leaves! Especially annoying is his weird desire to change problem images with what he thinks is "better". Most recently is the Super Mario Sunshine, but there are tons more in his history. His weird enjoyment of being zoomed out is bizzare, and though he's totally welcome to use that if he wants to, changing problem images to his preferences is not cool!

It got so bad he was nearly banned once, so he disappeared, and came back months later and did it again! Then he disappeared and came back yet again this month and did it some more!

Ugh! We've already tried communicating, so I don't know what to do. I think we need to consider banning. I don't know where to place this discussion so I'm hosting it here, we can move it wherever we need to. - MaJoR (talk) 04:45, 18 March 2015 (CET)

Ok, well, even as I was working on this, he did it to two more mario sunshine images! So I blocked him. I set it to two weeks, but we should discuss the length here. - MaJoR (talk) 04:56, 18 March 2015 (CET)
Agreed that user has a history of problematic image edits, and that it's not clear his few valid submissions merit dealing with all the problem ones. No problem with the pre-existing ban, and would be OK with a longer one.Kolano (talk) 06:08, 18 March 2015 (CET)
That's stupid, he's breaking our conventions again, I also agree increasing ban time, to at least one month or more. If the same occur again, perma-ban is what I vote for, seen that's the 3rd time we're having problems with his edits. - Jhonn (talk)
I changed the ban to one month. That works for me. I guess all that's left now is the question of what to do about those weird zoomed out screenshots... - MaJoR (talk) 08:47, 18 March 2015 (CET)
Well, I vote for reverting them when possible and either remove or get proper versions of the new ones he uploaded. If it's just Super Mario Sunshine or another game that I own, I can help with that... - Jhonn (talk)
I think MaJoR needs to be ok with the FOV code and stop being against it. So I think it's better if Jhonn changes his mind of opposing visual enhancement codes.--Brandondorf9999 (talk) 00:27, 16 July 2015 (CEST)
All of the admins are unified on this, so that's not likely to happen. We've decided to allow for a limited subset of AR codes, which the arbitrary FOV codes don't fall into. There are plenty of sites devoted to AR codes, which are probably better suited for such. Kolano (talk) 02:09, 16 July 2015 (CEST)
How about demote Jhonn from his adminship status and make the majority for the codes to never be against.--Brandondorf9999 (talk) 07:45, 16 July 2015 (CEST)
All of us admins came to the decision, not just Jhonn. We are in agreement. - MaJoR (talk) 08:12, 16 July 2015 (CEST)
But it should be turned around since there's numerous people that want to use FOV codes for their game when emulating, so what's the point of no tied FOV codes here even though those of widescreen and others aren't intended by their developers? Maybe it could produce motion sickness?--Brandondorf9999 (talk) 08:15, 16 July 2015 (CEST)
I edited his talk page for my two cents on the matter since he did revert my better images to his ugly FOV images (I did change them back though). --Wildgoosespeeder (talk) 21:14, 8 September 2015 (CEST)

Deleted Redirects

I didn't just create those redirects for the sake of it. The two you deleted are the names of games from some other region. If you think they are too generic, should we have a disambiguation edited into the page? Bust-A-Move and Bass Fishing Wii, here's the proof I have that the pages need to exist in some capacity here on Dolphin Wiki: here and here respectively. --Wildgoosespeeder (talk) 21:56, 26 April 2015 (CEST)

Never mind. Kolano reinstated the redirects. --Wildgoosespeeder (talk) 10:29, 27 April 2015 (CEST)

Projection for 2D

I'd like to know how did he get the projection things to popup on emulation which show the text and the values while using the debug feature? I'm looking for a way to edit the 2D HUD positions by changing the code values more faster without having to go through a lot of codes to find that.

EDIT: I've got it. These must be 3f000000 patterns.--Brandondorf9999 (talk) 03:17, 28 July 2015 (CEST)