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Phantasy Star Online Episode I & II Trial Edition
Why did you rate Phantasy Star Online Episode I & II Trial Edition as one star in the version compatibility? BBA has been supported since before 3.5, and even without it there is a Dummy for getting around this stuff. Are you able to get into the game? - MaJoR (talk) 07:33, 25 February 2013 (CET)
- No. The game does not work. It requires the modem adapter. The BBA was not available when this game was initially released in Japan. (note that the demo was released a few months before the full version in Japan.) Even then, I think the BBA came out a while later after the game, but was still supported, but I'm not entirely sure about that. Even with the dummy, the game will not boot, just as the screenshot shows. So, no, that game does not work. It would need a modem dummy to function, as reported in this issue: https://code.google.com/p/dolphin-emu/issues/detail?id=6038 Redefined (talk) 09:20, 25 February 2013 (CET)
New Page Guide?
Wasn't there a page somewhere that had a "guide" for new pages? A basic template that people could fill out? I seem to remember one, but I can't find it at all. If it does exist, we should put it someplace that we can actually find. - MaJoR (talk) 09:39, 18 November 2012 (CET)
Earlier after I set the aspect ratio to force 4:3 while that game is on widescreen and widescreen hack enabled. I noticed there is more top and bottom on the ssbm game. Why not try changing the aspect ratio to force 4:3 and enable widescreen hack and see what happens to the game's screen and post it.--Brandondorf9999 (talk) 07:51, 15 August 2013 (CEST)
- Irrelevant, this is a compatibility wiki, and the widescreen hack introduces errors. Problem images and screenshots for a game should be in the game's original aspect ratio. There's a few bad apples here and there, granted, but that's a problem to be addressed. - MaJoR (talk) 07:55, 15 August 2013 (CEST)
- If you use a force 4:3 on a 16:9 wii game, maybe you will notice the top and bottom on the screen. I uploaded some screens so that you can understand which one I'm talking about that's relating to widescreen hack.
- This is known behavior. The widescreen hack breaks the game's rendering from aspect ratio, allowing any aspect ratio. Set it to stretch to window and you can have a super tall ratio. It still doesn't belong on gamepages though. It's a hack that the emulator does that allows you to make the aspect ratio whatever you want. It affects every game so it doesn't belong on any specific game page, it can cause glitches and weirdness, and it is moving away from the goal of this wiki: helping people get accurate emulation. Butchering the aspect ratio with the widescreen hack is very much not accurate emulation. - MaJoR (talk) 08:27, 15 August 2013 (CEST)
- Well like the Super Mario Sunshine, that one has a heat wave. I know most games like Super Smash Bros. Melee has very good emulation on widescreen hack. Maybe if there seems to be a bug like that, I can post that to the page if I experience any nonsense bugs like Mario Sunshine or something like that. Also, setting the aspect ratio to 4:3 will be fine for wii games if widescreen is enabled and some game's texture huds would stretch if aspect ratio is changed, but the camera will change.--Brandondorf9999 (talk) 08:40, 15 August 2013 (CEST)
- As outlined on the Wiki Conventions, we do not include problems with the widescreen hack. It's a hack: a feature that is foreign to the system and subtracts from emulator accuracy. And it has tons of problems. We'd have a problem revolving it on every single page. So it is our policy to avoid anything regarding the widescreen hack. Per that policy, all problems and images regarding the hack are going to be pulled. We'll sometimes make an exception for a widescreen hack alternative to avoid the hack's brokenness, such as what we do on The Legend of Zelda: The Wind Waker. - MaJoR (talk) 09:06, 15 August 2013 (CEST)
What's with the recent revisions of "Wii MotionPlus" to "Wii Remote with MotionPlus"? I'm guessing because there are two separate devices the Wii MotionPlus (a attachment to the bottom of a non-MotionPlus remote), and a Wii Remote Plus (a Wii Remote with built in MotionPlus)? I'm much prefer we just use "Wii MotionPlus" since it doesn't include the name of the non-motionplus input in that text and does align with an official name of the product. Let's work this out beforehand, so we don't break all the input categories/links. Kolano (talk) 22:47, 31 August 2013 (CEST)
Why do people always post here instead of in my user talk that gives me an alert? *shrug* Well, "Wii Remote with MotionPlus" was the syntax I had been using, I had just been lazy and hadn't spread it throughout. Sorry about derping a little there and breaking stuff at first. I've fixed them all to "Wii Remote with Wii MotionPlus" that works with your templates. Anyway, personally I much prefer the "Wii Remote with Wii MotionPlus" branding since they are two separate devices more or less. Even the Wii Remote Plus is properly titled "Wii Remote with Wii MotionPlus INSIDE" which means pretty much exactly "Wii Remote with Wii MotionPlus". It's a way to work around it the two devices then merged into one "device" issue. This is especially important since 99% of Wii Remote Pluses don't work with Dolphin out of the gate (Delroth gave me a -TR remote and I've been working on a guide for it). But it is true that this gets a little weird when it has Wii Remote OR Wii Remote with Wii MotionPlus functionality. It just seems rather silly to me to use "Wii MotionPlus" alone, since all it does is add 3 more axis to the 3 already in the Wii Remote. Well, what do you prefer? - MaJoR (talk) 23:50, 31 August 2013 (CEST)
I don't really care that much about this, but do want things to be consistent. We still seem to have some pages using "Wii Remote, Wii MotionPlus" or "Wii Remote + Wii MotionPlus". More or less we need to go through all the Category:Wii MotionPlus input supported pages and make them consistent. I'd suggest...
- Wii Remote, Wii MotionPlus
- Wii MotionPlus
...for non-required/required respectively, which would allow the required category to be added automatically, but if you want to use...
- Wii Remote, Wii Remote with Wii MotionPlus
- Wii Remote with Wii MotionPlus
...that's fine with me (though automatic required category won't be possible with that).
We also may want to move the content from Wii MotionPlus to the Category:Wii MotionPlus input supported page. Since I think the Wii MotionPlus page is an orphan otherwise (though won't be now that it's linked here). Kolano (talk) 00:51, 1 September 2013 (CEST)
- I definitely prefer this:
- Wii Remote, Wii Remote with Wii MotionPlus
- Wii Remote with Wii MotionPlus
- There are very few games that require the MotionPlus so it's not hard to set them manually. I agree on moving Wii MotionPlus; the category is better. - MaJoR (talk) 12:15, 1 September 2013 (CEST)
Overriding application Anti-aliasing via Graphics Card (ex. AMD Catalyst Control Center or the NVidia graphics equivalent) settings rather than using the settings inside Dolphin DOES increase performance if you are using DX9/DX11 as the backend. I tested this myself with version 4.1 of Dolphin and the FPS comparison is the FPS difference when running Xenoblade Chronicles. I know for a fact it is overriding the AA because OpenGL backend will give a black screen unless I turn off the override and it was noted in a bug report as the reason for the black screen. 184.108.40.206 10:23, 24 November 2013 (CET)
- FPS with no AA in Dolphin: 30, FPS with no AA in Dolphin, Graphics Card override to 24x: 30, FPS with 2x AA in Dolphin: 20, FPS with 8xAA in Dolphin: 5, FPS with 4xSSAA in Dolphin: 5. I don't know why you wouldn't consider this an improvement in performance since you get better graphics with same FPS. 220.127.116.11 10:26, 24 November 2013 (CET)