User talk:Mbc07: Difference between revisions

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: I'm a bit unclear regarding the need for 4:3 codes. I don't think too many will be trying to downgrade 16:9 games to 4:3. We should allow for some subset of more common AR's though. Clearly, 16:9, and 16:10 is also fairly common. Apparently 21:9 is fairly common as well (though I hate that it's naming is such marketing cruft, since it's really 21 1/3:9 and should be expressed as 7:3 if it were exact).[[User:Kolano|Kolano]] ([[User talk:Kolano|talk]]) 06:33, 1 March 2016 (CET)
: I'm a bit unclear regarding the need for 4:3 codes. I don't think too many will be trying to downgrade 16:9 games to 4:3. We should allow for some subset of more common AR's though. Clearly, 16:9, and 16:10 is also fairly common. Apparently 21:9 is fairly common as well (though I hate that it's naming is such marketing cruft, since it's really 21 1/3:9 and should be expressed as 7:3 if it were exact).[[User:Kolano|Kolano]] ([[User talk:Kolano|talk]]) 06:33, 1 March 2016 (CET)
: I feel very strongly that *only* codes that increase 4:3 to 16:9 (the most common use case) should be allowed. Things can get extremely messy otherwise, and the more pick and choose we try to be, the harder it will be to defend against "if you accept this, why not accept this too?". By just firmly saying 4:3 to 16:9 only,  that at least gives us something to say in those arguments that makes reasonable sense. I guess I'd be ok with a 16:9 to 4:3 code if it is a game that doesn't have 4:3 mode, but that seems super rare. - [[User:MaJoR|MaJoR]] ([[User talk:MaJoR|talk]]) 09:15, 1 March 2016 (CET)

Revision as of 10:15, 1 March 2016

Want to say or ask something? Just click "Add topic" above, I'll get into it when possible. Jhonn (talk)


Do you actually have a Wii?

Physically? HomerJC (talk) 07:27, 3 January 2016 (CET)

My personal Wii died a long time ago but I still buy some Wii/GC games (whenever I have access to the Wii of my friend so I can legally dump them) - Jhonn (talk) 17:14, 3 January 2016 (CET)
Ok then HomerJC (talk) 00:00, 4 January 2016 (CET)

21:9

I presume you'll want to revert the recent update to 007: Nightfire‎ (i.e. 21:9 AR Code). I don't mind following that convention, but if we do we need to document it under Project:Wiki_Conventions. We currently don't document acceptable ARs. Kolano (talk) 04:58, 1 March 2016 (CET)

I tried to dig the talk page where we discussed this but I couldn't find it. As far as I remember we were close to getting a consensus to add only 16:9 codes I think, because we started having a lot of weird AR codes popping out, taking a lot of space in the (at that time) patches section (48:10 or similar in Super Mario Sunshine? Don't remember now). Theoretically an existing (and decrypted) 16:9 code can be turned in any other AR by just adjusting the values so in future I would like to investigate the possibility of doing something allowing the user to get different ARs without cluttering the page with various codes that looks almost like duplicates (except for the value bytes, of course). I'm not sure either but MaJoR seems to prefer sticking to 4:3 and 16:9 only too. Anyway we need to get this sorted out soon (I'll wait reverting the 007 code until we conclude this) - Jhonn (talk) 05:57, 1 March 2016 (CET)
I'm a bit unclear regarding the need for 4:3 codes. I don't think too many will be trying to downgrade 16:9 games to 4:3. We should allow for some subset of more common AR's though. Clearly, 16:9, and 16:10 is also fairly common. Apparently 21:9 is fairly common as well (though I hate that it's naming is such marketing cruft, since it's really 21 1/3:9 and should be expressed as 7:3 if it were exact).Kolano (talk) 06:33, 1 March 2016 (CET)
I feel very strongly that *only* codes that increase 4:3 to 16:9 (the most common use case) should be allowed. Things can get extremely messy otherwise, and the more pick and choose we try to be, the harder it will be to defend against "if you accept this, why not accept this too?". By just firmly saying 4:3 to 16:9 only, that at least gives us something to say in those arguments that makes reasonable sense. I guess I'd be ok with a 16:9 to 4:3 code if it is a game that doesn't have 4:3 mode, but that seems super rare. - MaJoR (talk) 09:15, 1 March 2016 (CET)