User talk:UmbraWitchJeanne: Difference between revisions

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I've cleaned up the pre-existing versions of your AR codes, providing attribution. Please keep in mind this was purely as a favor to you Ralf, since you've been nice enough to provide so many codes. In general, I don't expect we'll be able to maintain such over time, as various codes will get copied to different locations and it will likely become difficult to work out to whom to attribute things to. I've also copied over a number of missing codes (mainly for 60Hz modes). We still need to capture many of these codes though, specifically those on the list beyond PAL:P. If you are able to continue to assist with this, UmbraWitchJeanne, it would be appreciated. [[User:Kolano|Kolano]] ([[User talk:Kolano|talk]]) 08:30, 27 May 2015 (CEST)
I've cleaned up the pre-existing versions of your AR codes, providing attribution. Please keep in mind this was purely as a favor to you Ralf, since you've been nice enough to provide so many codes. In general, I don't expect we'll be able to maintain such over time, as various codes will get copied to different locations and it will likely become difficult to work out to whom to attribute things to. I've also copied over a number of missing codes (mainly for 60Hz modes). We still need to capture many of these codes though, specifically those on the list beyond PAL:P. If you are able to continue to assist with this, UmbraWitchJeanne, it would be appreciated. [[User:Kolano|Kolano]] ([[User talk:Kolano|talk]]) 08:30, 27 May 2015 (CEST)
*I'm terribly sorry about that, Ralf. I'll be sure to give you credit for all further widescreen patches of yours that I add to the wiki's pages. [[User:UmbraWitchJeanne|UmbraWitchJeanne]] ([[User talk:UmbraWitchJeanne|talk]]) 21:03, 1 July 2015 (CEST)

Revision as of 21:03, 1 July 2015

  • Hey there, I've seen you've been providing widescreen patches for quite a few various games. I wasn't sure of the best place to reach you, so I thought I'd ask here, would it be possible to get a widescreen patch for the NTSC version of Final Fantasy Crystal Chronicles? You'd have my eternal thanks! (i am unsure how to wiki, so if I've messed something on this page up I'm sorry) 90.197.40.55 00:50, 23 May 2015 (CEST)
    • I don't make these patches, nor do I have any coding knowledge to make them. I'm just finding these from this list here. Ralf, the guy who makes the widescreen patches, seems to have only made one for the PAL version, and not NTSC. UmbraWitchJeanne (talk) 05:19, 24 May 2015 (CEST)

I did not give you permission to post my widescreen codes on Dolphin Emulator Wiki! Please give proper credit and a link back to the original source or remove the codes from the site. - Ralf

I've cleaned up the pre-existing versions of your AR codes, providing attribution. Please keep in mind this was purely as a favor to you Ralf, since you've been nice enough to provide so many codes. In general, I don't expect we'll be able to maintain such over time, as various codes will get copied to different locations and it will likely become difficult to work out to whom to attribute things to. I've also copied over a number of missing codes (mainly for 60Hz modes). We still need to capture many of these codes though, specifically those on the list beyond PAL:P. If you are able to continue to assist with this, UmbraWitchJeanne, it would be appreciated. Kolano (talk) 08:30, 27 May 2015 (CEST)

  • I'm terribly sorry about that, Ralf. I'll be sure to give you credit for all further widescreen patches of yours that I add to the wiki's pages. UmbraWitchJeanne (talk) 21:03, 1 July 2015 (CEST)