User talk:Xerxes: Difference between revisions

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(→‎W Region GameIDs: make this read less like an incoherent mess)
(→‎Digital Korean IDs: josjuice solved the mystery, yay!)
 
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== XYZ Region GameIDs ==
Feel free to talk (most likely to me) here about whatever. Problems, concerns, anything. Or just random stuff.
=== Gamecube ===
{{#dpl:titlematch=G__X__|titlematch=G__Y__|titlematch=G__Z__|ordermethod=lastedit|order=ascending|redirects=only|mode=inline|inlinetext=<nowiki>, </nowiki>|notcategory=Not GameID|notcategory=Unofficial GameID}}


These have all been investigated as of right now (again). - [[User:Xerxes|Xerxes]] ([[User talk:Xerxes|talk]]) 21:04, 14 June 2017 (CEST)
Also see [[User talk:Xerxes/Archive]]


=== Wii ===
== Digital Korean IDs ==
{{#dpl:titlematch=___X__|titlematch=___Y__|titlematch=___Z__|nottitlematch=G_____|ordermethod=lastedit|order=ascending|redirects=only|mode=inline|inlinetext=<nowiki>, </nowiki>|notcategory=Not GameID|notcategory=Unofficial GameID}}
Continuation from [[User talk:Xerxes/Archive#JALT01]]. I just realized today that I never tried checking the actual Korean Nintendo website to see if it uses GameIDs in the page URLs like other region Nintendo pages do, but sadly they [http://www.nintendo.co.kr/Wii/wii/vconsol/r-type3/r-type3_01.php don't]. They [http://www.nintendo.co.kr/Wii/software/wii_fishing/index.html don't] do it for retail games either. As far as I know, the only thing to really do is to just make the same assumption I did in [[#Demo GameIDs]] and start replacing the K region IDs with T region from the Title Metadata scrape I have when the first three characters match. I'll just assume this is always correct. - [[User:Xerxes|Xerxes]] ([[User talk:Xerxes|talk]]) 11:33, 18 August 2019 (CEST)


== U Region GameIDs ==
{{#dpl:titlematch=F__K__|ordermethod=lastedit|order=ascending|redirects=only|mode=inline|inlinetext=<nowiki>, </nowiki>|notcategory=Not GameID|notcategory=Unofficial GameID}}
{{#dpl:titlematch=___U__|ordermethod=lastedit|order=ascending|redirects=only|mode=inline|inlinetext=<nowiki>, </nowiki>|notcategory=Not GameID|notcategory=Unofficial GameID}}


These have all been investigated as of right now. The only ones skipped were the demo discs as that's its own nightmare for another time. It turns out they WERE all Australian releases though, besides [https://wiki.dolphin-emu.org/index.php?title=SESUWR&redirect=no one]. - [[User:Xerxes|Xerxes]] ([[User talk:Xerxes|talk]]) 13:20, 9 June 2017 (CEST)
{{#dpl:titlematch=J__K__|ordermethod=lastedit|order=ascending|redirects=only|mode=inline|inlinetext=<nowiki>, </nowiki>|notcategory=Not GameID|notcategory=Unofficial GameID}}


== V Region GameIDs ==
{{#dpl:titlematch=N__K__|ordermethod=lastedit|order=ascending|redirects=only|mode=inline|inlinetext=<nowiki>, </nowiki>|notcategory=Not GameID|notcategory=Unofficial GameID}}
{{#dpl:titlematch=___V__|ordermethod=lastedit|order=ascending|redirects=only|mode=inline|inlinetext=<nowiki>, </nowiki>|notcategory=Not GameID|notcategory=Unofficial GameID}}


These were all investigated, but I only found a cover for [[Skylanders: Trap Team]] and [[Epic Mickey 2: The Power of Two]]. - [[User:Xerxes|Xerxes]] ([[User talk:Xerxes|talk]]) 11:00, 12 June 2017 (CEST)
Well we at least need to update the [[GameIDs]] page to include the new region codes. I'm still a bit confused about what differentiates the K, T, and Q codes. [[User:Kolano|Kolano]] ([[User talk:Kolano|talk]]) 08:24, 19 August 2019 (CEST)


== H Region GameIDs ==
:I understand a lot better now after doing some research and re-reading [[User talk:Xerxes/Archive#JALT01]]. I'll try to write this in a way that's readable, as opposed to how I normally spout out garbage...
{{#dpl:titlematch=___H__|ordermethod=lastedit|order=ascending|redirects=only|mode=inline|inlinetext=<nowiki>, </nowiki>|notcategory=Not GameID|notcategory=Unofficial GameID}}


These have all been investigated. They were entirely Netherlands region releases. - [[User:Xerxes|Xerxes]] ([[User talk:Xerxes|talk]]) 19:41, 19 June 2017 (CEST)
:The K region is used for all disc based South Korean Gamecube and Wii releases. This can be confirmed from the cases (I remember confirming a lot of these before, here's [https://www.gametdb.com/Wii/SOUK01 one] case scan where the K region is readable). There are very few games which were specifically released in South Korea though, and this is reflected by their store content. The metadata scrape _only_ includes downloadable content, not preinstalled channels (for example [[Mii Channel]] IDs are missing). Apparently, according to the metadata, the Wii store in Korea only had three downloadable channels ([[HAVK01]], [[HCFK01]], and [[HCRK01]] (HCRK01 makes sense for the [[Save Data Update Channel]] because, again, South Korea had [https://www.gametdb.com/Wii/SOUK01 a release of Skyward Sword])). This matches up with the evidence we have on the wiki about Korean releases, for example a dpl for H__K__ IDs doesn't really pull up much more than that, and the rest are all pre-installed. So, just like disc-based releases, the channels also seem to use the K region code.


== W Region GameIDs ==
:With me so far? When it comes to Virtual Console, we know there's South Korean Virtual Console content on their store because of [http://www.nintendo.co.kr/Wii/wii/vconsol.php Nintendo's official South Korean website]. And we know the metadata includes Korean content, because of the aforementioned channels. But in the metadata, wherever you'd expect a South Korean release for all of the listed Virtual Console titles, there is no K region code. In fact, as far as downloadable content is concerned, only the three aforementioned channels on the whole nintendo update server use the K region code. (Again, this doesn't include the Wii's preinstalled channels in the Wii Menu, which also apparently use a K region code.) Instead, for all the Virtual Console content, a T or Q region code is there right next to the E, J, and P region codes where you'd expect the South Korean release to be. (Note: [[User:PowerKitten]] actually did bring up region code Q before, I just forgot about it.) So, through process of elimination, and the fact the metadata includes Korean channels shown above, and the fact we know Korean Virtual Console content exists, and there's no other known region these IDs could be... they must be Korean IDs. And there's absolutely no Virtual Console IDs which use K in the metadata, to clarify.
{{#dpl:titlematch=___W__|ordermethod=lastedit|order=ascending|redirects=only|mode=inline|inlinetext=<nowiki>, </nowiki>|notcategory=Not GameID|notcategory=Unofficial GameID}}


This region ID is used for Chinese language releases of games when available. Since video game consoles were banned in China from 2000-2015, this means that the titles could only have been released in Hong Kong, Macau, Singapore, or Taiwan realistically. Though a title may see release in multiple countries from this list, it seems that the ID prefix stays the same and the W region is preserved. For example, [[Super Mario Galaxy 2]] had [http://art.gametdb.com/wii/coverfullHQ/ZH/SB4W01.png?1317736308 two] [https://gamefaqs.akamaized.net/box/8/3/3/113833_back.jpg releases] with the W region code, one for Taiwan and the other for Hong Kong/Macau (note in particular the English text right above the ID stating this).
:To summarize, from the evidence we have:


Now, to complicated the matter, the Hong Kong/Macau releases aren't published by Nintendo, they're published by [https://www.gamefaqs.com/wii/960551-super-mario-galaxy-2/images/1198059 iQue]. iQue nowadays is a 100% subsidiary of Nintendo and effectively functions as their Chinese branch, but before 2013 they were actually a joint partnership between Nintendo and an independent Chinese entrepreneur to attempt to bypass China's harsh video game restrictions. The problem here is that, since at the time that these titles saw release, this joint ownership still existed; this both sheds doubt on the use of 01 publisher code for these IDs as publishing wasn't done exclusively by Nintendo or with the Nintendo brand, and iQue also creates a problem with the infobox since no Hong Kong region exists as far as I am aware (and it seems rather specific to make just for these fringe cases). - [[User:Xerxes|Xerxes]] ([[User talk:Xerxes|talk]]) 08:19, 21 June 2017 (CEST)
:*K region code is for South Korean Gamecube titles, and South Korean Wii disc titles and channels (both pre-installed and downloadable).
:*Q and T region code are for South Korean Virtual Console releases, which only exist for NES, SNES, and N64.


== Publisher ID 28 ==
:If I find out any more or there's some inconsistency I don't know about besides the oddity of [[JAAQ01]] and [[JAAT01]] I'll write back. If this is unreadable tell me and I'll try writing it again. -[[User:Xerxes|Xerxes]] ([[User talk:Xerxes|talk]]) 10:38, 19 August 2019 (CEST)
ID 28 is the JP publisher ID used currently for all four Gamecube Kemco-published titles on the wiki: [[Egg Mania: Eggstreme Madness]], [[Batman: Dark Tomorrow]], [[Universal Studios Theme Parks Adventure]], and [[Rogue Ops]]. Sometimes publishers just use different codes in Japan for some reason, and I can buy that, but these IDs are particularly mysterious to me because I can't confirm them, no GameTDB listing at all. They do exist though, [http://img.gamefaqs.net/box/5/9/0/17590_front.jpg they] [http://img.gamefaqs.net/box/2/1/2/14212_front.jpg have] [http://img.gamefaqs.net/box/9/5/7/14957_front.jpg JP] [http://img.gamefaqs.net/box/2/0/7/53207_front.jpg covers] and [https://web-beta.archive.org/web/20160818010912/http://redump.org/disc/9323/ they] [https://web-beta.archive.org/web/20161104212814/http://redump.org/disc/5468/ have] [https://web-beta.archive.org/web/20160818005507/http://redump.org/disc/26340/ redump] [https://web-beta.archive.org/web/20160818024816/http://redump.org/disc/26341/ entries], but since redump uses the four character codes and not the six character I can't check the publisher ID. I trust the IDs that are here in any case because [[User:DanbSky]]'s contributions from a quick survey are usually correct and sourced, and seem to come from his own collection, which would explain why they don't exist anywhere else (first time they've been documented). But it's probably worth mentioning that I have no way to check if they're correct or not short of tracking down the disc myself. - [[User:Xerxes|Xerxes]] ([[User talk:Xerxes|talk]]) 12:44, 16 December 2016 (CET)


== EA ==
:[[User:JosJuice]] solved the mystery [https://bugs.dolphin-emu.org/issues/9009 here]. To quote: "To be more specific, Korean titles use K when they're in Korean, Q when they're NTSC-J VC imports and T when they're NTSC-U VC imports. (Regions other than NTSC-K also have specific letters for VC imports.) I don't know if there are any NTSC-K WiiWare titles, but if there are, those probably use K.". - [[User:Xerxes|Xerxes]] ([[User talk:Xerxes|talk]]) 11:04, 19 August 2019 (CEST)
{{#dpl:|titlematch=___J13|ordermethod=lastedit|order=ascending|redirects=only|mode=inline|inlinetext=<nowiki>, </nowiki>|notcategory=Not GameID|notcategory=Unofficial GameID}}


{{#dpl:|titlematch=___J69|ordermethod=lastedit|order=ascending|redirects=only|mode=inline|inlinetext=<nowiki>, </nowiki>|notcategory=Not GameID|notcategory=Unofficial GameID}}
== Demo GameIDs ==
It would be good if you can also check the GameID inventory you have for:
* other regional variants of those demos
* other demo GameIDs missing from the wiki (i.e. X prefixed IDs) The DLP below provides the current ones, though I had to exclude the J region to filter out the MSX titles.


^is this EA's fault or ours? I'm assuming the J69 are mistakes. - [[User:Xerxes|Xerxes]] ([[User talk:Xerxes|talk]]) 03:22, 4 June 2017 (CEST)
{{#dpl:titlematch=X_____|nottitlematch=___J__|redirects=only|mode=inline|inlinetext=<nowiki>, </nowiki>|notcategory=Not GameID|notcategory=Unofficial GameID}}


: Mostly seems to be our fault, where it was presumed the JP publisher ID would match up with other regions. I cleaned up some of this, but there seem to be at least a few titles I'm having trouble confirming. A few title may actually use the "69" ID. For instance:
[[User:Kolano|Kolano]] ([[User talk:Kolano|talk]]) 10:52, 23 April 2019 (CEST)
:* NBA Street: http://www.gametdb.com/Wii/GNSJ69
:* SSX Tricky: http://www.gametdb.com/Wii/GSTJ69
:* Harry Potter and the Chamber of Secrets: http://www.gametdb.com/Wii/GHSJ69
:* Need for Speed: Most Wanted: http://www.gametdb.com/Wii/GOWJ69 (we list GOWJ13 for this too, but I can't confirm it)
:* SSX on Tour: http://www.gametdb.com/Wii/GXOJ69
:I'm guessing these may be titles developed by EA studios outside of JP, but that's unclear. [[User:Kolano|Kolano]] ([[User talk:Kolano|talk]]) 20:15, 4 June 2017 (CEST)


The problem is that this is the exact kind of edge case where GameTDB tends to have mistakes, but there's also no other source to double check this against to confirm or deny that. I don't think we'll ever get a straight answer unless someone has the JP releases of these games, dumps them, then checks the ID and updates them here. The worst part is that they may actually be right and so nobody who has these dumped would have a reason to change the IDs, in which case we'd never know for sure. In terms of the wiki, I think it comes down to a decision whether or not to trust GameTDB or assume they're mistakes and make them consistent, but since GameTDB is the most reliable source there's not really much choice here. If you have a more creative solution, I'd be interested in hearing it, because I'm stumped.  
:Sure. The problem still is that the title metadata doesn't include the name of the game, just raw IDs pretty much (this ID is legitimate! for what game? I don't know...). It's really only good for ID expansion. I mean I can just assume it's the same with the same characters 1-3 and that will... always be correct with the digital releases. So I'll just do that. I need to make a script to rename them all from 00010001hexhexhexhex.tmd to the actual ID first though and that'll take me awhile since I'm pathetic at programming, otherwise I have to search with a converter.  


Well, I came up with a creative idea. Doesn't Dolphin collect usage statistics now? And haven't those statistics [https://dolphin-emu.org/blog/2016/06/19/optional-usage-statistics-reporting/ included GameIDs since the start]? Could that be used to see if some of these IDs exist or not, just by ctrl-F for these IDs? I mean if nobody's played it nobody's played it, but that's the best I got. - [[User:Xerxes|Xerxes]] ([[User talk:Xerxes|talk]]) 03:41, 5 June 2017 (CEST)
:If there actually are files including the game titles and IDs to scrape we should do that too before it's all gone. - [[User:Xerxes|Xerxes]] ([[User talk:Xerxes|talk]]) 20:30, 23 April 2019 (CEST)


:K, not sure on this.
:Should these demos be their own pages? I guess now would be the time to do it. I know that's a massive clusterfuck though and we can do it later with DPL. - [[User:Xerxes|Xerxes]] ([[User talk:Xerxes|talk]]) 00:52, 24 April 2019 (CEST)


:Regarding the [https://wiki.dolphin-emu.org/index.php?title=Category:Unconfirmed_IDs category], it may be helpful, but the capture of details, as [https://wiki.dolphin-emu.org/index.php?title=Talk:London_Taxi:_Rushour here], should help avoid repeated researching which is probably preferable.
:: The safest thing would be to have separate pages for each (i.e. to allow for varying ratings between game and demo). But, yeah, I have little interest in pursuing generating / maintaining such; and I'd guess in most most cases issues will be shared between the game and it's demo anyway. Probably best to not worry about it until a case where varying issues / ratings would be needed. [[User:Kolano|Kolano]] ([[User talk:Kolano|talk]]) 05:54, 24 April 2019 (CEST)
 
:I'll also try to see if we can get access to the GameID inventory the dev's maintain from data scraped from Dolphin to see if we can confirm things that way (though there are many bad IDs in that list from custom generated ISOs we may need to be careful of). [[User:Kolano|Kolano]] ([[User talk:Kolano|talk]]) 22:57, 7 June 2017 (CEST)
 
Well of course there will be homebrew invalid IDs in there, I don't doubt that. I'm not suggesting to just mass add every ID from the usage statistics blindly. My master plan here is to use the power of statistics to confirm IDs. The thing is, because IDs are so different between games, if you know exactly what ID you're looking for, there shouldn't be any confusion. In the EA example above, I highly doubt there would be a homebrew title with the exact same GameID as an EA title, but with J69 suffix instead of a J13 suffix. That's the perfect situation where this would be useful. And of course, validity can be weighted by the amount of unique players who have played a certain ID. If there's only 1 record of it being played, maybe its a little tenuous whether it's legit or not, but if there's 10 or 20, then I think that stands on its own as confirmation.
 
Using this method for confirmation, since there's literally no other source to confirm Wii games with sketchy GameTDB entries and no cover scans, may actually be the only way to figure out whether these IDs are legitimate or not. This would make the talk page entries pointless since confirmation by hand has already been proven to be near impossible for these titles. I still advocate confirmation by hand when possible and I will continue to do so, as it sheds light on what IDs are possible or not, and I will still fill out the talk pages per your request, but maybe in the future instead of talk pages which historically haven't been particularly effective (nobody's fault), the category would be more practical. It would be one big list of raw IDs to confirm against the usage statistics data, making that process much smoother. What's the alternative? Just open every talk page until you find an Unconfirmed ID section, or use some function to search for that title on talk pages? I didn't even standardize that title until a few days ago, so even without the category I'd still have to go back and retitle all my talk page entries to automate this.
 
In any case the category actually has its own added benefits; it lets us use wiki tools like DPL to study IDs and their trends, while also being able to remove sketchy IDs from the results and be reasonably certain that the IDs looked at are legitimate. The problem here of course is this wouldn't be 100% useful unless every single confirmed ID had its own separate category of Confirmed IDs as well, but that would be a massive amount of work for little reward, whereas the Unconfirmed IDs category is much easier and, with enough data, functions effectively the same. - [[User:Xerxes|Xerxes]] ([[User talk:Xerxes|talk]]) 09:20, 8 June 2017 (CEST)
 
:I don't think we'd want to have unconfirmed ID hanging around, so speedy deletion would be preferable, and it can always be recreated later if needs to. You can even open a discussion regarding the still unconfirmed ID in title's talk page if you'd like. The recently deleted ID will re-appear in [https://wiki.dolphin-emu.org/missing-gameid.txt list of missing ID] so you can find out how popular is that "unconfirmed" ID. Again, speedy deletion is preferable because who knows if it's already ranked low (or won't appear) in the list of missing ID. [[User:Lucario|Lucario]] ([[User talk:Lucario|talk]]) 11:05, 11 June 2017 (CEST)
 
::Oh, this functionality already exists? That's awesome. So if I understand this right, when there's a missing ID on the wiki, but it's in usage statistics, this page updates and adds the ID along with showing the all time playcount from the gathered data; or, if it wasn't played, it doesn't appear on the list. Is that right? My only fear with deleting unconfirmed IDs is actually one of degrees. For example, with [https://wiki.dolphin-emu.org/index.php?title=Talk:Epic_Mickey_2:_The_Power_of_Two Epic Mickey 2], the K region ID I'm almost certain exists because there's Korean covers, but I can't find a back scan to be 100% sure that's the right ID; however, the F region ID I'm pretty sure doesn't exist from the evidence I've found. If for example we were to delete both as unconfirmed, yes we can add the K region right back afterwards, but this would actually break the right click wiki functionality in Dolphin for the small subset of Korean Dolphin users. Maybe not a big deal for one game, but I've found a LOT of unsubstantiated IDs, and if we were to go through and start deleting them and seeing what happens I'm afraid of the end user impact of that. That's one reason I opted for a slower approach with a category. - [[User:Xerxes|Xerxes]] ([[User talk:Xerxes|talk]]) 11:50, 11 June 2017 (CEST)
 
== Infobox Clean Up ==
The Commodore VC revision seems like a reasonable way to resolve the issue there. I had intended to try to revise the handling in the infobox code, but it's been a while now and I'm still unclear when I'd get around to it. [[User:Kolano|Kolano]] ([[User talk:Kolano|talk]]) 15:14, 6 January 2017 (CET)
 
== GameID and GameTDB ==
Just a quick note regarding GameTDB and GameIDs. They actually provide a nice inventory file /w all their GameIDs in one spot at the top of [http://www.gametdb.com/Wii/Downloads]. It seems to be a bit easier to do searches in. It can also especially be helpful for identifying titles with multiple releases (i.e. different EU language sets), since they tend to be sequential in the listing. [[User:Kolano|Kolano]] ([[User talk:Kolano|talk]]) 18:36, 25 February 2017 (CET)
 
:I didn't know about this, that's cool. I'm gunna have to think about how I'll fit this into my workflow. I think the main site and previous/next IDs feature is a bit more useful for this purpose because of the covers and release info, but ctrl-F on a .txt document is obviously way faster than searches through google's api. - [[User:Xerxes|Xerxes]] ([[User talk:Xerxes|talk]]) 23:04, 25 February 2017 (CET)

Latest revision as of 11:05, 19 August 2019

Feel free to talk (most likely to me) here about whatever. Problems, concerns, anything. Or just random stuff.

Also see User talk:Xerxes/Archive

Digital Korean IDs

Continuation from User talk:Xerxes/Archive#JALT01. I just realized today that I never tried checking the actual Korean Nintendo website to see if it uses GameIDs in the page URLs like other region Nintendo pages do, but sadly they don't. They don't do it for retail games either. As far as I know, the only thing to really do is to just make the same assumption I did in #Demo GameIDs and start replacing the K region IDs with T region from the Title Metadata scrape I have when the first three characters match. I'll just assume this is always correct. - Xerxes (talk) 11:33, 18 August 2019 (CEST)

FCYK01



Well we at least need to update the GameIDs page to include the new region codes. I'm still a bit confused about what differentiates the K, T, and Q codes. Kolano (talk) 08:24, 19 August 2019 (CEST)

I understand a lot better now after doing some research and re-reading User talk:Xerxes/Archive#JALT01. I'll try to write this in a way that's readable, as opposed to how I normally spout out garbage...
The K region is used for all disc based South Korean Gamecube and Wii releases. This can be confirmed from the cases (I remember confirming a lot of these before, here's one case scan where the K region is readable). There are very few games which were specifically released in South Korea though, and this is reflected by their store content. The metadata scrape _only_ includes downloadable content, not preinstalled channels (for example Mii Channel IDs are missing). Apparently, according to the metadata, the Wii store in Korea only had three downloadable channels (HAVK01, HCFK01, and HCRK01 (HCRK01 makes sense for the Save Data Update Channel because, again, South Korea had a release of Skyward Sword)). This matches up with the evidence we have on the wiki about Korean releases, for example a dpl for H__K__ IDs doesn't really pull up much more than that, and the rest are all pre-installed. So, just like disc-based releases, the channels also seem to use the K region code.
With me so far? When it comes to Virtual Console, we know there's South Korean Virtual Console content on their store because of Nintendo's official South Korean website. And we know the metadata includes Korean content, because of the aforementioned channels. But in the metadata, wherever you'd expect a South Korean release for all of the listed Virtual Console titles, there is no K region code. In fact, as far as downloadable content is concerned, only the three aforementioned channels on the whole nintendo update server use the K region code. (Again, this doesn't include the Wii's preinstalled channels in the Wii Menu, which also apparently use a K region code.) Instead, for all the Virtual Console content, a T or Q region code is there right next to the E, J, and P region codes where you'd expect the South Korean release to be. (Note: User:PowerKitten actually did bring up region code Q before, I just forgot about it.) So, through process of elimination, and the fact the metadata includes Korean channels shown above, and the fact we know Korean Virtual Console content exists, and there's no other known region these IDs could be... they must be Korean IDs. And there's absolutely no Virtual Console IDs which use K in the metadata, to clarify.
To summarize, from the evidence we have:
  • K region code is for South Korean Gamecube titles, and South Korean Wii disc titles and channels (both pre-installed and downloadable).
  • Q and T region code are for South Korean Virtual Console releases, which only exist for NES, SNES, and N64.
If I find out any more or there's some inconsistency I don't know about besides the oddity of JAAQ01 and JAAT01 I'll write back. If this is unreadable tell me and I'll try writing it again. -Xerxes (talk) 10:38, 19 August 2019 (CEST)
User:JosJuice solved the mystery here. To quote: "To be more specific, Korean titles use K when they're in Korean, Q when they're NTSC-J VC imports and T when they're NTSC-U VC imports. (Regions other than NTSC-K also have specific letters for VC imports.) I don't know if there are any NTSC-K WiiWare titles, but if there are, those probably use K.". - Xerxes (talk) 11:04, 19 August 2019 (CEST)

Demo GameIDs

It would be good if you can also check the GameID inventory you have for:

  • other regional variants of those demos
  • other demo GameIDs missing from the wiki (i.e. X prefixed IDs) The DLP below provides the current ones, though I had to exclude the J region to filter out the MSX titles.
XHAP01, XHFPWG, XIKEUU, XJIEQU, XIVPJS, XJHPYV, XHOPJX, XIJPJX, XJFPZK, XH5PTJ, XINPLU, XJIPQU, XH7PWY, XIOPLU, XH2PNV, XHDPKQ, XIZPVT, XH4PQX, XHEPXS, XHIP01, XHYPXS, XIHPHU, XHKPSJ, XI2PVT, XIKPUU, XHLPJX, XIEPWN, XIPPLU, XHQPRZ, XIGPHZ, XJDPZV, XJEPQM, XJGPQU, XIVEJS, XJHEYV, XIJEJX, XH5ETJ, XINELU, XH7EWY, XIOELU, XH2ENV, XHDEKQ, XIZEVT, XH4EQX, XHEEXS, XHIE01, XHYEXS, XIHEHU, XHKESJ, XI2EVT, XHLEJX, XIEEWN, XIPELU, XHQERZ, XIGEHZ, XJDEZV, XJEEQM, XJGEQU, XHAE01, XHFEWG, XH3EUV, XH6EXM, XH6PXM, XH8EQR, XH8PQR, XH9PXK, XHCEGD, XHCPGD, XHJE01, XHJP01, XHMEJX, XHNPUP, XHREQQ, XHRPQQ, XHVEXS, XHWEXS, XHXEXS, XHZEUP, XI7EWJ, XI8EYJ, XIAEXY, XIBEKL, XIBPKL, XICEZG, XICPZG, XIDEZG, XIDPZG, XIMPFJ, XIQEJV, XIREJV, XISEXS, XITEJS, XITPJS, XIUELY, XIUPLY, XIWESH, XJJEXU

Kolano (talk) 10:52, 23 April 2019 (CEST)

Sure. The problem still is that the title metadata doesn't include the name of the game, just raw IDs pretty much (this ID is legitimate! for what game? I don't know...). It's really only good for ID expansion. I mean I can just assume it's the same with the same characters 1-3 and that will... always be correct with the digital releases. So I'll just do that. I need to make a script to rename them all from 00010001hexhexhexhex.tmd to the actual ID first though and that'll take me awhile since I'm pathetic at programming, otherwise I have to search with a converter.
If there actually are files including the game titles and IDs to scrape we should do that too before it's all gone. - Xerxes (talk) 20:30, 23 April 2019 (CEST)
Should these demos be their own pages? I guess now would be the time to do it. I know that's a massive clusterfuck though and we can do it later with DPL. - Xerxes (talk) 00:52, 24 April 2019 (CEST)
The safest thing would be to have separate pages for each (i.e. to allow for varying ratings between game and demo). But, yeah, I have little interest in pursuing generating / maintaining such; and I'd guess in most most cases issues will be shared between the game and it's demo anyway. Probably best to not worry about it until a case where varying issues / ratings would be needed. Kolano (talk) 05:54, 24 April 2019 (CEST)