User talk:Xerxes: Difference between revisions

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[[FD3Q01]] [[Nekketsu Kōkō Dodgeball Bu Soccer Hen]]
[[FD3Q01]] [[Nekketsu Kōkō Dodgeball Bu Soccer Hen]]
[[JAHQ01]] [[R-Type III: The Third Lightning]]
[[JAAQ01]] AND [[JAAT01]]?? for [[Super Mario World]]...


== Demo GameIDs ==
== Demo GameIDs ==

Revision as of 12:57, 18 August 2019

Feel free to talk (most likely to me) here about whatever. Problems, concerns, anything. Or just random stuff.

Also see User talk:Xerxes/Archive

Digital Korean IDs

Continuation from User talk:Xerxes/Archive#JALT01. I just realized today that I never tried checking the actual Korean Nintendo website to see if it uses GameIDs in the page URLs like other region Nintendo pages do, but sadly they don't. They don't do it for retail games either. As far as I know, the only thing to really do is to just make the same assumption I did in #Demo GameIDs and start replacing the K region IDs with T region from the Title Metadata scrape I have when the first three characters match. I'll just assume this is always correct. - Xerxes (talk) 11:33, 18 August 2019 (CEST)

FCYK01




FCNQ01 seems to be Korean release for Kekkyoku Nankyoku Daibouken and not FCNK01 or FCNT01 which don't exist?

FBWQ01 Joy Mech Fight

FAFQ01 Mario_Bros.

FBYQ01 Super Mario Bros. 2

FDVQ01 River City Ransom

FAGQ01 Super Mario Bros.

FDZQ01 Downtown Nekketsu Kōshinkyoku: Soreyuke Daiundōkai

FCWQ01 Super Mario Bros. 3

FD3Q01 Nekketsu Kōkō Dodgeball Bu Soccer Hen

JAHQ01 R-Type III: The Third Lightning

JAAQ01 AND JAAT01?? for Super Mario World...

Demo GameIDs

It would be good if you can also check the GameID inventory you have for:

  • other regional variants of those demos
  • other demo GameIDs missing from the wiki (i.e. X prefixed IDs) The DLP below provides the current ones, though I had to exclude the J region to filter out the MSX titles.
XHAP01, XHFPWG, XIKEUU, XJIEQU, XIVPJS, XJHPYV, XHOPJX, XIJPJX, XJFPZK, XH5PTJ, XINPLU, XJIPQU, XH7PWY, XIOPLU, XH2PNV, XHDPKQ, XIZPVT, XH4PQX, XHEPXS, XHIP01, XHYPXS, XIHPHU, XHKPSJ, XI2PVT, XIKPUU, XHLPJX, XIEPWN, XIPPLU, XHQPRZ, XIGPHZ, XJDPZV, XJEPQM, XJGPQU, XIVEJS, XJHEYV, XIJEJX, XH5ETJ, XINELU, XH7EWY, XIOELU, XH2ENV, XHDEKQ, XIZEVT, XH4EQX, XHEEXS, XHIE01, XHYEXS, XIHEHU, XHKESJ, XI2EVT, XHLEJX, XIEEWN, XIPELU, XHQERZ, XIGEHZ, XJDEZV, XJEEQM, XJGEQU, XHAE01, XHFEWG, XH3EUV, XH6EXM, XH6PXM, XH8EQR, XH8PQR, XH9PXK, XHCEGD, XHCPGD, XHJE01, XHJP01, XHMEJX, XHNPUP, XHREQQ, XHRPQQ, XHVEXS, XHWEXS, XHXEXS, XHZEUP, XI7EWJ, XI8EYJ, XIAEXY, XIBEKL, XIBPKL, XICEZG, XICPZG, XIDEZG, XIDPZG, XIMPFJ, XIQEJV, XIREJV, XISEXS, XITEJS, XITPJS, XIUELY, XIUPLY, XIWESH, XJJEXU

Kolano (talk) 10:52, 23 April 2019 (CEST)

Sure. The problem still is that the title metadata doesn't include the name of the game, just raw IDs pretty much (this ID is legitimate! for what game? I don't know...). It's really only good for ID expansion. I mean I can just assume it's the same with the same characters 1-3 and that will... always be correct with the digital releases. So I'll just do that. I need to make a script to rename them all from 00010001hexhexhexhex.tmd to the actual ID first though and that'll take me awhile since I'm pathetic at programming, otherwise I have to search with a converter.
If there actually are files including the game titles and IDs to scrape we should do that too before it's all gone. - Xerxes (talk) 20:30, 23 April 2019 (CEST)
Should these demos be their own pages? I guess now would be the time to do it. I know that's a massive clusterfuck though and we can do it later with DPL. - Xerxes (talk) 00:52, 24 April 2019 (CEST)
The safest thing would be to have separate pages for each (i.e. to allow for varying ratings between game and demo). But, yeah, I have little interest in pursuing generating / maintaining such; and I'd guess in most most cases issues will be shared between the game and it's demo anyway. Probably best to not worry about it until a case where varying issues / ratings would be needed. Kolano (talk) 05:54, 24 April 2019 (CEST)