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|Platform(s)||Virtual Console, NES|
|Release date(s)|| NES|
JP December 7, 1985
JP April 8, 2008
|Mode(s)||Single-player, Multiplayer (2)|
|Input methods||Wii Remote, GameCube Controller, Classic Controller|
Volguard II is a side-scrolling shooter that is a follow-up to Volguard. Players have to shoot their way through 25 areas in one of the four difficulty levels the game offers. Players control a flying craft that has the ability to shoot both bullets and bombs, however bullets are only usable if the craft has enough power to do so. Players can also come across a mech attachment item which will allow them to turn their craft into a mech, which has the ability to walk on the ground and throw punches at enemies and structures. Players also have to keep a close eye on their energy counter. Every time their craft is hit, the counter goes up by 1. If the counter reaches 99, the game will end.
Problems that may occur with any NES title on Dolphin are listed below.
DirectX with NES Games
Most NES games suffer strange graphical issues when using the DirectX backend with some graphics drivers; notably NVIDIA. This is a driver bug.
As of, the D3D driver bugs can be worked around by setting Ubershaders to Exclusive/Synchronous (Ubershaders). It's unknown what exactly is going on with the driver that's causing Exclusive Ubershaders/Synchronous (Ubershaders) to work properly.
This seems to have been rectified at some point, though it's unclear what resolved it.
This title does not have any additional game-specific problems.
This title does not need non-default settings to run properly.
The graph below charts the compatibility with Volguard II since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Windows 7||Intel Core i5-3570K @ 3.8 GHz||NVIDIA GeForce GTX 760||Works OK. Requires EFB2RAM.||JMC47|