Volguard II: Difference between revisions

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|developer = dB-SOFT
|developer = dB-SOFT
|publisher = dB-SOFT
|publisher = dB-SOFT
|platforms = [[NES]], [[Virtual Console]]
|released = '''NES'''<br/>{{vgrelease|JP=December 7, 1985}}'''Virtual Console'''<br/>{{vgrelease|JP=April 8, 2008}}
|released='''NES'''<br/>{{vgrelease|JP=December 7, 1985}}'''Virtual Console'''<br/>{{vgrelease|JP=April 8, 2008}}
|genre    = Shooter
|genre    = Shooter
|modes    = Single-player, Multiplayer (2)
|modes    = Single-player, Multiplayer (2)
|input    = Wii Remote, GameCube Controller, Classic Controller  
|input    = Wii Remote, GameCube Controller, Classic Controller  
|forumlink = https://forums.dolphin-emu.org/Thread-virtual-console-volleyball
|forumlink = https://forums.dolphin-emu.org/Thread-virtual-console-volguard-ii
}}
}}


'''''Volguard II''''' is a side-scrolling shooter that is a follow-up to Volguard. Players have to shoot their way through 25 areas in one of the four difficulty levels the game offers. Players control a flying craft that has the ability to shoot both bullets and bombs, however bullets are only usable if the craft has enough power to do so. Players can also come across a mech attachment item which will allow them to turn their craft into a mech, which has the ability to walk on the ground and throw punches at enemies and structures. Players also have to keep a close eye on their energy counter. Every time their craft is hit, the counter goes up by 1. If the counter reaches 99, the game will end.  
'''''Volguard II''''' is a side-scrolling shooter that is a follow-up to Volguard. Players have to shoot their way through 25 areas in one of the four difficulty levels the game offers. Players control a flying craft that has the ability to shoot both bullets and bombs, however bullets are only usable if the craft has enough power to do so. Players can also come across a mech attachment item which will allow them to turn their craft into a mech, which has the ability to walk on the ground and throw punches at enemies and structures. Players also have to keep a close eye on their energy counter. Every time their craft is hit, the counter goes up by 1. If the counter reaches 99, the game will end.  


{{GlobalProblems|NES}}
{{GlobalProblems}}


== Problems ==
== Problems ==
{{Problems|{{#vardefineecho:problems|
}}}}


== Configuration ==
== Configuration ==
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== Version Compatibility ==
== Version Compatibility ==
{{VersionCompatibility}}
{{VersionCompatibility}}
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|Notes}}-->
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
{{VersionCompatibilityVersion|4.0-8445|****|Needs EFB2RAM}}
{{VersionCompatibilityVersion|5.0|*****|Since prior to this revision}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


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{{testing/start}}
{{testing/start}}
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/entry|revision=4.0-8445|OS=Windows 7|CPU=Intel Core i5-3570K @ 3.8 GHz|GPU=NVIDIA GeForce GTX 760|result=Works OK. Requires EFB2RAM.|tester=JMC47}}
{{testing/end}}
{{testing/end}}
== Gameplay Screenshots ==
<!--Use this template for screenshots: {{Image|Filename.png}}-->


== Gameplay Videos ==
== Gameplay Videos ==

Latest revision as of 23:21, 5 February 2022

Volguard II
Volguard II (NES).jpg
Developer(s) dB-SOFT
Publisher(s) dB-SOFT
Platform(s) Virtual Console, NES
Release date(s) NES
JP December 7, 1985
Virtual Console
JP April 8, 2008
Genre(s) Shooter
Mode(s) Single-player, Multiplayer (2)
Input methods Wii Remote, GameCube Controller, Classic Controller
Compatibility 5Stars5.pngEdit rating: Volguard II
Perfect
GameIDs
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia

Volguard II is a side-scrolling shooter that is a follow-up to Volguard. Players have to shoot their way through 25 areas in one of the four difficulty levels the game offers. Players control a flying craft that has the ability to shoot both bullets and bombs, however bullets are only usable if the craft has enough power to do so. Players can also come across a mech attachment item which will allow them to turn their craft into a mech, which has the ability to walk on the ground and throw punches at enemies and structures. Players also have to keep a close eye on their energy counter. Every time their craft is hit, the counter goes up by 1. If the counter reaches 99, the game will end.

NES Global Problems

[edit]

Problems that may occur with any NES title on Dolphin are listed below.

DirectX with NES Games

Most NES games suffer strange graphical issues when using the DirectX backend with some graphics drivers; notably NVIDIA. This is a driver bug.

As of 5.0-4869, the D3D driver bugs can be worked around by setting Ubershaders to Exclusive/Synchronous (Ubershaders). It's unknown what exactly is going on with the driver that's causing Exclusive Ubershaders/Synchronous (Ubershaders) to work properly.

This seems to have been rectified at some point, though it's unclear what resolved it.

Problems

This title does not have any additional game-specific problems.

Configuration

This title does not need non-default settings to run properly.

Version Compatibility

The graph below charts the compatibility with Volguard II since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

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5.0-21264 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
4.0-8445 Windows 7 Intel Core i5-3570K @ 3.8 GHz NVIDIA GeForce GTX 760 Works OK. Requires EFB2RAM. JMC47

Gameplay Videos