| Progress Continues
We've already had 11688 updates since Dolphin 5.0. Keep up with Dolphin's continuing progress through the Dolphin Blog: December 2019 and January 2020 Progress Report.
| The Dolphin Emulator Wiki needs your help!
Dolphin can play thousands of games, and changes are happening all the time. Help us keep up! Join in and help us make this the best resource for Dolphin.
Final Fantasy Crystal Chronicles: My Life as a King
|Final Fantasy Crystal Chronicles: My Life as a King|
|Series||Final Fantasy, Final Fantasy Crystal Chronicles|
|Release date(s)|| JP March 25, 2008|
NA May 12, 2008
EU May 20, 2008
|Input methods||Wii Remote, Wii Remote + Nunchuk, Classic Controller, GameCube Controller|
|GameIDs||WFCEGD, WFCJGD, WFCPGD|
Final Fantasy Crystal Chronicles: My Life as a King is a video game developed for the WiiWare service of the Wii console by Square Enix. Square Enix decided to make a game for the WiiWare service that would be high profile, and it was decided that the game would be a simulation game and, later in development, a Final Fantasy title.
There are no reported problems with this title.
This title does not need non-default settings to run properly.
The graph below charts the compatibility with Final Fantasy Crystal Chronicles: My Life as a King since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Windows XP||AMD Athlon II x2 215 @ 3.45GHz||NVIDIA GeForce 7025||Working but slow :(|
|Windows 7||AMD Phenom II 720 BE @ 3.2GHz||ATI Radeon HD 4850||Working at 20-30FPS with FPS-limit.Many slowdowns to 20FPS||ultramann|
|Windows 7||Intel Core i7 @ 2GHz||NVIDIA GeForce GTX 460M||Working at 40-70FPS with FPS-limit. Many slowdowns to 15FPS||firrae|
|Windows 7||AMD Phenom II x4 @ 3.2GHz||ATI Radeon HD 6570||30FPS with 2x AA, 16x AF, 1.5x Internal Resolution||Kritis|
|Windows 7||Intel Core i7 @ 3.2GHz||NVIDIA GeForce GTX 560 Ti||D3D11 Backend - 60FPS with 4x Internal Resolution, 1xAA, and 4xAF; slowdowns when building, when Chime is present (after being called, this excludes cutscenes), and when in very crowded areas.||machomuu|
|Windows 7||Intel Core i7 @ 3.5GHz||NVIDIA GeForce GTX 660||D3D9 - Auto FPS with 1x Internal Resolution, 0xAA, and 1xAF; No slowdown or graphical errors present whatsoever.|
|Windows 8.1||AMD Athlon II x3 435 @ 2.9GHz||NVIDIA GeForce GT 440||NTSC version completed. Get about 65%-100% of speed. Control is quite buggy - pressing S (Nunchuck stick down) make game thinking what I was shaking something. Bind Wii Remote button B as `X`l`Click 1` - if I press right mouse button game work correctly, if I press `X` on keyboard - game react as if I press A Wii Remote button. Also game give options for inverting axis of camera control - but never able to rotate it.Many small error to the end of the game:
- Library work as house, I can walk thorugh library 3D model; - after loading ingame save - game randomly loose information about exploration level for each dungeon; - "Error" dingeon level 50, and dingeon level 7 - that can't be rached.