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WWE '12
WWE '12 | |
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Developer(s) | Yuke's Future Media Creators |
Publisher(s) | THQ |
Series | WWE |
Platform(s) | Wii |
Release date(s) | NA November 22, 2011 AUS November 24, 2011 EU November 25, 2011 |
Genre(s) | Sports, Wrestling |
Mode(s) | Single-player, Multiplayer (4) |
Input methods | Wii Remote + Nunchuk, Classic Controller, GameCube Controller |
Compatibility | 4![]() ![]() Playable |
GameIDs | |
See also... |
Dolphin Forum thread |
WWE '12 is the first game in the WWE series and the fourteenth overall in the combined series. It is the sequel to WWE SmackDown vs. Raw 2011.
Emulation Information
Controller Map Overlap
WWE '12 is capable of using both GameCube controllers and Wii Remotes. If a physical controller is set to emulate both a GameCube Controller and a Wii Remote concurrently, it will operate both devices at the same time. To fix, migrate controls to use separate physical controllers.
Problems
Invisible Items
Some Items in Create a Super Star like Tattoos & Glasses wont show up on The Character to resolve this, set "Texture Cache Accuracy" to "Safe".
Enhancements
Texture Filtering and Videos
Setting "Texture Filtering" to "Force Linear" or "Anisotropic" (or any combination having them) will cause videos to appear completely messed up and unwatchable.
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
Graphics
Config | Setting | Notes |
---|---|---|
Texture Filtering | Default | Legible videos |
Texture Cache Accuracy | Safe | Display all Create A Superstar items |
Version Compatibility
The graph below charts the compatibility with WWE '12 since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
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Revision | OS | CPU | GPU | Result | Tester |
4.0-8057 | Windows 7 | Intel Core i7-5500U @ 2.4 GHz) | NVIDIA GeForce 820M | The game works fine with OpenGL at 55FPS (locked at 30FPS for 4+ player matches) also tried the Direct3d backend it works too. The Opening + TitanTron videos are messed up to fix them Turn off Texture Filtering and Turn off Anisotropic Filtering. I tried the 1v1, 4-6 player matches and all played perfectly. Create a Superstar needs Texture Cache Accuracy set to Safe. Some Framedrops in Road to WrestleMania but that is probably Because of my hardware other than that the game works fine.
My settings: Config: Checked (Dual Core, Idle Skipping) And using DSP HLE Audio. Graphics : 2x native resolution, No AA, 1x Anisotropic Filtering, No Post-Processing, Unchecked all other Enhancements and ALL Speed Hacks Checked. |
Anonymous |
Gameplay Videos
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- Yuke's Future Media Creators (Developer)
- THQ (Publisher)
- WWE (Series)
- North America (Release region)
- Australia (Release region)
- Europe (Release region)
- 2011 (Initial release year)
- Sports (Genre)
- Wrestling (Genre)
- Single-player (Game mode)
- Multiplayer (Game mode)
- 4 (Players supported)
- Wii Remote (Input supported)
- Nunchuk (Input supported)
- Classic Controller (Input supported)
- GameCube Controller (Input supported)
- 4 stars (Rating)
- Texture Filtering (Config Required)
- Texture Cache Accuracy (Config Required)
- Tested On (Release): 4.0
- Tested On (OS): Windows
- Tested On (CPU): Intel
- Tested On (GPU): NVIDIA
- Tested
- Untested for 10000+ revisions
- Wii games