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|Platform(s)||Virtual Console, NES|
|Release date(s)|| NES|
JP February 19, 1994
NA December 10, 1994
NA November 19, 2006
AUS December 7, 2006
EU December 8, 2006
JP December 12, 2006
|Mode(s)||Single-player, Multiplayer (2)|
|Input methods||Wii Remote, GameCube Controller, Classic Controller|
|GameIDs||FAME01, FAMJ01, FAMP01|
Wario's Woods is a falling block game where the objective is to clear the playing field of monsters by using bombs, arranging them into rows of matching colors. Unlike other puzzle games such as Tetris, where the player directly manipulates the game pieces, the player controls Toad, who moves around the playing field and arranges them after they have fallen.
Problems that may occur with any NES title on Dolphin are listed below.
DirectX with NES Games
Most NES games suffer strange graphical issues when using the DirectX backend with some graphics drivers; notably NVIDIA. This is a driver bug.
As of, the D3D driver bugs can be worked around by setting Ubershaders to Exclusive/Synchronous (Ubershaders). It's unknown what exactly is going on with the driver that's causing Exclusive Ubershaders/Synchronous (Ubershaders) to work properly.
This seems to have been rectified at some point, though it's unclear what resolved it.
This title does not have any additional game-specific problems.
This title does not need non-default settings to run properly.
The graph below charts the compatibility with Wario's Woods since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Windows 7||Intel Core i5-3570K @ 3.8GHz||NVIDIA GeForce GTX 760||Works OK. Requires EFB2RAM.||JMC47|
|Windows 10||Intel Core i5-3570K @ 3.4GHz||NVIDIA GeForce GTX 1070||Perfect. No EFB2RAM, that was incorrect.||JMC47|