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WarioWare, Inc.: Mega Party Game$!: Difference between revisions
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(Fix background corruption.) |
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Line 18: | Line 18: | ||
To fix this set accuracy to the 2nd place from the safe (Left side). | To fix this set accuracy to the 2nd place from the safe (Left side). | ||
=== | === Minigame Backgrounds === | ||
Backgrounds are corrupted in most mini games. | Backgrounds are corrupted in most mini games. Use the OpenGL plugin to fix this issue. | ||
== Configuration == | == Configuration == | ||
<!--A full list of options is available at Template:Config/doc--> | <!--A full list of options is available at Template:Config/doc--> | ||
{{Config | {{Config | ||
|gfxbackend = OpenGL | |||
|gfxbackendnotes = Fixes background corruption | |||
|accuratetexturecache = 2 | |accuratetexturecache = 2 | ||
|accuratetexturecachenotes = Fix multiplayer game invisibility | |accuratetexturecachenotes = Fix multiplayer game invisibility |
Revision as of 05:19, 19 March 2014
WarioWare, Inc.: Mega Party Game$! | |
---|---|
Developer(s) | Nintendo Research and Development 1 |
Publisher(s) | Nintendo |
Platform(s) | GameCube |
Release date(s) | JP October 17, 2003 NA April 5, 2004 EU September 3, 2004 |
Genre(s) | Action |
Mode(s) | Single-player, Multiplayer (4) |
Input methods | GameCube Controller, Game Boy Advance |
Compatibility | 5 Perfect |
GameIDs | |
See also... |
Dolphin Forum thread |
WarioWare, Inc.: Mega Party Game$!, known in in Japan as Atsumare!! Made in Wario (あつまれ!!メイド イン ワリオ), consists of many minigames known as "microgames" that, on average, reach a 5-second length. It is the second game in the WarioWare series, and mainly uses the microgames of the previous entry.
Problems
Multiplayer Minigames Are Invisible
In multiplayer mode mini games are not visible, sound and buttons still react. To fix this set accuracy to the 2nd place from the safe (Left side).
Minigame Backgrounds
Backgrounds are corrupted in most mini games. Use the OpenGL plugin to fix this issue.
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
Graphics
Config | Setting | Notes |
---|---|---|
Video Backend | OpenGL | Fixes background corruption |
Texture Cache Accuracy | 2 | Fix multiplayer game invisibility |
Version Compatibility
The graph below charts the compatibility with WarioWare, Inc.: Mega Party Game$! since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
4.0-330 | Windows 7 x64 | Intel i7 920 @ 2.67GHz | nVidia GeForce GTX 285 | Definitely playable with every speedup disabled (the game has no speed issues at all even so), yet very annoying graphics issues still remain and can cause a lot of confusion in the already meant-to-be-confusing minigames. Note that the graphical issues are far worse if you don't make sure you have every quality preferred setting set. I don't recommend it even with that though. You can only just barely tell what is going on. | Eagleheart |
4.0-593 | Windows 7 x64 | Intel Core i5 3470 | nVidia GeForce GTX 660 | GameBoy Advance games messed up if you have any filters on (AF is also affected). Disable them and game becomes almost fully playable. | Moneyvova |
Gameplay Videos
- Nintendo Research and Development 1 (Developer)
- Nintendo (Publisher)
- Japan (Release region)
- North America (Release region)
- Europe (Release region)
- 2003 (Initial release year)
- Action (Genre)
- Single-player (Game mode)
- Multiplayer (Game mode)
- 4 (Players supported)
- GameCube Controller (Input supported)
- Game Boy Advance (Input supported)
- 5 stars (Rating)
- Video Backend (Config Required)
- Texture Cache Accuracy (Config Required)
- Tested On (Release): 4.0
- Tested On (OS): Windows
- Tested On (CPU): Intel
- Tested On (GPU):
- Tested
- Untested for 10000+ revisions
- GameCube games