WarioWare, Inc.: Mega Party Game$!

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WarioWare, Inc.: Mega Party Game$!
Warioware, Inc.-Mega Party Game$!.jpg
Developer(s) Nintendo Research and Development 1
Publisher(s) Nintendo
Platform(s) GameCube
Release date(s) JP October 17, 2003
NA April 5, 2004
EU September 3, 2004
Genre(s) Action
Mode(s) Single-player, Multiplayer (4)
Input methods GameCube Controller, Game Boy Advance
Compatibility 5Stars5.pngEdit rating: WarioWare, Inc.: Mega Party Game$!
GameIDs GZWJ01, GZWP01, GZWE01
See also...

Dolphin Forum thread
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WarioWare, Inc.: Mega Party Game$!, known in in Japan as Atsumare!! Made in Wario (あつまれ!!メイド イン ワリオ), consists of many mini-games known as "micro-games" that, on average, reach a 5-second length. It is the second game in the WarioWare series, and mainly uses the micro-games of the previous entry.


Multiplayer Mini-games Are Invisible

In multiplayer mode mini games are not visible, sound and buttons still react. To fix this set accuracy to the 2nd place from the safe (Left side).

Minigame Backgrounds

Enabling Anisotropic Filtering causes corrupt backgrounds in most mini games.


Only configuration options for the best compatibility where they deviate from defaults are listed.


Config Setting Notes
Anisotropic Filtering 1X Background corruption occurs if enabled.
Force Texture Filtering Off Background corruption occurs if enabled.
Texture Cache Accuracy 2 Fix multiplayer game invisibility

Version Compatibility

The graph below charts the compatibility with WarioWare, Inc.: Mega Party Game$! since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

5.0-15586 (current)
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.


This title has been tested on the environments listed below:

Test Entries
Revision OS Version CPU GPU Result Tester
4.0-330 Windows 7 x64 Intel i7 920 @ 2.67GHz nVidia GeForce GTX 285 Definitely playable with every speedup disabled (the game has no speed issues at all even so), yet very annoying graphics issues still remain and can cause a lot of confusion in the already meant-to-be-confusing mini-games. Note that the graphical issues are far worse if you don't make sure you have every quality preferred setting set. I don't recommend it even with that though. You can only just barely tell what is going on. Eagleheart
4.0-593 Windows 7 x64 Intel Core i5-3470 nVidia GeForce GTX 660 Game Boy Advance games messed up if you have any filters on (AF is also affected). Disable them and game becomes almost fully playable. Moneyvova
4.0-5886 Windows 7 x64 Intel Core i5-2450M @ 2.5 GHz Intel HD Graphics 3000 (GT2+) The game appears to run perfectly (without any enhancements such as anti-aliasing or anisotropic filtering.) Setting the texture cache anywhere between safe and fast does not seem to change this. ChillBro

Gameplay Videos