Wario Land: Shake It!: Difference between revisions

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{{Infobox VG
{{Infobox VG
|image         = [[File:WarioLandTheShakeDimension.jpg‎|300px|Wario Land: Shake It!]]
|image     = [[File:WarioLandTheShakeDimension.jpg‎|300px]]
|developer     = Good Feel
|developer = Good-Feel
|publisher     = Nintendo
|publisher = Nintendo
|series       = ''Wario''
|series   = Wario
|genre         = Platform, Action
|released  = {{vgrelease|JP=July 24, 2008|NA=September 22, 2008|AUS=September 25, 2008}}{{vgrelease|EU=September 26, 2008|KO=April 14, 2011}}
|modes         = Single-Player
|genre     = Platform, Action
|input         = Wii Remote
|modes     = Single-player
|input     = Wii Remote
|forumlink = http://forums.dolphin-emu.org/Thread-wii-wario-land-shake-it--25923
}}
}}


'''''Wario Land: Shake It!''''', also known as '''''Wario Land: The Shake Dimension''''' in Europe and as ''Wario Land Shake'' (ワリオランドシェイク) in Japan, was developed by the Japanese company Good Feel, Co. Ltd., headed by the former CEO of the now-defunct Konami Computer Entertainment Kobe branch Shigeharu Umezaki. It includes an animated opening and ending, created by anime studio Production I.G. This is the first game in the series to feature hand-drawn graphics rather than pixelated sprites. ''Wario Land: The Shake Dimension'' follows the graphical style of earlier ''Wario Land'' games on the Game Boy, Game Boy Color, Virtual Boy, and Game Boy Advance. The player holds the Wii Remote sideways and shakes it to attack enemies and perform special moves. These include grabbing items and enemies and shaking them to produce coins, and grabbing a rope flipping upwards.
'''''Wario Land: Shake It!''''', also known as '''''Wario Land: The Shake Dimension''''' in Europe and as ''Wario Land Shake'' (ワリオランドシェイク) in Japan/Korea, was developed by the Japanese company Good Feel, Co. Ltd., headed by the former CEO of the now-defunct Konami Computer Entertainment Kobe branch Shigeharu Umezaki. It includes an animated opening and ending, created by anime studio Production I.G. This is the first game in the series to feature hand-drawn graphics rather than pixelated sprites. ''Wario Land: The Shake Dimension'' follows the graphical style of earlier ''Wario Land'' games on the Game Boy, Game Boy Color, Virtual Boy, and Game Boy Advance. The player holds the Wii Remote sideways and shakes it to attack enemies and perform special moves. These include grabbing items and enemies and shaking them to produce coins, and grabbing a rope flipping upwards.


== Problems ==
== Problems ==
{{Problems|{{#vardefineecho:problems|
}}}}
== Configuration ==
== Configuration ==
<!--A full list of options is available at Template:Config/doc-->
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
}}
}}


== Version Compatibility ==
== Version Compatibility ==
{{VersionCompatibility}}
{{VersionCompatibility}}
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****}}-->
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
<!--Replace 'revision' with an SVN revision number (like 6789), a Dolphin release (like 3.0), or a git revision number (like 3.0-50)-->
{{VersionCompatibilityVersion|5063|****|}}
{{VersionCompatibilityVersion|5063|****}}
{{VersionCompatibilityVersion|5.0-11518|*****|Since prior to this revision}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


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{{testing/start}}
{{testing/start}}
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/entry|revision=5063|OS=Windows 7 x64|CPU=Intel Core i7-920 @ 4.05GHz|GPU=ATI Radeon HD 4890|result=The game can be played at full speed's in HD even with fraps recording. This goes to show that with a strong enough PC Wii games on dolphin can be emulated quite well. [http://www.youtube.com/watch?v=xIzjtnnweso Wario Land: The Shake Dimension on Dolphin Wii/GC Emulator (720p HD) Full Speed]|tester=iNexXxuS}}
{{testing/entry|revision=5063|OS=Windows 7|CPU=Intel Core i7-920 @ 4.05GHz|GPU=ATI Radeon HD 4890|result=The game can be played at full speed's in HD even with fraps recording. [http://www.youtube.com/watch?v=xIzjtnnweso Wario Land: The Shake Dimension on Dolphin Wii/GC Emulator (720p HD) Full Speed]|tester=iNexXxuS}}
{{testing/entry|revision=7289|OS=Windows Vista x64|CPU=Intel Core 2 Quad Q6600|GPU=nVidia GeForce GTX 470|result=Awesome|tester=SpReeD}}
{{testing/entry|revision=7289|OS=Windows Vista|CPU=Intel Core 2 Quad Q6600|GPU=NVIDIA GeForce GTX 470|result=Awesome|tester=SpReeD}}
{{testing/entry|revision=3.0|OS=Windows 7 x64|CPU=Intel Core i5-2430M @ 2.4GHz|GPU=Intel HD Graphics 3000|result=Works well some enemies are not colored in properly and slow at times. Mainly 50-60 FPS.Movies Are about 30 FPS. Emulator crashes after awhile so save state often.|tester=Shawnohayon}}
{{testing/entry|revision=3.0|OS=Windows 7|CPU=Intel Core i5-2430M @ 2.4GHz|GPU=Intel HD Graphics 3000|result=Works well some enemies are not colored in properly and slow at times. Mainly 50-60FPS.Movies Are about 30FPS. Emulator crashes after awhile so save state often.|tester=Shawnohayon}}
{{testing/entry|revision=3.0-766|OS=Windows 7 x64|CPU=Intel Core i7-965 @ 3.2GHz|GPU=nVidia GeForce GTX 560|result=Perfect always 60 FPS|tester=step1978}}
{{testing/entry|revision=3.0-766|OS=Windows 7|CPU=Intel Core i7-965 @ 3.2GHz|GPU=NVIDIA GeForce GTX 560|result=Perfect always 60FPS|tester=step1978}}
{{testing/entry|revision=4.0|OS=Windows 7|CPU=Intel Core i7-3630QM @2.4GHz|GPU=AMD Radeon HD 7610M|result=Perfect, Using NTSC-U 60FPS All the time even at 1080p 4.0 is the fastest build if you faced a slowdown use 3.5 also remember to set power plan to "High Performance" if needed. Setting: Direct3D11, Resolution: Auto (Window Size), OpenMP Enabled and DSP HLE with XAudio2 Backend|tester=Hardlord999}}
{{testing/entry|revision=4.0-717|OS=Windows 7|CPU=AMD Phenom II 975 @ 4.12GHz|GPU=AMD R9 290|result=Using DSP LLE, OpenMP texture decoder, Dolby Pro Logic II decoder with OpenAL at a latency of 2, Internal resolution set to 3x Native running in fullscreen at 1920x1080 with scaled EFB copies and EFB set to virtual, unchecked "Ignore Format Changes", and all other settings at their respective defaults. Playing with a real Wii Remote using the Toshiba stack. The game itself runs at a stable 60FPS without slowdown or drops in FPS and seems to work fine overall; the movies/cinematics, however, constantly drop downward of 45FPS and sticks there, except for during short, short intervals at which it can, for a second or two, go up to 60FPS.|tester=incassum}}
{{testing/end}}
{{testing/end}}


== Gameplay Videos ==
== Gameplay Videos ==
*[http://www.youtube.com/watch?v=xIzjtnnweso Wario Land: The Shake Dimension on Dolphin Wii/GC Emulator (720p HD) Full Speed]
{{VideoGallery
*[http://www.youtube.com/watch?v=l1pjbM6pjeg Dolphin | Wario Land: Shake It!]
|vid1=Zb5YbWSR4wU|cap1=Dolphin Emulator 4.0.1 - Wario Land: Shake It! (1080p HD) - Nintendo Wii
|vid2=xIzjtnnweso|cap2=Wario Land: The Shake Dimension on Dolphin Wii/GC Emulator (720p HD) Full Speed
}}


[[Category:Platform games]]
[[Category:Wii games]]
[[Category:Wii games]]
[[Category:Wario series]]

Revision as of 06:20, 20 January 2020

Wario Land: Shake It!
WarioLandTheShakeDimension.jpg
Developer(s) Good-Feel
Publisher(s) Nintendo
Series Wario
Platform(s) Wii
Release date(s) JP July 24, 2008
NA September 22, 2008
AUS September 25, 2008
EU September 26, 2008
KO April 14, 2011
Genre(s) Platform, Action
Mode(s) Single-player
Input methods Wii Remote
Compatibility 5Stars5.pngEdit rating: Wario Land: Shake It!
Perfect
GameIDs
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia

Wario Land: Shake It!, also known as Wario Land: The Shake Dimension in Europe and as Wario Land Shake (ワリオランドシェイク) in Japan/Korea, was developed by the Japanese company Good Feel, Co. Ltd., headed by the former CEO of the now-defunct Konami Computer Entertainment Kobe branch Shigeharu Umezaki. It includes an animated opening and ending, created by anime studio Production I.G. This is the first game in the series to feature hand-drawn graphics rather than pixelated sprites. Wario Land: The Shake Dimension follows the graphical style of earlier Wario Land games on the Game Boy, Game Boy Color, Virtual Boy, and Game Boy Advance. The player holds the Wii Remote sideways and shakes it to attack enemies and perform special moves. These include grabbing items and enemies and shaking them to produce coins, and grabbing a rope flipping upwards.

Problems

There are no reported problems with this title.

Configuration

This title does not need non-default settings to run properly.

Version Compatibility

The graph below charts the compatibility with Wario Land: Shake It! since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-21264 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
r5063 Windows 7 Intel Core i7-920 @ 4.05GHz ATI Radeon HD 4890 The game can be played at full speed's in HD even with fraps recording. Wario Land: The Shake Dimension on Dolphin Wii/GC Emulator (720p HD) Full Speed iNexXxuS
r7289 Windows Vista Intel Core 2 Quad Q6600 NVIDIA GeForce GTX 470 Awesome SpReeD
3.0 Windows 7 Intel Core i5-2430M @ 2.4GHz Intel HD Graphics 3000 Works well some enemies are not colored in properly and slow at times. Mainly 50-60FPS.Movies Are about 30FPS. Emulator crashes after awhile so save state often. Shawnohayon
3.0-766 Windows 7 Intel Core i7-965 @ 3.2GHz NVIDIA GeForce GTX 560 Perfect always 60FPS step1978
4.0 Windows 7 Intel Core i7-3630QM @2.4GHz AMD Radeon HD 7610M Perfect, Using NTSC-U 60FPS All the time even at 1080p 4.0 is the fastest build if you faced a slowdown use 3.5 also remember to set power plan to "High Performance" if needed. Setting: Direct3D11, Resolution: Auto (Window Size), OpenMP Enabled and DSP HLE with XAudio2 Backend Hardlord999
4.0-717 Windows 7 AMD Phenom II 975 @ 4.12GHz AMD R9 290 Using DSP LLE, OpenMP texture decoder, Dolby Pro Logic II decoder with OpenAL at a latency of 2, Internal resolution set to 3x Native running in fullscreen at 1920x1080 with scaled EFB copies and EFB set to virtual, unchecked "Ignore Format Changes", and all other settings at their respective defaults. Playing with a real Wii Remote using the Toshiba stack. The game itself runs at a stable 60FPS without slowdown or drops in FPS and seems to work fine overall; the movies/cinematics, however, constantly drop downward of 45FPS and sticks there, except for during short, short intervals at which it can, for a second or two, go up to 60FPS. incassum

Gameplay Videos